Difference between revisions of "Horus"
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|tuner monsters = | |tuner monsters = | ||
* [[Assault Synchron]] | * [[Assault Synchron]] | ||
+ | * [[Blackwing - Sharnga the Waning Moon]] | ||
* [[Incredible Ecclesia, the Virtuous]] | * [[Incredible Ecclesia, the Virtuous]] | ||
* [[Satellite Synchron]] | * [[Satellite Synchron]] | ||
Line 134: | Line 135: | ||
* [[Coach King Giantrainer]] | * [[Coach King Giantrainer]] | ||
* [[Dingirsu, the Orcust of the Evening Star]] | * [[Dingirsu, the Orcust of the Evening Star]] | ||
+ | * [[Dragluxion]] | ||
* [[Hieratic Sky Dragon Overlord of Heliopolis]] | * [[Hieratic Sky Dragon Overlord of Heliopolis]] | ||
* [[Number 1: Infection Buzzking]] | * [[Number 1: Infection Buzzking]] | ||
Line 150: | Line 152: | ||
* [[Foolish Burial]] | * [[Foolish Burial]] | ||
* [[Monster Reborn]] | * [[Monster Reborn]] | ||
+ | * [[Sacrifice Level-Up]] | ||
+ | * [[Slash Draw]] | ||
* [[Small World]] | * [[Small World]] | ||
+ | * [[Spellbook of Knowledge]] | ||
+ | * [[Spell Card: "Soul Exchange"]] | ||
* [[Trade-In]]/[[Advance Draw]] | * [[Trade-In]]/[[Advance Draw]] | ||
− | |||
* [[Terraforming]] | * [[Terraforming]] | ||
− | |||
− | |||
|field spells = | |field spells = | ||
* [[Walls of the Imperial Tomb]] | * [[Walls of the Imperial Tomb]] | ||
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|quick-play spells = | |quick-play spells = | ||
* [[Duality]] | * [[Duality]] | ||
+ | |counter traps = | ||
+ | * [[Tachyon Transmigration]] (with "Dragluxion") | ||
|continuous traps = | |continuous traps = | ||
* [[Canopic Protector]] | * [[Canopic Protector]] | ||
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}} | }} | ||
+ | ==Weaknesses== | ||
+ | * Since each "Sons of Horus" requires itself to be in the [[Graveyard]] to Special Summon themselves, anti-GY floodgates such as "[[Dimension Shifter]]" and "[[Necrovalley]]" can effectively shut down the deck from making any plays. | ||
{{Archseries navbox}} | {{Archseries navbox}} | ||
[[Category:TCG and OCG archetypes]] | [[Category:TCG and OCG archetypes]] |
Latest revision as of 02:53, 16 May 2024
"Horus" (ホルス Horusu) is an archetype first introduced in Soul of the Duelist, and that received its first support in Age of Overlord. It's primally consisted of two groups: the "Horus the Black Flame Dragon" sub-archetype and monsters related to it, and a set of Level 8 monsters that support "King's Sarcophagus".
Contents
Design[edit]
Members[edit]
"Horus" monsters can be divided into two sub-series: "Horus the Black Flame Dragon LV8" and its associated cards, and monsters based on the four sons of Horus related to "King's Sarcophagus".
Horus the Black Flame Dragon[edit]
Horus | Notes |
---|---|
Horus the Black Flame Dragon LV4 | LV monster; member of "Horus the Black Flame Dragon" archetype |
Horus the Black Flame Dragon LV6 | |
Horus the Black Flame Dragon LV8 | |
Horus' Servant | Support to "Horus the Black Flame Dragon" archetype |
Dark Horus | Dark counterpart |
Metaphys Horus | "Metaphys" counterpart |
Horus the Black Flame Deity | "King's Sarcophagus"/Four sons of Horus-themed counterpart. |
Four sons of Horus[edit]
The four sons of Horus were associated with canopic jars and mummification. As such, their effects are related to the Graveyard.
Horus | Notes |
---|---|
Imsety, Glory of Horus | — |
Duamutef, Blessing of Horus | |
Hapi, Guidance of Horus | |
Qebehsenuef, Protection of Horus |
Playing style[edit]
"Horus" is a Deck that primarily revolves around swarming the field with various Level 8 Monsters and triggering various effect when card(s) were sent to the Graveyard. The four "Sons of Horus" has an effect that allows them to be Special Summoned from the Graveyard if player controls "King's Sarcophagus", and has an additional utility effect that will be triggered if a card(s) that player control leaves the field due to the opponent's card effect.
Because of the lack of restriction on most cards, "Horus" cards can form an engine for decks that utilizes Level 8/Rank 8 Monsters to extend the combo.
Recommended cards[edit]
Recommended cards
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Weaknesses[edit]
- Since each "Sons of Horus" requires itself to be in the Graveyard to Special Summon themselves, anti-GY floodgates such as "Dimension Shifter" and "Necrovalley" can effectively shut down the deck from making any plays.