Yu-Gi-Oh! World Championship Tournament 2004
|English||Yu-Gi-Oh! World Championship Tournament 2004|
|Platform||Game Boy Advance|
|Japanese||February 5, 2004|
|North American||February 10, 2004|
|Previous||Worldwide Edition: Stairway to the Destined Duel|
|Next||7 Trials to Glory: World Championship Tournament 2005|
Yu-Gi-Oh! World Championship Tournament 2004, known in Japan as Yu-Gi-Oh! Duel Monsters: Expert 3 (
In the game, the player can assemble three Decks and can play Duel Monsters against a variety of computer opponents.
The game features 1,138 cards (201 Spells, 109 Traps, 55 Fusion Monsters, 16 Ritual Monsters, 224 Effect Monsters and 533 Normal Monsters). "Dark Magician" and "Polymerization" can be collected in two different artworks, counting as different cards.
- 1 Changes since Stairway to the Destined Duel
- 2 Cards
- 3 Campaign
- 4 Edit Deck menu
- 5 Link Duel menu
- 6 Options menu
- 7 Obtaining cards
- 8 Limited list
- 9 Glitches
- 10 Smartness of AI
- 11 Promotional cards
- 12 Game guides
- 13 Gallery
- 14 Trivia
- 15 External links
Changes since Stairway to the Destined Duel
The following changes were made since Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel:
- Players can have three Decks.
- Passwords have been removed.
- No games are played as Matches. As such, the Side Deck has been removed.
- The story element has been removed.
- The game returns to the format of choosing opponents from a list, rather than a map.
- Characters do not speak.
- The option to choose a random opponent is added.
- Opponents have on-screen numbering.
- A Deck theme is displayed for each opponent.
- Opponents are given scores from 1 to 5 for "Attack", "Defense", "Strategy", "Intellect" and "Luck"
- On-screen numbering is re-introduced.
- Monster Tokens and the cards that Summon them have been removed.
- Cards can be filtered by Level group (1–4, 5–6, 7+).
- Cards can be ordered by category (frame color).
There is no conversation when beginning a Duel with the game beginning immediately after selecting the opponent.
The speed of play is slow but can be sped up by holding L while Dueling or just hold L while choosing an opponent.
The weaker opposing Decks are full of junk monsters that aren't worth battling like "Winged Cleaver". The stronger opposing Decks (Level Four and above) put up a higher challenge since they ignore card limitations.
Since many opponents do not use cards against your Spells/Traps, the use of stalling cards like "Gravity Bind" can make winning very simple.
The number of total cards shown in the top bar is not the number of different cards collected so far. It really means the total number of all cards you have. The other numbers in the sub categories only refer to the number of cards in the Deck you currently use.
You can sort cards (only ascending) by choosing sorting criteria one after another. The previous sorting criteria are kept as far as possible (i.e. sort by 1) name 2) DEF 3) ATK). There is no useful sorting criteria for Spells and Traps other than "name".
For faster scrolling through the card list, push the left/right-button. You will jump to the next 4 cards. For even faster scrolling, hold the B-button and press up/down.
You start the game with 120 random cards. The default Deck can be optimized right away with other cards in your trunk in most cases.
There are cards which are Limited or Semi-Limited. These limitations do not apply to opponents.
Each time the player wins a Duel, they can open a pack containing five cards. Often, one of the five will be a rare card whose name is displayed in a holographic pattern. The rare card is more likely to be one that the player has not yet received as opposed to a duplicate of one of their existing cards.
- "Cyber Jar"
- "Exiled Force"
- "Fiber Jar"
- "Morphing Jar"
- "Sinister Serpent"
- "Slate Warrior"
- "Witch of the Black Forest"
- "Exodia the Forbidden One"
- "Left Leg of the Forbidden One"
- "Right Leg of the Forbidden One"
- "Left Arm of the Forbidden One"
- "Right Arm of the Forbidden One"
- "Card Destruction"
- "Change of Heart"
- "Dark Hole"
- "Delinquent Duo"
- "Graceful Charity"
- "Harpie's Feather Duster"
- "Heavy Storm"
- "Limiter Removal"
- "Mage Power"
- "Mirage of Nightmare"
- "Monster Reborn"
- "Painful Choice"
- "Pot of Greed"
- "Premature Burial"
- "Snatch Steal"
- "Swords of Revealing Light"
- "The Forceful Sentry"
- "United We Stand"
- "Upstart Goblin"
- "Call Of The Haunted"
- "Imperial Order"
- "Magic Cylinder"
- "Mirror Force"
- "Reckless Greed"
- "Ring of Destruction"
- In both card text and card names, "Magician" has been replaced by "Spellian". This affects cards including "Dark Magician", "Magician of Black Chaos", and "Dark Magician Girl". This is likely as a result of a last-minute changing of "Magic" to "Spell" using a mass-text replacer on the ROM before release.
- You are not asked if you want to activate a Trap on an empty game state. This means it is not possible to use a card like "Call Of The Haunted" during your opponent's End Phase.
- You cannot confirm your opponent's Deck by yourself when using cards like "Nobleman of Extermination".
- "Axe of Despair" is not placed on top of your Deck even if you have offered a monster for its effect.
- You take all the damage from "Burning Land".
- Terrain bonuses sometimes do not benefit the player but do always benefit the AI.
- Despite the text saying otherwise, "Maiden of The Aqua" does give the same stat bonuses and penalties as "Umi" when it is face-up on the field. Its effect will still deactivate if another Field Spell is activated.
- After "Spear Dragon" has attacked, activate "Book of Moon" and "Spear Dragon" would be flipped face-down, therefore, the effect of "Spear Dragon" places it in face-down Attack Position.
- Your monster is destroyed even if you chain "Book of Moon" to your opponent's "Trap Hole (World Championship 2004)".
- Monsters gained through the effects of "Red-Moon Baby" are glitched.
- Despite the text of "Spellbinding Circle" saying otherwise, if the targeted monster is Tributed, "Spellbinding Circle" is destroyed.
- The opponent can switch "Man-Eater Bug" into Defense Position the turn it is Flip Summoned if no other cards in play prevent it.
- When you activate "Call Of The Haunted" during your own Battle Phase while your opponent has no monsters, the Summoned monster attacks automatically.
- After "Book of Moon" was chained to Set the target of an opponent's "Ring of Destruction", "Ring of Destruction" is sent to the Graveyard even when "Banisher of the Light" is face-up on your side of the field.
- The effect of "Nimble Momonga" activates even when it was destroyed by the effect of "Sasuke Samurai".
- The opponent doesn't pay for "Chain Energy" when playing a card that destroys it like "Heavy Storm"
- In the following situation, you receive damage equal to the 600 DEF of an opponent's "Man-Eater Bug": You attack with a monster like "Gemini Elf", the AI activates "Mirror Force", you chain "Ring of Destruction", the AI chains "Seven Tools of the Bandit".
- When "Zombyra the Dark" is removed from the field by the effect of a "Cyber Jar" it just destroyed, a replacement monster gets its ATK reduced by 200 by "Zombyra's" effect (even if it is Summoned face-down).
Smartness of AI
- The AI:
- Shows signs of "knowing" face-down cards, i.e. it never attacks a Set monster if it has higher DEF than its monster's ATK.
- Never attacks a monster with the highest ATK on the field even if it has an equally strong monster and would be able to attack with other monsters afterwards.
- Will Normal Summon "Slate Warrior" in Attack Position and attack on the same turn, even if your monster has an equal ATK.
- On the turn after summoning "Slate Warrior", the AI will switch it to Defense Position even if it's the strongest monster on the field and it would make sense to keep it in Attack Position.
- Only attacks an opponent's monster with equal or higher ATK in Defense Position (like "Spear Dragon") when it has a monster with a piercing effect.
- Activates Spells and Traps like normal even while "Imperial Order" or "Royal Decree" are in play, each card activated being negated as normal.
- Doesn't use its "Mirror Force" as long as it has "Fairy Box" in play.
- Sometimes only returns 1 of the opponent's monsters to their hand using "Penguin Soldier"
- Sometimes uses its "Mystical Space Typhoon" on its own cards.
- Always Tribute Summons, even if the Tributed monster was stronger than the new monster.
- Tribute Summons even when the Tributed monster is the same monster as the new one.
- Tributes face-down Flip effect monsters without Flip Summoning first.
- Activates "Monster Reborn" in Main Phase 2 even if it would have won the Duel when using it before the Battle Phase.
- Does not hesitate to self-destruct, such as by destroying a face-up opponent's "Black Pendant" while having less than 500 LP.
- Never activates "Snatch Steal" despite having it in hand.
- Often gets the correct outcome when it activates the effect of "Time Wizard".
- Uses "Backup Soldier" when its activation requirements are fulfilled even if no monsters can be retrieved from the Graveyard at that time.
- If a card effect would make one of the AI's monsters stronger than your highest-ATK monster but that monster is naturally weaker than the latter, the AI will still play it in Defense Position. However, it will switch the monster to Attack Position at the next opportunity.
- The Japanese version of this game uses the censored TCG card artworks instead of the OCG artwork, except for a select few cards.