Difference between revisions of "Superheavy Samurai"

From Yugipedia
Jump to: navigation, search
(Weaknesses)
Line 1: Line 1:
 
{{Infobox archetype
 
{{Infobox archetype
 
| image = Super Heavy Warriors.png
 
| image = Super Heavy Warriors.png
| caption = [[Noboru Gongenzaka]] with "[[Superheavy Samurai Swordsman]]" and "[[Superheavy Samurai Blue Brawler]]".
+
| caption = [[Gong]] with "[[Superheavy Samurai Swordsman]]" and "[[Superheavy Samurai Blue Brawler]]".
 
| ja_name = {{Ruby|超重武者|ちょうじゅうむしゃ}}
 
| ja_name = {{Ruby|超重武者|ちょうじゅうむしゃ}}
 
| romaji  = Chōjūmusha
 
| romaji  = Chōjūmusha

Revision as of 00:16, 28 December 2014

Superheavy Samurai
Gong with "Superheavy Samurai Swordsman" and "Superheavy Samurai Blue Brawler".
Japanese
  • 超重武者ちょうじゅうむしゃ
  • 超重武者 (base)
  • ちょうじゅうむしゃ (ruby)
  • Chōjūmusha (romanized)
French
  • Samouraï Supralourd
German
  • Superstarke(r) Samurai
Italian
  • Samurai Superpesante
Korean
  • 초중무사
  • Chojungmusa (romanized)
Portuguese
  • Samurai Superpesado
Spanish
  • Samurai Superpesado
Sets
Anime appearances
Lists

"Superheavy Samurai" (超重武者ちょうじゅうむしゃ Chōjūmusha), is an archetype of EARTH (with two exceptions) Machine-Type monsters used by Gong in Yu-Gi-Oh! ARC-V. They are collectively based on Benkei and miscellaneous details of his life.

Etymology

So far, the Japanese names of the "Superheavy Samurai" monsters in the archetype tend to follow a similar pattern of those of the "Karakuri": they have a "numbered code" after the main name and then a second name in quotation marks, like, for example, "Karakuri Muso mdl 818 "Haipa"". These codes are often followed by puns; for example, "Superheavy Samurai Swordsman", (Japanese name Superheavy Samurai Sword-999) with "kyu" being the Japanese word for "nine" (kyukyoku) roughly translates to "ultimate") and "Superheavy Samurai Blue Brawler", (Superheavy Samurai Waka-O2) "ni" being Japanese for "two," and thus allowing one to read it as "oni" (oni roughly translating to "devil"). This has been removed from the TCG names, as the puns are largely untranslatable.

Playing Style

The strategy of this Deck is to keep monsters in Defense Position, but still attacking with your "Superheavy Samurai" thanks to the effect of "Superheavy Samurai Big Benkei". Its other effect makes the monster to use its DEF instead of its ATK to calculate the damage, so cards like "Magic Hole Golem" and "Shooting Star Bow - Ceal" allows direct attacks without downsides, while you increase your monster's DEF. Also, they all have low ATK, so you can Summon them by using cards like "Giant Rat" or "Machine Duplication". Other Equip Spell Cards like "Mist Body" can be used on an opponent's monster while you attack with "Blue Brawler" and have "Swordsman" face-up. This will cause that monster's ATK to become 0 and allow multiple attacks against that monster for significant damage.

Some monsters of this archetype, the "Superheavy Samurai Souls", tend to have effects that equip them to other "Superheavy Samurai" monsters, providing both different defensive bonuses and also functioning as hand or Graveyard Traps (as in the anime, their effects require no Spell or Traps in the Graveyard of their controller to be used.)

There are two primary methods of using the "Superheavy Samurai:" Focusing around "Big Benkei" and using cards like "Black Garden" to debilitate your opponent while remaining reasonably unaffected; and utilizing a build with eithe fewer or no Spell or Trap cards, as the effects of the Tuner and Synchro Monsters of the archetype retain their anime conditions to have a Graveyard free of Spell and Trap Cards.

In the Spell/Trapless build, cards like "Naturia Barkion" and "Pot of Benevolence" can remove used Spells and Traps from the Graveyard, while the "Skill" series of Normal Trap Cards can banish themselves from the Graveyard to help maintain these conditions, similar to a Monster Surge Deck.

Weaknesses

Since the archetype focuses on defense, cards like "Shield Crush" or "Ninja Grandmaster Sasuke" that have effects to destroy Defense Position monsters work well. A particularly effective card is "Dark Mirror Force", that will banish all Defense Position monsters the opponent controls when the opponent declares an attack. "Battle Mania" and "Enemy Controller" can also be effective, as they force the monsters into Attack Position, allowing them to be destroyed easier. Blind Spot Strike is also a very good card in order to overpower the high Defense Points of all "Superheavy Samurai" monsters.

These monsters cannot activate their position changing effects if they are Flip Summoned, so if your opponent flips them face-down, manual Flip Summons will keep the monster in Attack Position for at least a turn. Options to prevent this include forcing your opponent to attack them, or using cards like "Ceasefire" or "Book of Taiyou" (followed by a manual position change).

The monsters are also susceptible to Position-Changing effects like "Enemy Controller". Use cards like "No Entry!!" to manipulate their Battle Position during your opponent's turn or if the monster had to be Flip Summoned.

Both "Red Dragon Archfiend" and "Number 21: Frozen Lady Justice" have effects that destroy all Defense Position monsters the opponent controls, which can easily clear the field if used against a "Superheavy Samurai" deck.