Difference between revisions of "High Tide on Fire Island"
(Updating/sorting {{Search categories}} parameters at {{CardTable2}}. Upcasing attribute.) |
(Added missing lores / names.) |
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Line 2: | Line 2: | ||
{{CardTable2 | {{CardTable2 | ||
+ | | zh_name = 燃起的大海 | ||
| hr_name = Plima Ognjenog Otoka | | hr_name = Plima Ognjenog Otoka | ||
− | | | + | | fr_name = Marée Haute Île du Feu |
| de_name = Hochwasser auf der Feuerinsel | | de_name = Hochwasser auf der Feuerinsel | ||
| it_name = Alta Marea sull'Isola di Fuoco | | it_name = Alta Marea sull'Isola di Fuoco | ||
| ko_name = 불타는 대해 | | ko_name = 불타는 대해 | ||
+ | | es_name = La Marea Alta de la Isla de Fuego | ||
| ja_name = {{Ruby|燃|も}}え{{Ruby|上|あ}}がる{{Ruby|大|だい}}{{Ruby|海|かい}} | | ja_name = {{Ruby|燃|も}}え{{Ruby|上|あ}}がる{{Ruby|大|だい}}{{Ruby|海|かい}} | ||
| romaji_name = Moeagaru Daikai | | romaji_name = Moeagaru Daikai | ||
Line 16: | Line 18: | ||
| effect_types = Activation requirement, Effect | | effect_types = Activation requirement, Effect | ||
| lore = If you [[control]] a [[Level]] 7 or higher [[WATER]] or [[FIRE]] [[Monster Card|monster]]: Apply the appropriate [[Card effect|effect]]s, in sequence, depending on the [[Attribute]]s of monsters you control at that time.<br />● WATER: [[Special Summon]] as many WATER monsters as possible that were [[sent]] to your [[Graveyard]] to [[activate]] [[Monster Effect|monster effects]] this [[turn]], then [[destroy]] 1 monster you control.<br />● FIRE: Destroy 1 monster on the [[Playing Field|field]], then if you have any cards in your [[hand]], [[discard]] 1 card to the Graveyard. | | lore = If you [[control]] a [[Level]] 7 or higher [[WATER]] or [[FIRE]] [[Monster Card|monster]]: Apply the appropriate [[Card effect|effect]]s, in sequence, depending on the [[Attribute]]s of monsters you control at that time.<br />● WATER: [[Special Summon]] as many WATER monsters as possible that were [[sent]] to your [[Graveyard]] to [[activate]] [[Monster Effect|monster effects]] this [[turn]], then [[destroy]] 1 monster you control.<br />● FIRE: Destroy 1 monster on the [[Playing Field|field]], then if you have any cards in your [[hand]], [[discard]] 1 card to the Graveyard. | ||
− | | it_lore = Se controlli un mostro ACQUA o FUOCO di Livello 7 o superiore: applica l'effetto appropriato, in sequenza, a seconda degli Attributi dei mostri che controlli in quel momento.<br />ACQUA: Evoca Specialmente tanti | + | | fr_lore = Si vous contrôlez un monstre EAU ou FEU de min. Niveau 7 : appliquez les effets appropriés, dans l'ordre, selon les Attributs des monstres que vous contrôlez à ce moment.<br />● EAU : Invoquez Spécialement autant de monstres EAU que possible qui ont été envoyés à votre Cimetière pour activer des effets de monstre ce tour, puis détruisez 1 monstre que vous contrôlez.● FEU : Détruisez 1 monstre sur le Terrain, puis si vous avez des cartes dans votre main, défaussez 1 carte au Cimetière. |
+ | | de_lore = Falls du ein WASSER oder FEUER Monster der Stufe 7 oder höher kontrollierst: Führe nacheinander die entsprechenden Effekte aus, abhängig von den Eigenschaften der Monster, die du zu der Zeit kontrollierst.<br />● WASSER: Beschwöre so viele WASSER Monster wie möglich als Spezialbeschwörung, die in diesem Spielzug auf deinen Friedhof gelegt wurden, um Monstereffekte zu aktivieren, und zerstöre dann 1 Monster, das du kontrollierst.<br />● FEUER: Zerstöre 1 Monster auf dem Spielfeld, dann, falls du Karten auf deiner Hand hast, wirf 1 Karte auf den Friedhof ab. | ||
+ | | it_lore = Se controlli un mostro ACQUA o FUOCO di Livello 7 o superiore: applica l'effetto appropriato, in sequenza, a seconda degli Attributi dei mostri che controlli in quel momento.<br />● ACQUA: Evoca Specialmente tanti mostri ACQUA quanti possibile che sono stati mandati al tuo Cimitero per attivare effetti di mostri in questo turno, poi distruggi 1 mostro che controlli.<br />● FUOCO: Distruggi 1 mostro sul Terreno, poi se hai carte nella tua mano, scarta 1 carta al Cimitero. | ||
+ | | es_lore = Si controlas un monstruo de AGUA o FUEGO de Nivel 7 o mayor: aplica los efectos apropiados, en secuencia, dependiendo de los atributos de los monstruos que controles en ese momento.<br />● AGUA: Invoca de Modo Especial tantos monstruos de AGUA como sea posible que este turno hayan sido mandados a tu Cementerio para activar efectos de monstruos, y después destruye 1 monstruo que controles.<br />● FUEGO: Destruye 1 monstruo en el Campo y después, si tienes cartas en tu mano, descarta 1 carta al Cementerio. | ||
| ja_lore = 自分フィールド上にレベル7以上の水属性または炎属性のモンスターが存在する場合に発動できる。自分フィールド上のモンスターの属性によって、以下の効果を適用する。<br />●水属性:このターン効果モンスターの効果を発動するために自分の墓地へ送られた水属性モンスターを可能な限り特殊召喚する。その後、自分フィールド上のモンスター1体を選んで破壊する。<br />●炎属性:フィールド上のモンスター1体を選んで破壊する。その後、自分の手札が1枚以上ある場合、1枚を選んで墓地へ捨てる。 | | ja_lore = 自分フィールド上にレベル7以上の水属性または炎属性のモンスターが存在する場合に発動できる。自分フィールド上のモンスターの属性によって、以下の効果を適用する。<br />●水属性:このターン効果モンスターの効果を発動するために自分の墓地へ送られた水属性モンスターを可能な限り特殊召喚する。その後、自分フィールド上のモンスター1体を選んで破壊する。<br />●炎属性:フィールド上のモンスター1体を選んで破壊する。その後、自分の手札が1枚以上ある場合、1枚を選んで墓地へ捨てる。 | ||
+ | | zh_lore = | ||
+ | | ko_lore = | ||
| en_sets = | | en_sets = | ||
{{Card table set/header|en}} | {{Card table set/header|en}} |
Revision as of 18:30, 22 January 2017
High Tide on Fire Island
- Japanese
燃 え上 がる大 海 - Base
- 燃え上がる大海
- Kana
- もえあがるだいかい
- Rōmaji
- Moeagaru Daikai
- Translated
- Ocean Ablaze
Card type | Monster |
---|---|
Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Effect types |
|
Status | |
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. ● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control. ● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard. |
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
- Related to archetypes and series
- Atlantean
- Fire King
- Actions
- You discard
- Discards for effect
- Monster/Spell/Trap categories
- Destroys your Monster Cards
- Summoning categories
- Special Summons from your Graveyard
- Miscellaneous
- Variable effects
Other languages
Language | Name | Card text |
---|---|---|
French | Marée Haute Île du Feu | Si vous contrôlez un monstre EAU ou FEU de min. Niveau 7 : appliquez les effets appropriés, dans l'ordre, selon les Attributs des monstres que vous contrôlez à ce moment. ● EAU : Invoquez Spécialement autant de monstres EAU que possible qui ont été envoyés à votre Cimetière pour activer des effets de monstre ce tour, puis détruisez 1 monstre que vous contrôlez.● FEU : Détruisez 1 monstre sur le Terrain, puis si vous avez des cartes dans votre main, défaussez 1 carte au Cimetière. |
German | Hochwasser auf der Feuerinsel | Falls du ein WASSER oder FEUER Monster der Stufe 7 oder höher kontrollierst: Führe nacheinander die entsprechenden Effekte aus, abhängig von den Eigenschaften der Monster, die du zu der Zeit kontrollierst. ● WASSER: Beschwöre so viele WASSER Monster wie möglich als Spezialbeschwörung, die in diesem Spielzug auf deinen Friedhof gelegt wurden, um Monstereffekte zu aktivieren, und zerstöre dann 1 Monster, das du kontrollierst. ● FEUER: Zerstöre 1 Monster auf dem Spielfeld, dann, falls du Karten auf deiner Hand hast, wirf 1 Karte auf den Friedhof ab. |
Italian | Alta Marea sull'Isola di Fuoco | Se controlli un mostro ACQUA o FUOCO di Livello 7 o superiore: applica l'effetto appropriato, in sequenza, a seconda degli Attributi dei mostri che controlli in quel momento. ● ACQUA: Evoca Specialmente tanti mostri ACQUA quanti possibile che sono stati mandati al tuo Cimitero per attivare effetti di mostri in questo turno, poi distruggi 1 mostro che controlli. ● FUOCO: Distruggi 1 mostro sul Terreno, poi se hai carte nella tua mano, scarta 1 carta al Cimitero. |
Portuguese | Maré alta na Ilha do Fogo | Se você controla um monstro WATER ou FIRE nível 7 ou superior: Aplicar os efeitos adequados, em seqüência, dependendo dos atributos do monstros que você controla no momento da ativação.
● WATER: Special Summon quantos monstros do atributo WATER for possível que foram enviados para o seu cemitério para ativar efeitos de monstros neste turno, em seguida, destrua um monstro que você controla. ● FIRE: Destrua 1 monstro no campo, então se você tiver quaisquer cartas na mão, descartar 1 carta para o Cemitério. |
Spanish | La Marea Alta de la Isla de Fuego | Si controlas un monstruo de AGUA o FUEGO de Nivel 7 o mayor: aplica los efectos apropiados, en secuencia, dependiendo de los atributos de los monstruos que controles en ese momento. ● AGUA: Invoca de Modo Especial tantos monstruos de AGUA como sea posible que este turno hayan sido mandados a tu Cementerio para activar efectos de monstruos, y después destruye 1 monstruo que controles. ● FUEGO: Destruye 1 monstruo en el Campo y después, si tienes cartas en tu mano, descarta 1 carta al Cementerio. |
Japanese | 自分フィールド上にレベル7以上の水属性または炎属性のモンスターが存在する場合に発動できる。自分フィールド上のモンスターの属性によって、以下の効果を適用する。 ●水属性:このターン効果モンスターの効果を発動するために自分の墓地へ送られた水属性モンスターを可能な限り特殊召喚する。その後、自分フィールド上のモンスター1体を選んで破壊する。 ●炎属性:フィールド上のモンスター1体を選んで破壊する。その後、自分の手札が1枚以上ある場合、1枚を選んで墓地へ捨てる。 |
|
Moeagaru Daikai | ||
Ocean Ablaze | ||
Korean | 불타는 대해 | |
Chinese | 燃起的大海 |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Traditional Chinese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Traditional Chinese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
High Tide on Fire Island (Duel Links) | Yu-Gi-Oh! Duel Links | 2016-12-27 |
High Tide on Fire Island (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- Cards with a Traditional Chinese release needing a Traditional Chinese name
- Cards with a Traditional Chinese release needing a Traditional Chinese lore
- ((CardTable2)) transclusions using unknown parameters