Yu-Gi-Oh! World Championship Tournament 2004
|English||Yu-Gi-Oh! World Championship Tournament 2004|
|Platform||Game Boy Advance|
|Japanese||February 5, 2004|
|North American||February 10, 2004|
|Previous||Worldwide Edition: Stairway to the Destined Duel|
|Next||7 Trials to Glory: World Championship Tournament 2005|
Yu-Gi-Oh! World Championship Tournament 2004, known in Japan as Yu-Gi-Oh! Duel Monsters: Expert 3 (
The game has been released on the Game Boy Advance.
In the game, the player can assemble three Decks and can play Duel Monsters against a variety of computer opponents.
The game features 1,138 cards (201 spells, 109 traps, 55 fusion monsters, 16 ritual monsters, 224 effect monsters and 533 normal monsters). "Dark Magician" and "Polymerization" can be collected in two different artworks, counting as different cards.
- 1 Changes since Stairway to the Destined Duel
- 2 Cards
- 3 Campaign
- 4 Edit Deck menu
- 5 Link Duel menu
- 6 Options menu
- 7 Obtaining cards
- 8 Limited list
- 9 Glitches
- 10 Smartness of AI
- 11 Promotional cards
- 12 Game guides
- 13 Gallery
- 14 Trivia
- 15 External links
Changes since Stairway to the Destined Duel
The following changes were made since Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel:
- Players can have three Decks.
- Passwords have been removed.
- No games are played as Matches. As such, the Side Deck has been removed.
- The story element has been removed.
- The game returns to the format of choosing opponents from a list, rather than a map.
- Characters do not speak.
- The option to choose a random opponent is added.
- Opponents have on-screen numbering.
- A Deck theme is displayed for each opponent.
- Opponents are given scores from 1 to 5 for "Attack", "Defense", "Strategy", "Intellect" and "Luck"
- On-screen numbering is re-introduced.
- Monster Tokens and the cards that Summon them have been removed.
- Cards can be filtered by Level group (1–4, 5–6, 7+).
- Cards can be ordered by category (frame color).
There is no conversation, you just start Duels right away.
The speed of game play is slow but can be sped up by holding L while Dueling or just hold L while choosing an opponent.
The weaker opponents Decks are full of junk monsters that aren't worth battling like "Winged Cleaver". The stronger opposing Decks (Level Four and above) put up a higher challenge since they ignore card limitations.
Since many opponents do not use cards against your spells/traps the use of stalling cards like "Gravity Bind" can make winning a pretty easy task.
The number of total cards shown in the top bar is sadly not the number of different cards collected so far. It really means the total number of all cards you have.
The other numbers in the sub categories only refer to the number of cards in your actually used deck.
You can sort cards (only ascending) by choosing sorting criteria one after another. The previous sortings are kept as far as possible. (i.e. sort by 1) name 2) DEF 3) ATK)
There is no useful sorting criteria for spells and traps beside "name".
For faster scrolling through the card list push the left/right-button. You will jump to the next 4 cards. For even faster scrolling hold the B-button and press up/down.
You start the game with 120 random cards. The default Deck can be optimized right away with other cards in your trunk in most cases.
There are cards which are Limited or Semi-Limited. (for you but not for the opponents of higher level).
Each time the player wins a Duel, they can open a pack, which contains five cards. Often one of the five will be a rare card, whose name will be displayed in a holographic pattern. The rare card is more likely to be one that the player has not yet received than a duplicate of one of their existing cards.
- "Cyber Jar"
- "Exiled Force"
- "Fiber Jar"
- "Morphing Jar"
- "Sinister Serpent"
- "Slate Warrior"
- "Witch of the Black Forest"
- "Exodia the Forbidden One"
- "Left Leg of the Forbidden One"
- "Right Leg of the Forbidden One"
- "Left Arm of the Forbidden One"
- "Right Arm of the Forbidden One"
- "Card Destruction"
- "Change of Heart"
- "Dark Hole"
- "Delinquent Duo"
- "Graceful Charity"
- "Harpie's Feather Duster"
- "Heavy Storm"
- "Limiter Removal"
- "Mage Power"
- "Mirage of Nightmare"
- "Monster Reborn"
- "Painful Choice"
- "Pot of Greed"
- "Premature Burial"
- "Snatch Steal"
- "Swords of Revealing Light"
- "The Forceful Sentry"
- "United We Stand"
- "Upstart Goblin"
- "Call Of The Haunted"
- "Imperial Order"
- "Magic Cylinder"
- "Mirror Force"
- "Reckless Greed"
- "Ring of Destruction"
- In both card text and card names, "Magician" has been replaced by "Spellian". This affects cards including "Dark Magician", "Magician of Black Chaos", and "Dark Magician Girl". This is likely as a result of a last-minute changing of "Magic" to "Spell" using a mass-text replacer on the ROM before release.
- You are not asked if you want to activate a trap on an empty game state. So it is not possible to use "Call Of The Haunted" during your opponent's end phase i.e.
- You cannot confirm your opponent's deck by yourself when using cards like "Nobleman of Extermination".
- "Axe of Despair" is not placed on top of your deck even if you have offered a monster for its effect.
- You take all the damage from "Burning Land".
- Terrain bonuses sometimes do not benefit the player, but it does benefits AI.
- Despite the text saying otherwise, "Maiden of The Aqua" does give the same stat bonuses and penalties as "Umi" when it is face-up on the field. Until another field card is played then it deactivates.
- After "Spear Dragon" has attacked, activate "Book of Moon" and "Spear Dragon" would be flipped facedown, therefore, the effect of "Spear Dragon" makes the card into facedown Attack Position.
- Your monster is destroyed even if you chain "Book of Moon" to your opponent's "Trap Hole (World Championship 2004)".
- Monsters gained through the effects of "Red-Moon Baby" are glitched.
- Despite the text of "Spellbinding Circle" saying otherwise, if the targeted monster is Tributed, "Spellbinding Circle" is destroyed.
- If "Spirit Reaper" is targeted by an Equip Spell, only the Spell is destroyed.
- The opponent can switch "Man-Eater Bug" into Defense Position the turn it is Flip Summoned if no other cards in play prevent it.
- When you activate "Call Of The Haunted" during your own battle phase while your opponent has no monsters the summoned monster attacks automatically.
- After "Book of Moon" was chained to set the target of an opponent's "Ring of Destruction" the ring is sent to the graveyard even when "Banisher of the Light" is faceup on your side of the field.
- The effect of "Nimble Momonga" activates even when it was destroyed by the effect of "Sasuke Samurai".
- The opponent can pay LP for "Chain Energy" even if it reduces them to zero.
- The opponent doesn't pay for Chain Energy when playing a card that destroys it, like "Heavy Storm"
- In the following situation you receive Damage equal to the (600) DEF points of an opponent's "Man-Eater Bug": You Attack i.e. with "Gemini Elf", the AI activates "Mirror Force", you chain "Ring of Destruction", opponent chains "Seven Tools of the Bandit".
- when "Zombyra the Dark" is removed from the field i.e. by the flip effect of a "Cyber Jar" it just destroyed, a replacement monster gets his ATK reduced by 200 (even if it is summoned in facedown DEF mode).
Smartness of AI
- The AI...
- shows signs of "knowing" face-down cards. i.e. they never attack a set monster if it has higher DEF than their monsters ATK.
- never attacks a monster with highest ATK on the field even if they have an equally strong monster and would be able to attack with other monsters afterwards.
- will Normal Summon "Slate Warrior" in Attack Position and attack on the same turn, even if your monster has an equal ATK.
- on the turn after summoning Slate Warrior, will switch Slate Warrior to Defense Position, even if it's the strongest monster on the field and it would make sense to keep it in Attack Position.
- only attacks an opponent's monster with equal or higher ATK in Defense Position (like i.e. "Spear Dragon") when they have a monster with piercing effect.
- activates (all of its) traps/spells even while "Royal Decree"/"Imperial Order" is in play. They are all negated though.
- doesn't use their "Mirror Force" as long as they have "Fairy Box" in play.
- sometimes only returns 1 of the opponent's monsters to their hand using "Penguin Soldier"
- sometimes uses their "Mystical Space Typhoon" on their self.
- Always Tribute Summons, even if the tributed monster was stronger than the new monster.
- Even Tribute Summons when the tributed monster is the same monster as the new one.
- tributes a face-down flip effect monster without Flip Summoning it first
- activates "Monster Reborn" in Main Phase 2 even if they would have won the Duel when using it before their Battle Phase.
- does not hesitate to finish them self i.e. by destroying a face-up opponent's "Black Pendant" while having less than 500 LP
- never uses their "Snatch Steal"
- often gets the correct outcome when it activates the effect of "Time Wizard".
- uses "Backup Soldier" when its activation requirements are fulfilled even if they don't retrieve any monster from their graveyard at that time.
- If a card effect would make one of the AI's monsters stronger than your highest-ATK monster, but the monster is naturally weaker than the latter, the AI will still play it in Defense Position. However, it will switch the monster to Attack Position at the next opportunity.
- The Japanese version of this game uses the censored TCG card artworks instead of the Japanese, except for some few cards.