Card Rulings:Tragedy
Contents
TCG Rulings
Mentions in Other Rulings
- Shield Worm: Changing this card to Defense Position and sending cards to your opponent's Graveyard are both parts of the same Trigger Effect. They occur one after the other, so you would miss the timing to activate "Tragedy."
OCG Rulings
- Missing the timing: If a monster is changed to Defense Position in the middle of a chain, you cannot activate "Tragedy". To activate "Tragedy", the last thing to happen must be the monster changing to Defense Position.[1]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- You cannot activate "Tragedy" during the Damage Step.
- You can activate "Tragedy" after an Attack Position monster is changed to Defense Position by a card effect, such as "Enemy Controller" or "Stumbling".
- "Spear Dragon" changes its Battle Position at the end of the Damage Step, so you cannot activate "Tragedy" at that time. "Goblin Attack Force" and "Giant Orc" change their Battle Positions at the end of the Battle Phase, so you can activate "Tragedy" at that time.
- Missing the timing: The position change must be the last thing to have happened. If “Zero Gravity” was activated as Chain Link 2 or higher, you would not be able to activate “Tragedy”.
References
- ↑ Konami FAQ
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS