It is with heavy hearts that we mourn the passing of our game's creator, Kazuki Takahashi. |
Yu-Gi-Oh! Cross Duel
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English | Yu-Gi-Oh! Cross Duel | ||||||||||
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Developer | Konami |
Yu-Gi-Oh! Cross Duel is a 4-player card battle Yu-Gi-Oh! video game for iOS and Android. A closed beta for it started on October 4, 2021, with 5000 participants.
Contents
Game Modes[edit]
- Ranked Matches: A 4 Player Match Mode in which players can gain or lose Ranks based on their perfomance in Ranked Matches.
- Raid Duel: A 4 Player Co-op Mode in which 4 players team up to defeat a Raid Boss.
- Tag Duel: A Single Player Mode in which the player teams up with a Tag Partner to Duel another team of two Duelists from the Yu-Gi-Oh! series.
- Room Matches: A room in which players can chat or Duel with custom Duel settings.
Obtaining cards[edit]
The player begins the game with an Initial Deck of 20 cards and can obtain new cards from the Card Gacha. Duplicate cards are sent to the Vault, and can be used to trade cards in the Shop or be converted to Medals.
Card Gacha[edit]
The Card Gacha is the place where players can obtain new cards by spending Crystals, Gems, or tickets. The following Card Gachas are available:
Shop[edit]
The Shop has 3 sections:
- Crystal Shop: Players can use real money to purchase Crystals.
- Trade Cards: Players can obtain any card from the card catalog by trading 4 cards of the same rarity from the Vault.
- Medal Shop: Players can use Medals to purchase Materials or accessories.
Rules[edit]
- Cross Duels are specifically designed for 4 players to battle with unique rules.
- Each player has three Monster Zones and three Trap Zones. Their Monster Zones are connected to one-another with Lanes which their monsters will traverse across. Each player's left and right Monster Zones has a lane that connects to the Monster Zones of one of their opponents whilst the Lanes of all players' center Monster Zones converge at the center of the field.
- Each player must have exactly 20 cards in their Main Deck and they can only have a single copy of each card in that Deck.
- There is no Extra Deck. Ritual, Fusion, Synchro, Xyz, and Link Monsters are placed in the Main Deck, and can be Summoned from the hand by sending their listed Summon Materials from the player's field to the Graveyard.
- Xyz Monsters do not have Xyz Materials attached to them; their Summon Materials will be sent from the field to the Graveyard like other monsters.
- Link Monsters have DEF and can be placed in Defense Position like other monsters. When a Link Monster is Link Summoned, its Summon Materials are placed into its Link Arrows, and the Summoned monster gains DEF equal to the ATK of any Link Monsters in its materials that are co-linked with it.
- Each player starts with 4000 LP instead of 8000. The maximum limit in which LP can be increased to is exactly 8000.
- Each player begins the Duel with five cards in their hand, including a card that is designated as an Ace Card.
- Spell Cards cannot be Set and can only be activated during the Battle Phase. Trap Cards can be Set during the Main Phase, and are activated automatically when their activation conditions are met (even during the same turn they were Set). Some Trap Cards can be Set at a Lane's Halfway Point.
- The turn structure of Cross Duels functions differently from other formats. There is a set limit of eight turns and all players must take them at the same time.
- At the start of each turn (including the first turn), players draw a card. At the start of the 7th and 8th turns, players draw 2 cards instead.
- During the Main Phase, players can Set Trap Cards from their hand, change Defense Position monsters to Attack Position, or Summon monsters from their hand to their Monster Zones in either face-up Attack Position or face-up Defense Position. When all players have completed their Main Phase, they proceed to the Battle Phase.
- Card effects that activate when a monster is Summoned will activate at the end of the Main Phase, after all players have completed their Main Phase. If a monster is Summoned outside of the Main Phase, its effects when Summoned cannot be activated.
- From the start of the Battle Phase up until monsters begin movement, players can activate Spell Cards. Afterwards, monsters in Attack Position traverse across their designated Lanes by two spaces.
- When two or more monsters meet on the same space, a battle takes place. When two monsters battle, their ATK if in Attack Position or their DEF if in Defense Position are decreased by the value of their opponent's battling monster. Then, if a value reaches zero, that monster is destroyed. If more than two monsters in different lanes meet on the same space, the monsters facing each other battle first and then the remaining monsters battle each other.
- Players do not take battle damage when their monster battles another monster. The only way to inflict battle damage to a player is to attack directly with a monster that has fully traversed a Lane to an empty opponent's Monster Zone. When a player inflicts battle damage by a direct attack, they gain LP equal to the LP their opponent lost.
- After an Attack Position monster destroys another Attack Position monster by battle, it can continue to move along its lane and battle other monsters or attack directly if it reaches the end of the lane. If a Defense Position monster is destroyed by battle, the attacking monster cannot attack directly in the same turn.
- If a player has 0 LP, they cannot gain LP, but can still activate cards and their monsters will continue to move until the end of that turn.
- At the end of the turn, if a player has 7 or more cards in their hand, they must discard until they have a hand size of 6.
- At the end of the eighth turn, or if a player has no LP at the end of a turn, the Cross Duel ends with the player having the highest LP as the winner.
- All monsters in the game, including monsters that begin the Duel in the Extra Deck in the TCG/OCG, are first acquired as Normal Monsters and can gain Skills via a Skill Tree system.
- Monsters become Effect Monsters when equipped with any Skill. Pendulum Monsters will only become Pendulum Monsters if equipped with a Pendulum Skill. Ritual, Fusion, Synchro, Xyz, and Link Monsters will only become their respective card types if equipped with a Special Skill or Master Skill, which may change their Summon Materials.
Skills[edit]
Skills are effects that can be assigned to monsters. Each monster has a different Skill Tree in which they can unlock Skills. Monsters can have up to 5 Skills assigned to them, but the number of Skills that a monster can use during a Duel is determined by the format.
- Standard Format: Ace Monsters can use up to 3 Skills, and other monsters can use 1 Skill. The Standard Format is used in Ranked Matches.
- Unlimited Format: all monsters can use up to 5 Skills. The Unlimited Format is used in Raid Duels and Tag Duels.
During a Duel, when multiple effects are activated at the same time, they are activated in the following order.
- Skill Negation
- Status Change
- Skill Attribution
- Battle Position Change
- ATK/DEF Change
- Increase/Decrease LP
- Monster Movement / Special Summons
- Card Destruction / Return to Hand
Special Skills[edit]
These Skills are exclusive to SR and UR rarity monsters. Each SR and UR rarity monster has 1 exclusive Special Skill.
Master Skills[edit]
These Skills are exclusive to UR rarity monsters. They are stronger versions of the monster's Special Skill, and can only be used by Ace Monsters. Each UR rarity monster has 1 exclusive Master Skill.
Common Skills[edit]
These Skills are generic Skills that are not exclusive to any monster.
Buff Skills[edit]
Debuff Skills[edit]
Unique Skills[edit]
Immunity Skills[edit]
Negative Skills[edit]
These Skills have effects that affect negatively a monster. They cannot be unlocked by any monster, and can only be attributed to a monster by other Skills.
Raid Skills[edit]
These Skills can only be used during a Raid Duel.
Reused assets[edit]
- Yu-Gi-Oh! GX Tag Force: Character artwork for the GX series is taken from this game.
- Yu-Gi-Oh! 5D's Tag Force 4: Character artwork for the 5D's series is taken from this game.
- Yu-Gi-Oh! ZEXAL World Duel Carnival: Character artwork for the ZEXAL series is taken from this game.
- Yu-Gi-Oh! Millennium Duels: Character artwork for the DM series is taken from this game.
- Yu-Gi-Oh! ARC-V Tag Force Special: Character artwork for the ARC-V series is taken from this game.
- Yu-Gi-Oh! Legacy of the Duelist: Link Evolution: Character artwork for the VRAINS series is taken from this game.