Forum:LP Gain Tag Team Deck

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This is my Pure Life Point Gain Deck made specifically for Tag Team Duels. NOTE! Only for TAG TEAM duels.

Some of the Strategies!

1. To get out Nimble Momonga and when my Opponent Kills it I will gain 1000 Life Points and I can Special Summon 2 'Nimble Momonga's' from my Deck in Face-down Defense Position.

2. To Swap Griggle over to my Opponent and Gain 3000 Life Points.

3. To play Dimensional Fissure , then The Immortal of Thunder Gain 3000 Lifepoints with no Set backs if Dimensional Fissure Stays on the Field.

4. To keep showing my Opponent Golden Lady Bug in my Hand and sometimes Gaining 500-1500 Life Points a Turn from them.

5. Use Zolga to bring out Guardian Angel Joan so I gain 2000/4000 LP's and then Kill my Opponents Monsters with Guardian Angel to Gain even more LP's.

6. Using Fire Princess so when I gain Lifepoints I can do 500-1500 LP's of Damage to my Opponent. And Considering its a LP Gain Deck I could kill my Opponent with just that Card Easily.

7. Use Dark Snake Syndrome and I am nearly Guaranteed to Win.


All the other Strategies Should be Obvious so I won't note them all. Also Should I replace something with Scrap-Iron Scarecrow? So now see if you think you can make this Deck any better and also if your any good at Card Prices get an Average of the Total Price because I'm not sure if some of those would be more expensive then the Average Common. I can get most Commons for 50C, Rares for $2 and Holo's for $5. ~Banistar~ 203.134.51.219 11:16, May 17, 2010 (UTC)


Dimensional Fissure + Nimble Momonga = no effect-193.62.251.50 11:35, May 17, 2010 (UTC)

?? I never said I was going to use them together. I was using Immortal Thunder and Granadora with Dimensional Fissure. 210.50.228.4 08:07, May 18, 2010 (UTC)

U5h3ra1i 16:58, May 18, 2010 (UTC) Personally I believe the best form of gaining life points in this game is either:

1) Soul Absorbtion + Macro Cosmos/Dimension Fissure + Inferno Tempest. Give them a Lava Golem and set inferno tempest. they attack and you can activate inferno tempest, instantly removing up to a grand total of 40 monsters (40 is unlikely & assuming both players are running 20 monsters each) you gain 500 lp for each which becomes instant 20,000 lp... the beauty of this method is you know its coming and you can store up trap monsters while your opponent just top decks spell/traps that do them no good.

You don't specifically have to use Inferno Tempest but just soul absorbtion with macro/d.fissure and that in itself is a big help. If you you throw in other stuff like d.d. scout plane or gren maju de eiza it makes for a pretty destructive effect.

2) The other one( which personally I believe is the best) is basically a win condition in itself, is something called the Palomuro loop. Get one Palo in the grave and one on the field or in your hand by the beginning of your turn with a facedown rainbow life. Ram with a Palo into a monster you opponent has that has at least 600 ATK more than Palo. Bring back the one in your grave and ram him to bring back the original one. Rinse and Repeat, and since your rainbow lifed you can basically declare infinite lifepoints. Hence either you or your opponent deck out because you have so many lifepoints your opponent will shitbricks.

That's my take on things, and either method would kick ass in a team duel. =] U5h3ra1i 16:58, May 18, 2010 (UTC)

Second one doesn't work Because you have to Discard for Rainbow Life.210.50.228.5 11:27, May 19, 2010 (UTC)

Why does it matter that you have to discard a card for rainbow life? In fact that helps if you discard a Palomuro while having one on the field. Discarding a card has nothing to do with the loop, its just a cost for rainbow life. Besides, a good player always knows how to maintain their hand advantage, always trying to make sure they have something in their hand, so discarding a card shouldn't matter. >_> U5h3ra1i 15:58, May 19, 2010 (UTC)

Took out Dancing Fairy, Cure Mermaid and White Magician Pikeru because they I have better Life Gaining Cards. Added a Fire Princess to do some more Damage. Also took out Granadora because it was only 1000 Life Points and it relied on Dimensional Fissure. (I am still keeping The Immortal of Thunder...Massive Life Gaining with Dimensional Fissure) Then I took out Umi and Tornado Wall because I didn't really need to Protect my Life Points that much, although there good I had to many Cards. And Lastly I added 2 Scrap-Iron Scarecrow 210.50.228.5 11:27, May 19, 2010 (UTC)

You said Tag Team, right? Are you in charge of gaining life points and your partner is in charge of dealing damage? Maybe you can show us your partner's decklist and explain more on the strategy that you two use. It would help us help you.--Hide Head Turtle 12:30, May 19, 2010 (UTC)

I will list my Friends Decklist Tonight. Theres either Remove from Play, Warrior, Elemental Hero, Old School and Dark. Do you know which one would be better? 202.67.111.250 22:14, May 19, 2010 (UTC)

What do you mean multiple decks? I said it be better to look at your partner's deck that goes with this one.--Hide Head Turtle 00:21, May 20, 2010 (UTC)

Thats why I listed all my Friends Decks and asked you which one would go better with my Deck. I don't have this Deck yet, I just made it up. But I already Decided to Tag with the Remove from Play Deck (Its the Dark Emperor Structure Deck with a few Changes). So I am going to fix this Deck up a bit. Now that should help you help me build this Deck. 210.50.228.5 07:03, May 20, 2010 (UTC)

Took out all my Numinous Healers, added 2 D.D Dynamites and a Graverobbers Retribution. What do you think?