Card Tips:Robbin' Goblin
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- This card can be searched by "A Cat of Ill Omen", "The Despair Uranus" and "Scrounging Goblin".
- This card only works when you inflict battle damage. This being said, try focusing on at least one of five things:
- Clearing the field from monsters in Defense Position
- Having the opponent take damage from attacking one of your own Defense Position monsters, whose DEF is greater than the ATK of their attacking monster
- Using monsters that can attack multiple times such as "Mataza the Zapper", "Asura Priest", or "Hayabusa Knight"
- Piercing (this can be combined with the above, such as with "Twin-Sword Marauder" and "Darkness Destroyer")
- Using monsters than can bypass your opponent's monsters to attack your opponent's Life Points directly, such as "Toon Monsters"
- Use with cards such as "Don Zaloog", "X-Saber Airbellum", and "Spirit Reaper" to send 2 cards each time you deal damage.
- Use multiples of this card to send multiple cards for each single time you deal damage.
- Follow this card up with cards like "Drop Off" or "Drastic Drop Off" to make your opponent lose even more cards and force them into a bad position.
- With "Toon World" on the field, use "Toon Gemini Elf", who can attack directly and can also make your opponent discard an additional random card when it attacks.
- Out of all the 'hand destruction' cards available, this can be one of the most efficient. The majority of other hand destruction cards are one-use-only, but this can allow you deplete an opponent's options every time you inflict battle damage. During a prolonged duel where you've inflicted minor or major damage to the opponent multiple times, they will be hard-pressed to have any useful cards remaining in their hand for long.
- You can use cards like "Compulsory Evacuation Device", "Guardian Sphinx" etc. to clear the field and get a direct attack. Or you could use cards like "Ancient Gear Golem", "Dark Driceratops" or "Saber Beetle" that have piercing effects. You could even use "Submarineroid" and attack directly; whatever works, but don't allow them to stall. Also a nice "Spatial Collapse" will prevent them from setting too many Spells/Traps.
- Combo this card with "Magical Thorn" to inflict 500 points of damage.
- "Skull Invitation" can also be useful.
- This card can be used together with "Blackwing - Bora the Spear", by piercing through your opponent's defending monsters and "Blackwing - Fane the Steel Chain", by attacking directly to make your opponent discard cards.
- In a Plant Deck, this card can combo with "Thorn of Malice" equipped to "Rose Tentacles" to effectively force your opponent to discard his hand if he has any Plant-Type monsters (including Tokens) to allow Rose Tentacles to deal piercing damage a few times with its own effect.
- This card works well with "Reptiliannes" since they reduce monsters' ATK to 0 creating an easy means for dealing battle damage. "Fairy Box" can work similarly.
- This card, when comboed with "Hard-Sellin' Goblin" while your opponent has no cards in his hand will create a combo that will destroy a Spell or Trap each time you inflict battle damage.
- This card can work well with the "Watt" monsters. Assuming you can keep it on the field for a while, it can easily sway card advantage.
- Despite this card's means of repeatedly generating card advantage, one reason why it is rarely seen in tournaments is due to the fact that a player will generally already be in a winning position to be taking advantage of this card's effect, and the card will do nothing to help a player in a losing position.