Difference between revisions of "Card Tips:Cosmic Fortress Gol'gar"

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* You can use this card's first effect to endlessly recycle "[[Swords of Revealing Light]]", "[[Nightmare's Steelcage]]", "[[Prohibition]]" (declaring a different card name each time), "[[Premature Burial]]" and similar cards like "[[Symbol of Heritage]]", and "[[Call of the Haunted]]" and other [[Continuous Trap Cards|Continuous Trap Card]] pieces of revival.
 
* You can use this card's first effect to endlessly recycle "[[Swords of Revealing Light]]", "[[Nightmare's Steelcage]]", "[[Prohibition]]" (declaring a different card name each time), "[[Premature Burial]]" and similar cards like "[[Symbol of Heritage]]", and "[[Call of the Haunted]]" and other [[Continuous Trap Cards|Continuous Trap Card]] pieces of revival.
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** Many other cards you can use are [[Solidarity]], and [[Molting Escape]]. "Alien" cards include [["A" Cell Incubator]], [[Code A Ancient Ruins]], [[Mass Hypnosis]], and [[Brainwashing Beam]].
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*** [[Mass Hypnosis]] is destroyed during the End Phase. If you bounce it during your Main Phase 2, you can use "Mass Hypnosis" multiple times to take control of your opponent's monsters to attack with.
  
 
* You can use this card's first effect to circumvent the drawbacks of cards like "[[Ancient Forest]]", "[[Gravity Bind]]" and "[[Chain Energy]]", among many others, and give them ''de facto'' one-sided effects.
 
* You can use this card's first effect to circumvent the drawbacks of cards like "[[Ancient Forest]]", "[[Gravity Bind]]" and "[[Chain Energy]]", among many others, and give them ''de facto'' one-sided effects.
 
* You can get your copies of "[[Code A Ancient Ruins]]" online by returning them with this card's first effect, then removing the new A-Counters with Ruins' second effect to revive an "Alien" monster.  With multiple copies of "Ruins" in play, you can potentially [[Synchro Summon]] additional copies of "Gol'gar", or other [[Synchro Monsters]], in one turn by recycling "Alien Ammonite".
 
  
 
* This card combos well with "[["A" Cell Incubator]]": Incubator instantly regenerates the A-Counters removed for "Gol'gar's" destruction effect.
 
* This card combos well with "[["A" Cell Incubator]]": Incubator instantly regenerates the A-Counters removed for "Gol'gar's" destruction effect.
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** Team this with [[Code A Ancient Ruins]] and when you bounce it, you will be able to Special Summon "Alien"s from the Graveyard multiple times per turn.
  
 
* You can distribute the [[A-Counters]] generated by this card even among your own monsters.  This tactic is particularly useful for replenishing the A-Counters on monsters you stole with "[[Brainwashing Beam]]" or "[[Alien Hypno]]", and for playing around [[Face-down]] monsters.
 
* You can distribute the [[A-Counters]] generated by this card even among your own monsters.  This tactic is particularly useful for replenishing the A-Counters on monsters you stole with "[[Brainwashing Beam]]" or "[[Alien Hypno]]", and for playing around [[Face-down]] monsters.
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* Don't forget that unless you have [[Alien Mars]] or [[Alien Psychic]] on the field, this card should not have any problem having A-Counters on itself. This allows A-Counters to build for its own effect or other cards like [[Code A Ancient Ruins]] and [[Alien Overlord]] while your opponent has no face-up monsters.

Revision as of 12:37, 20 March 2011

  • You can use this card's first effect to circumvent the drawbacks of cards like "Ancient Forest", "Gravity Bind" and "Chain Energy", among many others, and give them de facto one-sided effects.
  • This card combos well with ""A" Cell Incubator": Incubator instantly regenerates the A-Counters removed for "Gol'gar's" destruction effect.
    • Team this with Code A Ancient Ruins and when you bounce it, you will be able to Special Summon "Alien"s from the Graveyard multiple times per turn.
  • You can distribute the A-Counters generated by this card even among your own monsters. This tactic is particularly useful for replenishing the A-Counters on monsters you stole with "Brainwashing Beam" or "Alien Hypno", and for playing around Face-down monsters.
  • Don't forget that unless you have Alien Mars or Alien Psychic on the field, this card should not have any problem having A-Counters on itself. This allows A-Counters to build for its own effect or other cards like Code A Ancient Ruins and Alien Overlord while your opponent has no face-up monsters.