Difference between revisions of "Card Tips:Iron Call"

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(Pointless Tip; why put it in if declared that it can't activate?)
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* This is especially useful for the [[VWXYZ]] archetype, because until now the only cards the deck had to gather the pieces on the field quickly resulted in loss of card advantage. "[[Frontline Base]]", "[[Photon Lead]]" and "[[Crashbug Road]]" are all -1s, this card is a 1-for-1. Since the deck loses advantage from summoning the fusions and needs to keep cards in its hand to fuel "[[XYZ-Dragon Cannon]]", conservation of resources is extremely important to this archetype.
 
* This is especially useful for the [[VWXYZ]] archetype, because until now the only cards the deck had to gather the pieces on the field quickly resulted in loss of card advantage. "[[Frontline Base]]", "[[Photon Lead]]" and "[[Crashbug Road]]" are all -1s, this card is a 1-for-1. Since the deck loses advantage from summoning the fusions and needs to keep cards in its hand to fuel "[[XYZ-Dragon Cannon]]", conservation of resources is extremely important to this archetype.
 
* This card could be useful in a "[[Meklord]]" Deck for destroying your own monsters, except this happens during the [[End Phase]], which you won't be able to do much with your "[[Meklord Emperor]]s".
 

Revision as of 16:31, 25 January 2012

  • Archetypes like the "Ancient Gear" and the "Reactor" series can also benefit greatly from this card.
  • This is especially useful for the VWXYZ archetype, because until now the only cards the deck had to gather the pieces on the field quickly resulted in loss of card advantage. "Frontline Base", "Photon Lead" and "Crashbug Road" are all -1s, this card is a 1-for-1. Since the deck loses advantage from summoning the fusions and needs to keep cards in its hand to fuel "XYZ-Dragon Cannon", conservation of resources is extremely important to this archetype.