Difference between revisions of "Return Deck"

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[[File:ReturnfromtheDifferentDimension-DPKB-EN-SR-UE.png|200px|thumb]]
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A '''Return Deck''' utilizes card effects that [[banish]] monsters as a means for swarming the opponent during the mid-late game. The banished monsters are "returned" to the field through the effects of cards like "[[Return from the Different Dimension]]". This Deck's primary focus is to end the game during the turn the monsters return to the [[Playing Field|field]]. This Deck has an explosive approach to victory, as well as flexibility for achieving its goal.
  
'''Return''' is a deck variant that utilizes card effects that remove monsters in the graveyard from play, as a means for swarming the opponent during the mid-late game. The removed monsters are "returned" to the field through the effects of either [[Return from the Different Dimension]] or [[Dimension Fusion]]. Because of the steep cost of activating these cards, the strategy's primary focus is to end the game during the turn either card is activated. Its explosive approach to victory, as well as its flexibility for achieving this goal gives this deck type its popularity.
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In the past, Return Decks made heavy use of "[[Dimension Fusion]]". However, this card is currently banned in the [[Advanced Format]].
 
 
 
 
Return decks normally fit into the [[OTK]] archetype, but can fulfill other archetypes as well.
 
  
 
==Strategy==
 
==Strategy==
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===Milling===
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Quickly sending several monsters to the [[Graveyard]] is usually a key part to this Deck's strategy; the effects of cards such as "[[Card Trooper]]", "[[Magical Merchant]]", and "[[Reasoning]]" can [[Mill Deck|mill]] monsters off the top of the player's Deck directly into the Graveyard. Monster Cards can also be discarded to the Graveyard to [[pay]] the [[cost]]s of powerful card effects, such as "[[Lightning Vortex]]" and "[[Enemy Controller]]", or be sent directly to the Graveyard from the Deck, via "[[Future Fusion]]" or "[[Foolish Burial]]". Finally, monsters can simply be played to the field, and destroyed as a result of battle.
  
[[Image:DimensionFusionIOC-EN-UR.jpg|thumb|200px|Dimension Fusion]]
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===Banishing===
 
 
To remove monsters from the game, monsters have to be sent to the graveyard at a fast pace. The effects of cards such as [[Card Trooper]], [[Magical Merchant]], and [[Reasoning]] can "mill" (discard) monsters off the top of the player's deck directly into the graveyard. Monster cards can also be discarded to the graveyard to pay the cost of powerful card effects, such as [[Lightning Vortex]] and [[Enemy Controller]], or be sent directly to the graveyard from the deck, via [[Future Fusion]] or [[Foolish Burial]]. Finally, monsters can simply be played to the field, and destroyed as a result of battle.
 
 
 
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Monsters in the graveyard can be removed from play through various methods. The traditional way is to remove them from play as a cost for Special-Summon only monsters like [[Soul of Purity and Light]] and [[Chaos Sorcerer]]. The most common strategy, however, is to use monster effects with the same cost, but better long-term strength. These monsters include [[Bazoo the Soul-Eater]], [[Freed the Brave Wanderer]], [[Strike Ninja]], and to a lesser extent [[Lady Assailant of Flames]]. Borrowing from other remove-from-play strategies, [[Dimensional Fissure]] and [[Macro Cosmos]] can also be used to remove monsters from play, without sending them to the graveyard at all. Furthermore, certain deck archetypes have their own special means for removing monsters from the graveyard. (ie. [[Divine Sword - Phoenix Blade]] for Warrior-type monsters; [[Survival Instinct]] for Dinosaur-type monsters)
 
 
 
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The final step is to bring the player's selection of monsters from the remove-from-game pile to the field. The two primary methods for this task - [[Dimension Fusion]] and [[Return from the Different Dimension]] - have different properties.
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Monsters in the [[Graveyard]] can be [[banish]]ed through various methods. The traditional way is to banish them as a [[cost]] for Special Summon only monsters like "[[Soul of Purity and Light]]" and "[[Chaos Sorcerer]]". Another strategy, however, is to use monster effects with the same cost, but better long-term strength. These monsters include "[[Bazoo the Soul-Eater]]", "[[Freed the Brave Wanderer]]" and "[[Strike Ninja]]". "[[Dimensional Fissure]]" and "[[Macro Cosmos]]" can also be used to banish monsters without sending them to the Graveyard at all.  
  
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===Returning===
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The final step is to bring the player's selection of monsters from the [[Banished Zone]] to the field with cards like "[[Return from the Different Dimension]]".
  
[[Image:ReturnfromtheDifferentDimensionCP04-EN-R-UE.png|thumb|200px|Return from the Different Dimension]]
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Since "Return from the Different Dimension" banishes all of the monsters is [[Special Summon]]s at the end of the turn, the player must rely on card synergy to maintain field presence. If the Duel is not ended on the turn the monsters return to the field, use them for [[Synchro Summon|Synchro]] or [[Xyz Summon]]s.
  
[[Dimension Fusion]] can be used right away, and whatever monsters it brings back will stay on the field until they are deliberately destroyed (in which case, they will go to the graveyard). However, it becomes more dangerous to use during a mirror match (where the opponent might have access to remove-from-play monsters as well), and its utility suffers if the player's Life Points reach below 2000 (the cost for activating the card). Finally, it is a Limited card, meaning the player has only one chance to make it work without requiring card retrieval.
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==Variants==
  
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Return variants often enlist the powers of Spell/Trap removal (e.g. "[[Heavy Storm]]") and Trap negators (e.g. "[[Jinzo]]", "[[Mirage Dragon]]", "[[Elemental HERO Wildheart]]") to ensure that the final push for victory goes unopposed. Some variants utilize retrieval cards such as "[[Mask of Darkness]]" and "[[A Feather of the Phoenix]]" to reuse the strategy's key cards, in case the initial execution failed or the cards were accidentally sent to the [[Graveyard]].
  
[[Return from the Different Dimension]] has a more manageable cost (half a player's Life Points), returns to the field only the monsters of the player who activated it, and can gain the element of surprise attributed to trap cards. However, it has to be set before activation, making it more vulnerable and harder to pull off (specifically against [[Jinzo]]). Also, because the monsters returned to the field get sent back to the remove-from-game pile at the end of the turn, the player must rely on card synergy to maintain field presence. [[Fusion Gate]] works well for this, as you can use it to remove cards from play, return them, attack in one big charge, and then re-fuse them using Fusion Gate
 
 
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Return variants often enlist the powers of spell/trap removal (e.g. [[Heavy Storm]], [[Giant Trunade]]) and trap negators (e.g. Jinzo, Mirage Dragon, Elemental Hero Wildheart) to ensure that the final push for victory goes unopposed. Some variants utilize retrieval cards such as [[Mask of Darkness]] and [[A Feather of the Phoenix]] to reuse the strategy's key cards, in case the initial execution failed or the cards were accidentally discarded to the graveyard to trigger various effects.
 
 
==Return Variants==
 
 
The following decks are subject to common return variants:
 
The following decks are subject to common return variants:
  
 
* [[Bazoo Return Deck|Bazoo Return]]
 
* [[Bazoo Return Deck|Bazoo Return]]
* [[Different Dimension (D.D.)_Deck|Different Dimension]]
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* [[Different Dimension (D.D.) Deck|Different Dimension]]
 
* [[Diamond Dude Return]]
 
* [[Diamond Dude Return]]
 
  
 
[[Category:Deck Type]]
 
[[Category:Deck Type]]

Latest revision as of 20:19, 20 September 2016

ReturnfromtheDifferentDimension-DPKB-EN-SR-UE.png

A Return Deck utilizes card effects that banish monsters as a means for swarming the opponent during the mid-late game. The banished monsters are "returned" to the field through the effects of cards like "Return from the Different Dimension". This Deck's primary focus is to end the game during the turn the monsters return to the field. This Deck has an explosive approach to victory, as well as flexibility for achieving its goal.

In the past, Return Decks made heavy use of "Dimension Fusion". However, this card is currently banned in the Advanced Format.

Strategy[edit]

Milling[edit]

Quickly sending several monsters to the Graveyard is usually a key part to this Deck's strategy; the effects of cards such as "Card Trooper", "Magical Merchant", and "Reasoning" can mill monsters off the top of the player's Deck directly into the Graveyard. Monster Cards can also be discarded to the Graveyard to pay the costs of powerful card effects, such as "Lightning Vortex" and "Enemy Controller", or be sent directly to the Graveyard from the Deck, via "Future Fusion" or "Foolish Burial". Finally, monsters can simply be played to the field, and destroyed as a result of battle.

Banishing[edit]

Monsters in the Graveyard can be banished through various methods. The traditional way is to banish them as a cost for Special Summon only monsters like "Soul of Purity and Light" and "Chaos Sorcerer". Another strategy, however, is to use monster effects with the same cost, but better long-term strength. These monsters include "Bazoo the Soul-Eater", "Freed the Brave Wanderer" and "Strike Ninja". "Dimensional Fissure" and "Macro Cosmos" can also be used to banish monsters without sending them to the Graveyard at all.

Returning[edit]

The final step is to bring the player's selection of monsters from the Banished Zone to the field with cards like "Return from the Different Dimension".

Since "Return from the Different Dimension" banishes all of the monsters is Special Summons at the end of the turn, the player must rely on card synergy to maintain field presence. If the Duel is not ended on the turn the monsters return to the field, use them for Synchro or Xyz Summons.

Variants[edit]

Return variants often enlist the powers of Spell/Trap removal (e.g. "Heavy Storm") and Trap negators (e.g. "Jinzo", "Mirage Dragon", "Elemental HERO Wildheart") to ensure that the final push for victory goes unopposed. Some variants utilize retrieval cards such as "Mask of Darkness" and "A Feather of the Phoenix" to reuse the strategy's key cards, in case the initial execution failed or the cards were accidentally sent to the Graveyard.

The following decks are subject to common return variants: