Difference between revisions of "Needle Wall"

From Yugipedia
Jump to: navigation, search
(Added italian lore)
Line 8: Line 8:
 
|typest = Continuous
 
|typest = Continuous
 
|lore = During your [[Phase#Standby Phase|Standby Phase]], roll a six-sided dice once. Treat your opponent's [[Monster Card Zone]] as <sup>#</sup>'s 1-5, counting from your right. [[Destroy]] the [[Monster Cards|monster]] that is in the same [[Monster Card Zone]] as the dice result. If the result is 6, roll again.
 
|lore = During your [[Phase#Standby Phase|Standby Phase]], roll a six-sided dice once. Treat your opponent's [[Monster Card Zone]] as <sup>#</sup>'s 1-5, counting from your right. [[Destroy]] the [[Monster Cards|monster]] that is in the same [[Monster Card Zone]] as the dice result. If the result is 6, roll again.
 +
|itlore = Durante la tua [[Standby Phase]], tira un dado. Considera le [[Monster Card Zone|Zone Carte Mostro]] del tuo avversario come numerate da 1 a 5, contando dalla tua destra. [[Destroy|Distruggi]] il [[Monster Cards|Mostro]] che si trova nella stessa [[Monster Card Zone|Zona Carta Mostro]] del numero ottenuto con il tiro del dado. Se il risultato è 6, ritira il dado.
 
|ptlore = A zona de monstros do seu oponente são numerados de 1 a 5, a partir da sua direita. Durante cada uma das suas fases de espera, role um dado de seis lados. Destrua o monstro que está na mesma zona de mostro que o resultado do dado. Se o resultado é 6, role o dado novamente.
 
|ptlore = A zona de monstros do seu oponente são numerados de 1 a 5, a partir da sua direita. Durante cada uma das suas fases de espera, role um dado de seis lados. Destrua o monstro que está na mesma zona de mostro que o resultado do dado. Se o resultado é 6, role o dado novamente.
 
|number = 38299233
 
|number = 38299233

Revision as of 12:30, 14 March 2010

Needle Wall
Back-EN.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Status
During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
ReleaseNumberSetRarity
[[Dark Beginning 2 (DB2-EN245 - C)|Dark Beginning 2]]
[[Pharaonic Guardian (PGD-048 - C)|Pharaonic Guardian]]

Sets in other languages

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetJapanese nameRarity
[[Beginner's Edition 2 (BE2-JP245)|Beginner's Edition 2]]
[[Duelist Legacy Volume.5 (DL5-132)|Duelist Legacy Volume.5]]
[[Joey Volume 2 Structure Deck (SJ2-052)|Joey Volume 2 Structure Deck]]
[[Pharaonic Guardian (PH-47)|Pharaonic Guardian]]

In other media

Page Medium Debut date
Needle Wall (World Championship 2004) Yu-Gi-Oh! World Championship Tournament 2004 2004-02-05
Needle Wall (World Championship 2005) Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005 2004-12-30
Needle Wall (GX1) Yu-Gi-Oh! GX Duel Academy 2005-10-13
Needle Wall (World Championship 2006) Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 2006-02-23
Needle Wall (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19

Video games

Video gameDate#NameCostStatus
Nightmare Troubadour2005-07-21Present

Lores and sets

Video gameLoreSets
Nightmare TroubadourRoyal Relics