Difference between revisions of "Predaplast"
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{{CardTable2 | {{CardTable2 | ||
+ | | fr_name = Prédaplast | ||
+ | | de_name = Raubplast | ||
+ | | it_name = Predaplasto | ||
+ | | pt_name = Predaplasto | ||
+ | | es_name = Predaplasto | ||
| ko_name = 프레데터 플라스트 | | ko_name = 프레데터 플라스트 | ||
| ja_name = {{Ruby|捕食生成|プレデター・プラスト}} | | ja_name = {{Ruby|捕食生成|プレデター・プラスト}} | ||
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| effect_types = Cost, Effect, Unclassified | | effect_types = Cost, Effect, Unclassified | ||
| lore = [[Reveal]] any number of "[[Predap]]" cards in your [[hand]], then [[target]] that number of [[face-up]] [[Monster Card|monsters]] your opponent [[control]]s; place 1 [[Predator Counter]] on each one, and if you do, any of those monsters that are [[Level]] 2 or higher become Level 1 as long as they have a Predator Counter. If your "[[Predaplant]]" monster would be [[destroy]]ed [[Destroyed by battle|by battle]], you can [[banish]] this card from your [[Graveyard|GY]] instead. | | lore = [[Reveal]] any number of "[[Predap]]" cards in your [[hand]], then [[target]] that number of [[face-up]] [[Monster Card|monsters]] your opponent [[control]]s; place 1 [[Predator Counter]] on each one, and if you do, any of those monsters that are [[Level]] 2 or higher become Level 1 as long as they have a Predator Counter. If your "[[Predaplant]]" monster would be [[destroy]]ed [[Destroyed by battle|by battle]], you can [[banish]] this card from your [[Graveyard|GY]] instead. | ||
+ | | fr_lore = Révélez un nombre de votre choix de cartes "Prédap" dans votre main, puis ciblez ce nombre de monstres face recto contrôlés par votre adversaire ; placez 1 Compteur Prédateur sur chacun d'eux, et si vous le faites, chacun de ces monstres de min. Niveau 2 devient Niveau 1 tant qu'il a un Compteur Prédateur. Si votre monstre "Prédaplante" va être détruit au combat, vous pouvez bannir cette carte depuis votre Cimetière à la place. | ||
+ | | de_lore = Zeige eine beliebige Anzahl „Raubp“-Karten in deiner Hand vor und wähle dann dieselbe Anzahl offener Monster, die dein Gegner kontrolliert; lege 1 Raubtier-Zählmarke auf jedes und falls du dies tust, wird jedes der Monster, das Stufe 2 oder höher ist, zu Stufe 1, solange es eine Raubtier-Zählmarke hat. Falls dein „Raubpflanze“-Monster durch Kampf zerstört würde, kannst du stattdessen diese Karte von deinem Friedhof verbannen. | ||
+ | | it_lore = Rivela un qualsiasi numero di carte "Predap" nella tua mano, poi scegli come bersaglio quel numero di mostri scoperti controllati dal tuo avversario; metti 1 Segnalino Predatore su ognuno e, se lo fai, qualsiasi di quei mostri che è di Livello 2 o superiore diventa di Livello 1 fino a quando ha un Segnalino Predatore. Se un tuo mostro "Predapianta" sta per essere distrutto in battaglia, puoi invece bandire questa carta dal tuo Cimitero. | ||
+ | | pt_lore = Revele qualquer número de cards "Predap" na sua mão e, depois, escolha esse número de monstros com a face para cima que seu oponente controla; coloque 1 Marcador de Predador em cada um e, se isso acontecer, quaisquer desses monstros que forem de Nível 2 ou mais se tornam de Nível 1 enquanto tiverem um Marcador de Predador. Se um monstro "Predaplanta" seu seria destruído em batalha, em vez disso, você pode banir este card do seu Cemitério. | ||
+ | | es_lore = Muestra cualquier cantidad de cartas "Predap" en tu mano, y después selecciona esa cantidad de monstruos boca arriba que controle tu adversario; pon 1 Contador Predador en cada uno y, si lo haces, cualquiera de esos monstruos que sean Nivel 2 o mayor se convierten en Nivel 1 mientras tengan un Contador Predador. Si tu monstruo "Predaplanta" fuera a ser destruido en batalla, puedes desterrar esta carta en tu Cementerio en su lugar. | ||
| ja_lore = ①:手札の「プレデター」カードを任意の数だけ相手に見せ、見せた数だけ相手フィールドの表側表示モンスターを対象として発動できる。そのモンスターに捕食カウンターを1つずつ置く。捕食カウンターが置かれたレベル2以上のモンスターのレベルは1になる。②:自分の「捕食植物」モンスターが戦闘で破壊される場合、代わりに墓地のこのカードを除外できる。 | | ja_lore = ①:手札の「プレデター」カードを任意の数だけ相手に見せ、見せた数だけ相手フィールドの表側表示モンスターを対象として発動できる。そのモンスターに捕食カウンターを1つずつ置く。捕食カウンターが置かれたレベル2以上のモンスターのレベルは1になる。②:自分の「捕食植物」モンスターが戦闘で破壊される場合、代わりに墓地のこのカードを除外できる。 | ||
| ko_lore = ① : 패의 "프레데터" 카드를 임의의 수만큼 상대에게 보여주고, 보여준 수만큼 상대 필드의 앞면 표시 몬스터를 대상으로 하여 발동할 수 있다. 그 몬스터에 포식 카운터를 1개씩 놓는다. 포식 카운터가 놓여진 레벨 2 이상의 몬스터의 레벨은 1 이 된다. ② : 자신의 "프레데터 플랜츠" 몬스터가 전투로 파괴될 경우, 대신에 묘지의 이 카드를 제외할 수 있다. | | ko_lore = ① : 패의 "프레데터" 카드를 임의의 수만큼 상대에게 보여주고, 보여준 수만큼 상대 필드의 앞면 표시 몬스터를 대상으로 하여 발동할 수 있다. 그 몬스터에 포식 카운터를 1개씩 놓는다. 포식 카운터가 놓여진 레벨 2 이상의 몬스터의 레벨은 1 이 된다. ② : 자신의 "프레데터 플랜츠" 몬스터가 전투로 파괴될 경우, 대신에 묘지의 이 카드를 제외할 수 있다. | ||
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{{Card table set/footer}} | {{Card table set/footer}} | ||
| archseries = Predap | | archseries = Predap | ||
− | | supports_archetypes = | + | | supports_archetypes = |
* Predap | * Predap | ||
* Predaplant | * Predaplant |
Revision as of 12:56, 21 October 2018
Predaplast
- Japanese
捕食生成 - Base
- 捕食生成
- Kana
- プレデター・プラスト
- Rōmaji
- Puredetā Purasuto
- Translated
- Predator Plast
Card type | Spell |
---|---|
Property | Quick-Play |
Effect types |
|
Status | |
Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
- Archetypes and series
- Predap
- Actions
- Reveals your hand for cost
- Stat changes
- Changes Levels
- Attack categories
- Cannot be destroyed by battle
- Banished categories
- Banishes itself from Graveyard
Other languages
Language | Name | Card text |
---|---|---|
French | Prédaplast | Révélez un nombre de votre choix de cartes "Prédap" dans votre main, puis ciblez ce nombre de monstres face recto contrôlés par votre adversaire ; placez 1 Compteur Prédateur sur chacun d'eux, et si vous le faites, chacun de ces monstres de min. Niveau 2 devient Niveau 1 tant qu'il a un Compteur Prédateur. Si votre monstre "Prédaplante" va être détruit au combat, vous pouvez bannir cette carte depuis votre Cimetière à la place. |
German | Raubplast | Zeige eine beliebige Anzahl „Raubp“-Karten in deiner Hand vor und wähle dann dieselbe Anzahl offener Monster, die dein Gegner kontrolliert; lege 1 Raubtier-Zählmarke auf jedes und falls du dies tust, wird jedes der Monster, das Stufe 2 oder höher ist, zu Stufe 1, solange es eine Raubtier-Zählmarke hat. Falls dein „Raubpflanze“-Monster durch Kampf zerstört würde, kannst du stattdessen diese Karte von deinem Friedhof verbannen. |
Italian | Predaplasto | Rivela un qualsiasi numero di carte "Predap" nella tua mano, poi scegli come bersaglio quel numero di mostri scoperti controllati dal tuo avversario; metti 1 Segnalino Predatore su ognuno e, se lo fai, qualsiasi di quei mostri che è di Livello 2 o superiore diventa di Livello 1 fino a quando ha un Segnalino Predatore. Se un tuo mostro "Predapianta" sta per essere distrutto in battaglia, puoi invece bandire questa carta dal tuo Cimitero. |
Portuguese | Predaplasto | Revele qualquer número de cards "Predap" na sua mão e, depois, escolha esse número de monstros com a face para cima que seu oponente controla; coloque 1 Marcador de Predador em cada um e, se isso acontecer, quaisquer desses monstros que forem de Nível 2 ou mais se tornam de Nível 1 enquanto tiverem um Marcador de Predador. Se um monstro "Predaplanta" seu seria destruído em batalha, em vez disso, você pode banir este card do seu Cemitério. |
Spanish | Predaplasto | Muestra cualquier cantidad de cartas "Predap" en tu mano, y después selecciona esa cantidad de monstruos boca arriba que controle tu adversario; pon 1 Contador Predador en cada uno y, si lo haces, cualquiera de esos monstruos que sean Nivel 2 o mayor se convierten en Nivel 1 mientras tengan un Contador Predador. Si tu monstruo "Predaplanta" fuera a ser destruido en batalla, puedes desterrar esta carta en tu Cementerio en su lugar. |
Japanese | ①:手札の「プレデター」カードを任意の数だけ相手に見せ、見せた数だけ相手フィールドの表側表示モンスターを対象として発動できる。そのモンスターに捕食カウンターを1つずつ置く。捕食カウンターが置かれたレベル2以上のモンスターのレベルは1になる。②:自分の「捕食植物」モンスターが戦闘で破壊される場合、代わりに墓地のこのカードを除外できる。 | |
Puredetā Purasuto | ||
Predator Plast | ||
Korean | 프레데터 플라스트 | ① : 패의 "프레데터" 카드를 임의의 수만큼 상대에게 보여주고, 보여준 수만큼 상대 필드의 앞면 표시 몬스터를 대상으로 하여 발동할 수 있다. 그 몬스터에 포식 카운터를 1개씩 놓는다. 포식 카운터가 놓여진 레벨 2 이상의 몬스터의 레벨은 1 이 된다. ② : 자신의 "프레데터 플랜츠" 몬스터가 전투로 파괴될 경우, 대신에 묘지의 이 카드를 제외할 수 있다. |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Predaplast (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- ((CardTable2)) transclusions using unknown parameters