Difference between revisions of "Forum:September 2012 Banlist"

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(Basically what I thought)
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::Hieratics don't see much play right now, but limiting REDMD will make two things happen 1) [[Super Dreadnought Cannon Express Gustaph Max]] won´t be used, so its like banning this card too and 2)It will be even more difficult to see Hieratics in play. I basically agree with [[Blackwing - Kalut the Moon Shadow]] [[Emergency Teleport]] and [[Necro Gardna]], so we will se again Ligthsworns and Blackwings, 'cause Lighsworns can run more easily BLS and everyone that has BLS just looove it. Limiting [[A Hero Lives]] will hit Gladiator Beast too in one of its forms (I know that they have been forgotten, but it was a good combo). The Inzektos and Wind-Ups will have to come out with better ideas, and for Dino-Rabbit it still useable only slower ([[Gold Sarcophagus]] and [[Tour Bus From the Underworld]]). Madolches and Gear-Gadgets will be hited before we see all of their potential. But here is when the game starts to begin more  interesting...[[User:Jaggo 80|Jaggo 80]] ([[User talk:Jaggo 80|talk]] • [[Special:Contributions/Jaggo 80|contribs]]) 20:22, August 17, 2012 (UTC)
 
::Hieratics don't see much play right now, but limiting REDMD will make two things happen 1) [[Super Dreadnought Cannon Express Gustaph Max]] won´t be used, so its like banning this card too and 2)It will be even more difficult to see Hieratics in play. I basically agree with [[Blackwing - Kalut the Moon Shadow]] [[Emergency Teleport]] and [[Necro Gardna]], so we will se again Ligthsworns and Blackwings, 'cause Lighsworns can run more easily BLS and everyone that has BLS just looove it. Limiting [[A Hero Lives]] will hit Gladiator Beast too in one of its forms (I know that they have been forgotten, but it was a good combo). The Inzektos and Wind-Ups will have to come out with better ideas, and for Dino-Rabbit it still useable only slower ([[Gold Sarcophagus]] and [[Tour Bus From the Underworld]]). Madolches and Gear-Gadgets will be hited before we see all of their potential. But here is when the game starts to begin more  interesting...[[User:Jaggo 80|Jaggo 80]] ([[User talk:Jaggo 80|talk]] • [[Special:Contributions/Jaggo 80|contribs]]) 20:22, August 17, 2012 (UTC)
 +
 +
Double mirror force, 3 copys of necro gardna, and kalut back up to 2, this a dream come true. too back REDMD was limited that hurts dragon decks but it had that coming to the card. I was hoping umlimited or unsemi-limited cards for infernity decks.  --[[Special:Contributions/108.225.20.64|108.225.20.64]] ([[User talk:108.225.20.64|talk]]) 21:12, August 17, 2012 (UTC)

Revision as of 21:12, 17 August 2012


It's official, on Shriek.

Banned:

Limited:

Semi-Limited:

Unlimited:

Lappyzard (talkcontribs) 16:26, August 17, 2012 (UTC)

We already knew, thank you. --iFredCat 16:43, August 17, 2012 (UTC)
It has been put there as a point of reference for the discussion. --SuperSponge!! 16:52, August 17, 2012 (UTC)

My thoughts

Guess I'll start off the discussion. I'll start by saying how much better this list is than the March one, which proves that Konami can make good lists.

  • Future Fusion Forbidden - This card had it coming. If Dragons open with this, it'll take a miracle to beat them. It's even better in Dragons than Painful Choice, and that's Forbidden. I feel sorry for Gem-Knight Master Dia and Vision HERO Trinity, who will be unplayed now that they can't be used with this card for a quick dump of 3 monsters.
  • Brionac, Dragon of the Ice Barrier Forbidden - Brionac has been the best Level 6 Synchro since Goyo Guardian was Forbidden, but I'm undecided as to whether he needed this treatment. Especially since we now have to use Orient Dragon or Gaia Knight, the Force of Earth for a Level 6 Synchro (or Flamvell Uruquizas if we really don't want to use the other 2).
  • Spore Limited - It remains to be seen whether Plants will gain new ground again with this card back. All I know is, Limited makes no sense, and if it turns out to be fine for the format, it could be at 3 and wouldn'd make a difference.
  • Tsukuyomi Limited - I'm worried about the Mask of Darkness/Drop Off loop, but otherwise I can't see this making such a huge impact competitively. Ironically, despite having said that, I myself have 3 deck that would love this card (Gravekeeper's, Worms and a deck that relies on switching the opponent's monster to Defense Position to destroy them with cards like Shield Crush).
  • Ultimate Offering Limited - I can't complain here, especially not with the Madolches so close to release. They and Gadgets just spammed this card.
  • Chaos Sorcerer Limited - Yes, I know, he can be searched by Justice of Prophecy, but I still would have rather seen Black Luster Soldier - Envoy of the Beginning Forbidden. Maybe that should have happened and this should have been semi'd. Still, it's not that bad a move.
  • Inzektor Hornet Limited - I would have rather seen it Forbidden, but I guess this will do.
  • Inzektor Dragonfly Limited - Without Forbidding Hornet, hitting this was the best move to make to stop Inzektors.
  • Red-Eyes Darkness Metal Dragon Limited - Stopping the Hieratic OTK and weakening the loop with Lightpulsar Dragon (because an REDMD and Lightpulsar on-field with an REDMD in-grave was annoying as hell to get round), this was definitely a right hit.
  • Evigishki Gustkraken Limited - I had no idea Hieratic Gishki were doing so well, but even so, I would rather have seen Constellar Ptolemys Messier 7 Limited instead, because this will hurt all Gishki decks. Limiting Messier 7 wouldn't have made him any harder to get out, since he lives in the Extra Deck, but now more search power will be needed to Summon this card easily.
  • Wind-Up Carrier Zenmaity Limited - This had to go. Being able to stop the loop without Forbidding anything (and without hitting anything than resides in the main deck) was a great reason to Limit this, and it stops multiple Zenmaitys from Summoning each other to fill the field.
  • Blackwing - Kalut the Moon Shadow Semi-Limited - Blackwings got another trick back. They having been doing anything, so this is fine.
  • Debris Dragon - Just like with Spore, we'll see if Synchro decks can rise up again. As long as they don't completely dominate, this is fine.
  • The Agent of Mystery - Earth Semi-Limited - I never thought this was the right hit to Agents, and I'd much rather have hit Master Hyperion. If Agents start to dominate again, I'd rather see Hyperion hit than this re-Limited.
  • Reasoning Semi-Limited - I always thought Monster Gate would be the card to come off first. Still, decks that use this haven't been doing anything, so this is fine.
  • Mirror Force Semi-Limited - A successful Mirror Force is just as deadly now as it was when this card was Forbidden. The difference now is that between Mystical Space Typhoon, Heavy Storm, Night Beam, Inzektor Hornet, Starlight Road, Stardust Dragon and The Huge Revolution is Over, successful uses of this card are fewer. It's still a solid game-changer, though.
  • Rescue Rabbit Semi-Limited - Rabbit needed hitting, and while I would have hit it harder, this will do, at least for now.
  • Tour Guide From the Underworld Semi-Limited - Again, I'd rather have Limited this to make it all but useless in non-Fiend decks, mainly so that decks can't just spam Wind-Up Zenmaines or Leviair the Sea Dragon. Still, this isn't too bad a hit.
  • A Hero Lives Semi-Limited - HEROes did need hitting, but I personally wouldn't have done it like this. I'd rather have seen Super Polymerization Limited. I know hitting it hurts consistency, but due to its restriction of having no monsters out, and halving your Life Points, I would rather have seen E-Call Limited and this not hit at all.
  • [[E - Emergency Call] Semi-Limited - Hitting this actually does help, since it hits the consistency of a deck that runs 7 monsters. Not too bad a hit.
  • Hieratic Seal of Convocation Semi-Limited - I actually haven't seen Hieratics doing that much this format. This could have easily stayed at 3 and I wouldn't have noticed.
  • Pot of Duality Semi-Limited - Duality gives extra speed to decks that don't Special Summon much, ie the naturally slower decks. Taking one away lowers their chances against faster decks even more.
  • Marshmallon Unlimited - No-one was running it. No danger.
  • Necro Gardna Unlimited - Lightsworns are almost back to their full glory. With Charge of the Light Brigade still Limited though, they aren't doing much, so this is fine.
  • Destiny Draw Unlimited - Ever since they Limited Dark Armed Dragon and Semi-Limited Destiny HERO - Malicious, this has been unnecessary on the list. I'm glad it's finally back.
  • Emergency Teleport Unlimited - Same as with D-Draw. The Forbidding of Future Fusion also prevents people from replacing Malicious with Jinzo and Jinzo - Returner, so there's no reason for this card to stay on the list anymore.
  • Level Limit - Area B Unlimited - Has anyone used this since Xyz Monsters came out? It's fine off the list.
  • Swords of Revealing Light Unlimited - It's still a great stall card, but with so much S/T removal, it was time for this to come off.
  • Magic Cylinder Unlimited - it's great in burn decks, but they aren't doing anything. This in fine where it is.

To summarise:

Agree:

Neutral to:

Disagree:

Cards I wish had been hit harder:

Cards whose impact I am unsure about:

Battlemaniac (talkcontribs) 17:46, August 17, 2012 (UTC)

Hmm, overall I agree with most of the list and am neutral to the rest. As for Gustkraken...Gishki duelists have an OTK with Evigishki Zealgigas, not that we need it, since usually Zealgigas stays around for a while. But yeah, it is one of the best lists in a while, and the cards hit are spot on. As for Tour Guide, why do you want it hit harder? Limiting it makes it almost useless in any deck, it makes it too hard to draw, and I'd rather not trade 1 card space for a Quick Rank 3 Summon. ---Dark Ace SP (Talk) 19:03, August 17, 2012 (UTC)

Basically what I thought

Looking back at my early post in the predictions topic earlier in the summer, I predicted most of this list. Only things I'm really not happy about are Hieratic Dragon King of Atum staying unlimited, Rescue Rabbit at 2 instead of 1, and Dark Worlds not getting hit. I was hoping for Grapha/Snoww to 1. Djjomon (talkcontribs) 18:59, August 17, 2012 (UTC)

Well, the only card that really effects my decks is Brionac, which kinda sucks, but now it gives me a reason to throw Zenmaines into my Extra Deck now.

On the other hand, how are Hieratics supposed to run without 2 REDMDs? That was like the main part of their strategy.

Glad to see Rabbit, Inzektors, and Wind-Ups take a hit, but how come Rabbit was semi-ed and not limited?

I'm surprised to see Seal of Convocation on there, as it seems too soon to ban a actual Hieratic card support card.

Lastly, why is BLS still limited? He should have been gone.

Dr Kain (talkcontribs) 19:03, August 17, 2012 (UTC)

Hieratic can still function with 1 REDMD, the limited REDMD stops the OTK, but not Hieratic in general. As for Rabbit, the chances of opening with it have dropped, and Tour Guide is semi-limited, if people want to run 2 they can do so with Sangan, but it isn't super splash able, and thus wouldn't really help the deck, unless you really want to run 1 Tour Bus. Also, I like BLS, the card gives a top deck answer to situations where I might lose, and even if I win with that BLS, it was luck drawing into it, not a 100% chance. As for Chaos in general, Chaos Sorcerer is down to 1, so it's not like I have a super high chance of drawing into either of those 2 cards in a situation where I'm the one with less card presence and low LP. Also, last time I check, BLS wasn't searchable. ---Dark Ace SP (Talk) 19:40, August 17, 2012 (UTC)
Hieratics don't see much play right now, but limiting REDMD will make two things happen 1) Super Dreadnought Cannon Express Gustaph Max won´t be used, so its like banning this card too and 2)It will be even more difficult to see Hieratics in play. I basically agree with Blackwing - Kalut the Moon Shadow Emergency Teleport and Necro Gardna, so we will se again Ligthsworns and Blackwings, 'cause Lighsworns can run more easily BLS and everyone that has BLS just looove it. Limiting A Hero Lives will hit Gladiator Beast too in one of its forms (I know that they have been forgotten, but it was a good combo). The Inzektos and Wind-Ups will have to come out with better ideas, and for Dino-Rabbit it still useable only slower (Gold Sarcophagus and Tour Bus From the Underworld). Madolches and Gear-Gadgets will be hited before we see all of their potential. But here is when the game starts to begin more interesting...Jaggo 80 (talkcontribs) 20:22, August 17, 2012 (UTC)

Double mirror force, 3 copys of necro gardna, and kalut back up to 2, this a dream come true. too back REDMD was limited that hurts dragon decks but it had that coming to the card. I was hoping umlimited or unsemi-limited cards for infernity decks. --108.225.20.64 (talk) 21:12, August 17, 2012 (UTC)