Difference between revisions of "Forum:Dice Jar-That Six Idea"

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|monsters = Insert Number of Monsters here
 
|monsters = Insert Number of Monsters here
 
* [[Dice Jar]]
 
* [[Dice Jar]]
* [[Card Guard]]
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* [[Tsukuyomi]]  
 
* Insert Monster Name 3
 
* Insert Monster Name 3
 
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* Insert Monster Name 4
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|traps = Insert Number of Traps here
 
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* [[That Six]]  
 
* [[That Six]]  
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* [[Imperial Custom]]
* Insert Trap Name 3
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* [[Shapesister]]
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* [[Stronghold The Moving Fortress]]
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* [[Embodiment of Apophis]]
 
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:Also, if you use Level 4 Trap Monsters, you can summon "[[Lavalval Chain]]" to drop "Dice Jar" and use "The Shallow Grave", and "[[Number 50: Black Corn]]"/"[[Gagaga Cowboy]]" for extra damage. --[[User:Missign0|Missign0]] ([[User talk:Missign0|talk]] • [[Special:Contributions/Missign0|contribs]]) 03:32, October 7, 2014 (UTC)
 
:Also, if you use Level 4 Trap Monsters, you can summon "[[Lavalval Chain]]" to drop "Dice Jar" and use "The Shallow Grave", and "[[Number 50: Black Corn]]"/"[[Gagaga Cowboy]]" for extra damage. --[[User:Missign0|Missign0]] ([[User talk:Missign0|talk]] • [[Special:Contributions/Missign0|contribs]]) 03:32, October 7, 2014 (UTC)
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I edited some of the Deck. New idea below. --[[User:LordGeovanni|<span style="color:green;">LordGeovanni</span>]]- <span style="color:green;">([[User_talk:LordGeovanni|<span style="color:green;">Talk To Me</span>]]) *Kupo*</span> 05:03, October 7, 2014 (UTC)

Revision as of 05:03, 7 October 2014

Dice Kar-That Six

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Insert Number of Monsters here

Spell Cards

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Alright. I have an idea for a Deck that I would like some recommendations on how to build. The main focus of the Deck is this wonderful new Trap Card, "That Six". It can be used multiple times a turn, and is completely free to use. I would like to use it to improve the odds of "Dice Jar". I just do not know what cards to use though.

"Dice Jar" is known for being a bit tricky, so I will explain really quick. It is a FLIP effect monster that causes both players to roll a six-sided die. Who ever rolls higher deals damage to the opponent equal to their roll times 500. If they roll a 6, instead the opponent takes 6000 damage. If the rolls are the same, both players reroll.

"That Six" is wonderful in the fact that it doesn't activate. I decide if I want to use the effect of it after the roll has occured. Even better, if a reroll has to happen, I can then use the effect another time. Because of the odds for "Dice Jar", it isn't really worth using if half the time I would take damage. Because of "That Six", I can make almost a 75% chance of dealing 6000 Damage to my opponent.

I use "Book of Moon" to reset "Dice Jar", and "Card Guard" to protect "That Six".

Any other thoughts? --LordGeovanni- (Talk To Me) *Kupo* 22:36, October 2, 2014 (UTC)

You may use other Empty Jar cards, like "The Shallow Grave", "Book of Eclipse", "Book of Taiyou", "Gold Sarcophagus". --Missign0 (talkcontribs) 03:02, October 3, 2014 (UTC)

If you want to focus on re-setting Dice Jar then you could include Shifting Shadows to protect it and Stealth Bird to be annoying (and inflict burn damage). --Venom assult trooper (talkcontribs) 19:31, October 3, 2014 (UTC)

Both of those are great ideas, I will be placing in some "The Shallow Grave". The others mentioned would give my opponent too much advantage in my opinion, however I still need to look at Empty Jar. I am actually more concerned with making a stable deck with this possibility. I am thinking that I could develope this into a Chaos Deck or into an Xyz Heavy Deck. I am using "Card Guard" to protect "That Six" so after its counter is spent, I could use it for Synchro or Xyz Summons. Any other ideas using the methods I mentioned? --LordGeovanni- (Talk To Me) *Kupo* 02:45, October 4, 2014 (UTC)

Personally, I'd rather Imperial Custom as protection for That Six. You can then proceed to supplement with other Continuous Traps to keep the rough shape of the strategy together. --Gadjiltron (talkcontribs) 00:17, October 5, 2014 (UTC)

Quite interesting. I like the idea. Any particular other traps you would recommend? --LordGeovanni- (Talk To Me) *Kupo* 04:14, October 6, 2014 (UTC)

You could use any Trap Monster as when custom is activated they can not be destroyed by any means. --Venom assult trooper (talkcontribs) 19:38, October 6, 2014 (UTC)

Also, if you use Level 4 Trap Monsters, you can summon "Lavalval Chain" to drop "Dice Jar" and use "The Shallow Grave", and "Number 50: Black Corn"/"Gagaga Cowboy" for extra damage. --Missign0 (talkcontribs) 03:32, October 7, 2014 (UTC)

I edited some of the Deck. New idea below. --LordGeovanni- (Talk To Me) *Kupo* 05:03, October 7, 2014 (UTC)