Yu-Gi-Oh! Reshef of Destruction

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Yu-Gi-Oh! Reshef of Destruction
Box art
Names
EnglishYu-Gi-Oh! Reshef of Destruction
Development
PlatformGame Boy Advance
Languages
  • Japanese
  • English
  • French
  • German
  • Italian
  • Spanish
DeveloperKonami
PublisherKonami
Release dates
JapaneseMarch 20, 2003
North AmericanJune 29, 2004
EuropeanAugust 13, 2004
AustralianJune 29, 2004
Series
SeriesDuel Monsters
PreviousThe Sacred Cards
Links

Yu-Gi-Oh! Reshef of Destruction, known in Japan as Yu-Gi-Oh! Duel Monsters 8: Reshef of Destruction (ゆうおうデュエルモンスターズエイト めつだいじゃしん Yugiō Dyueru Monsutāzu Eito: Hametsu no Daijashin), is a Game Boy Advance game by Konami based on the Yu-Gi-Oh! franchise.

The kanji in the Japanese subtitle is normally read as Hametsu no Daijashin, meaning Great Evil God of Destruction, while the furigana gives it the reading Reshefu Obu Desutorakushon, meaning Reshef of Destruction.

Changes from The Sacred Cards[edit]

A number of changes were made since Yu-Gi-Oh! The Sacred Cards.

General

  • The overall difficulty of the game is increased.
  • The ability to trade and battle other players, via the Game Link Cable is reintroduced.

Campaign

  • The large portraits depicting major characters while they speaking are removed. They are replaced with smaller portraits that appear above the dialogue box, with minor variations to express different emotions.
  • Each minor opponent character has their own unique Deck and ante pools, rather than sharing with other minor characters in the same area.
  • Deck Volume and Domino yields from winning Duels has been significantly reduced. Deck Capacity increments are reduced to a tenth from the previous game; it increases by 1 for defeating an opponent that can be repeatedly challenged and 3 for once-off battles.
  • With the exception of the Clock Tower Square and Domino Pier, all of the previous map locations have been removed, and new ones have been added.
    • The graveyard, normally accessible via Clock Tower Square, has also been removed.
    • Since the card shop was removed, the player can instead purchase cards at Kame Game, accessible via Clock Tower Square.
  • The glitch where there was a 1/2048 chance of not being awarded an ante card is fixed.
  • The player cannot sell or ante cards that they have a single copy of.
  • The glitch where there was a 1/32,768 chance of a card not spawning in the shop is fixed.
  • The game plays voice clips for Duels against Yugi, Joey, and Kaiba. It does this when they declare the start of their turns, or attack with their ace monsters.
  • Loading the game after finishing the main story unlocks the Hall of Eternity, which is host to several very difficult opponents.

Rules

  • Continuous Monster Effects are introduced.
    • At each opportunity for one to activate, a cursor runs across the screen to search for cards with Continuous Effects and apply them.
  • Life Points can go beyond 9999.
  • Players start Duels with the Life Points they had at the end of their previous Duel, rather than resetting to 8000.
    • The player can reset their Life Points to 8000 by taking a rest at their house.
    • If the player ends a duel with more than 8000 Life Points, they start their next Duel with 8000.
  • Some characters begin Duels with more than 8000 Life Points.

Cards

Cards[edit]

Updates[edit]

Reshef of Destruction contains 800 cards, 100 fewer than its predecessor, The Sacred Cards.

  • 92 of the cards numbered between 801 to 900 in The Sacred Cards are renumbered to numbers lower than 800, and cards which previously held those numbers are removed.
  • 8 cards numbered between 801 to 900 in The Sacred Cards are removed. This includes the five alternate artwork/alternate password cards, "Shining Angel", "Spear Cretin", and "Spherous Lady".
  • 50 new cards are added. Cards from The Sacred Cards, numbered between 1 and 800, are removed to make room for them.
    • Among the cards added is "Satellite Cannon", which had appeared in previous games, but was removed in The Sacred Cards. It is reintroduced with substantial differences, including different ATK and DEF and a different creature/machine in the artwork.

Each row of the table below shows the cards with that number in the game.

  • The "#" column indicates the card number
  • The "The Sacred Cards (removed)" column shows the card that had that number in The Sacred Cards. These cards were removed in Reshef of Destruction.
  • The "Reshef of Destruction (replacement)" column shows the card has that number in Reshef of Destruction. This includes cards newly added to the game and cards that existed in The Sacred Cards that were moved to a different number in Reshef of Destruction.
  • The "Previous number" column is used to show the number previously held by cards whose number changed between The Sacred Cards and Reshef of Destruction.

The table can be re-sorted by clicking the appropriate column header.

# The Sacred Cards (removed) Reshef of Destruction (replacement) Previous number
013 "Tyhone" "The Stern Mystic" 801
103 "Job-Change Mirror" "Baron of the Fiend Sword" 802
107 "Kageningen" "Shining Abyss" 803
108 "Graveyard and the Hand of Invitation" "Headless Knight" 804
110 "Hero of the East" "Ruklamba the Spirit King" New
112 "That Which Feeds on Life" "Keldo" New
113 "Dark Gray" "Soldier Ari" 805
115 "Kamionwizard" "Gearfried the Iron Knight" 806
118 "Supporter in the Shadows" "XYZ-Dragon Cannon" New
119 "Trial of Nightmare" "Humanoid Slime" 807
124 "Ancient Tool" "Worm Drake" 808
132 "The 13th Grave" "Humanoid Worm Drake" 809
134 "Mystical Capture Chain" "Revival Jam" 810
137 "Mystery Hand" "Buster Blader" 811
138 "Dragon Statue" "Dark Necrofear" 812
149 "Lord of the Lamp" "X-Head Cannon" New
151 "Rhaimundos of the Red Sword" "Orgoth the Relentless" New
158 "Man Eater" "Cyber Jar" 813
162 "Tainted Wisdom" "Banisher of the Light" 814
164 "Lord of Zemia" "Des Feral Imp" New
173 "Dark Prisoner" "Giant Rat" 815
174 "Hurricail" "Senju of the Thousand Hands" 816
175 "Ancient Brain" "UFO Turtle" 817
181 "Dark Shade" "Flash Assailant" 818
182 "Masked Clown" "Karate Man" 819
185 "Eyearmor" "Dark Zebra" 820
188 "Synchar" "Giant Germ" 821
190 "Akakieisu" "Nimble Momonga" 822
193 "Turtle Tiger" "Final Destiny" 893
194 "Terra the Terrible" "Heavy Storm" 894
196 "Arma Knight" "Cyclon Laser" New
197 "Mech Mole Zombie" "Boar Soldier" 825
204 "Mabarrel" "Mother Grizzly" 826
205 "Dorover" "Flying Kamakiri #1" 827
216 "Dryad" "Nightmare Penguin" New
222 "Midnight Fiend" "Ceremonial Bell" 828
226 "Skull Stalker" "Sonic Bird" 829
227 "Hitodenchak" "Mystic Tomato" 830
232 "Madjinn Gunn" "Kotodama" 831
233 "Dark Titan of Terror" "Jam Breeding Machine" New
234 "Beautiful Headhuntress" "Obelisk the Tormentor" 832
236 "Guardian of the Labyrinth" "Perfect Machine King" New
238 "Yashinoki" "Slifer the Sky Dragon" 833
240 "The Drdek" "The Winged Dragon of Ra (Battle Mode)" 834
245 "Meda Bat" "Flying Fish" 835
248 "Master & Expert" "Amphibian Beast" 836
250 "Hyo" "Alligator's Sword Dragon" 837
253 "Fairywitch" "Rocket Warrior" 838
254 "Embryonic Beast" "Aqua Serpent" 839
257 "Stone Armadiller" "The Legendary Fisherman" 840
259 "Ancient Sorcerer" "Satellite Cannon" New (779 in DM4)
267 "Unknown Warrior of Fiend" "Morphing Jar #2" 841
268 "Sectarian of Secrets" "Vorse Raider" 842
277 "Gorgon Egg" "Flame Champion" 843
279 "King Fog" "Twin-Headed Fire Dragon" 844
280 "Protector of the Throne" "Darkfire Soldier #1" 845
286 "Gatekeeper" "Mr. Volcano" 846
288 "Dark Artist" "Darkfire Soldier #2" 847
292 "Psychic Kappa" "Kiseitai" 848
295 "Bio Plant" "Cyber Falcon" 849
297 "Cyber Soldier of Darkworld" "The Winged Dragon of Ra (Sphere Mode)" New
399 "Swordsman from a Foreign Land" "Gamma The Magnet Warrior" 850
406 "Yaiba Robo" "Kaiser Sea Horse" New
412 "Giga-Tech Wolf" "The Winged Dragon of Ra (Phoenix Mode)" New
419 "Giganto" "Flying Kamakiri #2" 851
430 "Water Magician" "Gradius" New
434 "Beautiful Beast Trainer" "Harpie's Brother" 852
435 "Water Girl" "Aeris" New
439 "Bottom Dweller" "Grand Tiki Elder" 853
445 "Guardian of the Sea" "Giant Rex" New
457 "Stone Ghost" "The Masked Beast" 854
472 "Air Eater" "The Earl of Demise" 855
499 "Kattapillar" "Boneheimer" 856
502 "D. Human" "Penguin Torpedo" New
504 "Fungi of the Musk" "Flame Dancer" 857
514 "Brave Scizzar" "Asura Priest" New
517 "Sand Stone" "Zombyra the Dark" 858
526 "Neck Hunter" "Earthbound Spirit" 859
530 "Eldeen" "Embodiment of Apophis" 860
535 "Kamakiriman" "Ancient Lamp" 861
539 "Corroding Shark" "Amazon Chain Master" 862
543 "Tongyo" "Thunder Nyan Nyan" 863
550 "Behegon" "Last Tusk Mammoth" New
555 "Tyhone #2" "Queen's Knight" New
556 "The Wandering Doomed" "Injection Fairy Lily" 864
557 "Steel Ogre Grotto #1" "Jack's Knight" New
563 "Wretched Ghost of the Attic" "King's Knight" New
565 "Man-eating Black Shark" "Gil Garth" New
568 "Anthrosaurus" "Blade Knight" New
569 "Drooling Lizard" "Gernia" New
575 "Ancient One of the Deep Forest" "Y-Dragon Head" New
578 "Leo Wizard" "Dark Magician Knight" New
590 "Beaked Snake" "Z-Metal Tank" New
593 "Giant Turtle Who Feeds on Flames" "XY-Dragon Cannon" New
596 "Ghoul with an Appetite" "XZ-Tank Cannon" New
597 "Pale Beast" "YZ-Tank Dragon" New
600 "Key Mace #2" "Exodia Necross" New
601 "Tenderness" "Monster Reborn" 895
604 "Obese Marmot of Nefariousness" "Helpoemer" New
605 "Liquid Beast" "Lava Golem" New
606 "Twin Long Rods #2" "Newdoria" New
607 "Great Bill" "Dark Jeroid" New
609 "Bladefly" "Gravedigger Ghoul" 896
616 "Hourglass of Courage" "Executor - Makyura" 867
619 "Rock Spirit" "Byser Shock" New
623 "The Thing That Hides in the Mud" "Viser Des" 868
629 "Armored Rat" "Puppet Master" New
630 "Ancient Lizard Warrior" "Amazon Fighter" New
633 "Winged Egg of New Life" "Amazon Sword Woman" 869
634 "Night Lizard" "Vampire Lord" New
636 "Blue-Winged Crown" "Dark Paladin" New
640 "Acid Crawler" "Different Dimension Dragon" New
641 "Invader of the Throne" "Amazon Archers" 870
643 "Disk Magician" "Yamata Dragon" New
644 "Flame Viper" "Shinato, King of a Higher Plane" New
645 "Royal Guard" "Dark Flare Knight" New
646 "Gruesome Goo" "Mirage Knight" New
647 "Hyosube" "Berserk Dragon" New
649 "Hibikime" "Command Angel" New
665 "Curse of Millennium Shield" "Des Volstgalph" 871
666 "Yamadron Ritual" "Toon Dark Magician Girl" 872
667 "Gate Guardian Ritual" "Gilford the Lightning" 873
671 "Zera Ritual" "Mystical Beast Serket" 874
673 "War-Lion Ritual" "Cyber Harpie" 875
674 "Beastly Mirror Ritual" "Lightning Conger" 876
675 "Ultimate Dragon" "Exarion Universe" 877
676 "Commencement Dance" "Legendary Fiend" 878
677 "Hamburger Recipe" "Gadget Soldier" 879
678 "Revival of Sennen Genjin" "Melchid the Four-Face Beast" 880
679 "Novox's Prayer" "Nuvia the Wicked" 881
680 "Curse of Tri-Horned Dragon" "Masked Beast Des Gardius" 882
691 "Revived Serpent Night Dragon" "Valkyrion the Magna Warrior" 883
692 "Turtle Oath" "Torrential Tribute" 897
693 "Contract of Mask" "Beckon to Darkness" 898
694 "Resurrection of Chakra" "Infinite Dismissal" 899
695 "Puppet Ritual" "7 Completed" 900
696 "Javelin Beetle Pact" "Dark Sage" 888
697 "Garma Sword Oath" "F.G.D." 889
698 "Cosmo Queen's Prayer" "Master of Dragon Soldier" 890
699 "Revival of Dokurorider" "Messenger of Peace" 891
700 "Fortress Whale's Oath" "Darkness Approaches" 892
772 "Sorcerer of the Doomed" "Chiron the Mage" New
823 "Spear Cretin"
824 "Shining Angel"
865 "Dark Magician" (alternate password)
866 "Blue-Eyes Ultimate Dragon" (alternate artwork)
884 "Red-Eyes Black Metal Dragon" (alternate artwork)
885 "Red-Eyes B. Dragon" (alternate artwork)
886 "Spherous Lady"
887 "Blue-Eyes White Dragon" (alternate artwork)

Video game-only cards[edit]

Yu-Gi-Oh! Reshef of Destruction featured 28 cards which had not been released in the OCG or TCG at the time of the game's release.

The "manga", "anime", and "video game previously" columns below indicate whether or not the card had previously appeared in the respective medium. The "OCG later" column indicates if the card was released in the OCG at some point after the game's release.

# Card Manga previously Anime previously Video games previously OCG later
110 "Ruklamba the Spirit King" No Yes No No
113 "Soldier Ari" Yes Yes Yes No
151 "Orgoth the Relentless" Yes Yes Yes Yes
216 "Nightmare Penguin" No Yes No Yes
236 "Perfect Machine King" No Yes No Yes
254 "Aqua Serpent" Yes No Yes No
297 "The Winged Dragon of Ra (Sphere Mode)" Yes Yes No Yes
412 "The Winged Dragon of Ra (Phoenix Mode)" Yes Yes No Yes
435 "Aeris" No Yes No No
445 "Giant Rex" No Yes No Yes
502 "Penguin Torpedo" No Yes No Yes
550 "Last Tusk Mammoth" No Yes No No
649 "Command Angel" No Yes No No
655 "Cursebreaker" No No Yes No
659 "Winged Trumpeter" No No Yes No
683 "Bear Trap" No No Yes No
684 "Invisible Wire" No No Yes No
693 "Beckon to Darkness" Yes Yes Yes No
715 "Psycho-Puppet" No No Yes No
720 "Mask of Shine & Dark" No No Yes No
724 "Space Megatron" Yes No Yes No
739 "Legion the Fiend Jester" Yes Yes Yes Yes
759 "Doll of Demise" Yes Yes Yes No
772 "Chiron the Mage" No Yes No Yes
791 "Gate Sword" No No Yes No
792 "Steel Fan Fighter" No No Yes No
793 "Leopard Girl" No No Yes No
800 "Talons of Shurilane" No No Yes Yes

Characters[edit]

Main[edit]

Antagonists[edit]

Other[edit]

Story[edit]

Domino City[edit]

The game begins with the player and Joey Wheeler tuning up their Decks in preparation for the Duel Express tournament. Joey asks the player how their Deck-building is going; the dialogue choice doesn't affect the plot. As Joey grows impatient at Yugi Muto's tardiness, Yugi bursts into the room, informing the others that the Millennium Puzzle and Yami Yugi have gone missing.

Yugi and Joey begin traveling with the player, and arrive at Clock Tower Square to deliver the bad news to Tea Gardner. Ishizu Ishtar appears, reporting that all Millennium Items have disappeared, the Egyptian God Cards have been turned into stone, and asks the player for help in saving the world from Reshef the Dark Being. To stop the revival of Reshef, they need the Millennium Items that have been scattered across the world in order to restore the Egyptian Gods.

Sidequest[edit]

Before leaving, the player can check out the other duelists to win some extra cards. When he tries talking to Tea, she will leave the Clock Tower Square wishing him the best. He may even go to Solomon Muto's game shop to buy some cards or challenge Duke Devlin and Tristan Taylor outside or even Duel Yugi and Joey inside the shop.

If the player heads over to KaibaCorp, he will see Rebecca Hawkins trying to challenge Seto Kaiba to avenge her grandfather's destroyed "Blue-Eyes White Dragon". Kaiba is not willing to entertain her, and gets her to Duel the player to prove that she is worth his time.

After defeating her, Rebecca admits that she just wants to prove the strength of America's duelists ever since Bandit Keith and Maximillion Pegasus were defeated. Now the player can enter KaibaCorp to duel the KC DuelTek 1000. It can be found right from the statue in the middle of the three Blue-Eyes White Dragons. Before dueling it, the player can choose from the following:

  • "Novice": This is pretty easy. The computer's cards are not hard to beat at all.
  • "Standard and above": When this option is chosen, the player must choose from the following:
    • Standard: The computer begins using no-Tribute monsters exceeding 1000 ATK - a standard that is seen from opponents in the late half of the game
    • Expert: The computer begins using incredibly powerful monsters with massive ATK scores, along with many strong Spells that the player can only dream of being able to use.

The Egyptian Exhibition[edit]

To achieve your first goal you have to head to the Duel Express which is currently located in Domino Station. To enter the train stage, you have to enter Domino Station. Now answer the controller's question with "Yes". After that, you and either Yugi or Joey will duel against two of the controllers that want to test your abilities (it doesn't matter which character you choose because either one of them will win).

Right after defeating the controllers, PaniK (Player Killer of Darkness) arrives and follows you into the train but before entering the Duel Express itself. Once you've entered the train, talk to the far left steward. The train will depart where you can duel the two passengers and the controller you already talked to before moving onto the next car. Bear in mind that you cannot return home to replenish your LP until the train reaches its destination.

After defeating them, head over to the second wagon where you will meet PaniK. He'll challenge you and once you manage to defeat him, the Duel Express will arrive at the Egypt Exhibition. If you want to power up your Deck, head left to the final wagon first before leaving the Express and challenge the young lady with the red ribbon and her father.

Now follow PaniK and talk to the guy standing in front of the door at the end to pass and enter a the exhibit. As you enter, PaniK is soundly defeated by the Millennium Items Keeper and leaves in a huff. The Keeper notices your presence and requires that you prove your strength in a duel to earn the right to the Millennium Necklace.

After defeating him, the Millenium Necklace is handed over to you but at the same time, it brings you a vision: The end of the world! And Yami's watching it!

Yami watching the apocalypse

Outside the room back at the Express station, you have to meet Seto and Mokuba Kaiba. After that, leave the Exhibition by following the yellow line to the upper left exit of the controlling station and head back to Ishizu who is waiting at the Clock Tower Square.

When you try to talk to her, a mysterious looking guy with a violet cape appears. He calls himself the Puppeteer of Doom (Ventriloquist of the Dead) and challenges you to a Duel. After defeating him, he'll give you a special invitation card from his master Sol Chevalsky. Put it in your Duel Disk to view the video saved on it. It will give you the location of the next Millennium Item: Domino Pier.

Domino Pier[edit]

On board the ship, you see Jean Claude Magnum proposing to Mai again. Help her out by defeating him. After doing so, talk to Mai. She gives you information on a mysterious cargo on board, and the cargo bay becomes accessible. There, the next Keeper awaits, awarding the Millennium Key when defeated. Shadi appears to tell you that every Millennium Item carries its bearer's memories.

Head back to Ishizu to get the next location. When you show her the Millennium Key, Slifer the Sky Dragon regains its power! She wants to give it to Yugi but he refuses because Slifer would belong to Yami, so you get the card instead.

Side Quest[edit]

At this point, you can challenge Mai. After defeating her, go to Kame Game Shop. Tristan and Duke are dueling for the right to date Serenity. After overhearing this, Joey gets incensed, particularly over how Tristan suggested the whole idea. Serenity then appears to stop the fight, and the gang asks who she likes. Serenity innocently replies she likes strong duelists like Mai, so Tristan and Duke decide to challenge Mai and prove their strength. Go to the Domino Pier, and inside the board you will see Mai giving orders to Tristan and Duke. She (jokingly) tells them to go on a training quest, and they leave for KaibaCorp. Go to the KaibaCorp, when they try to convince Roland to let them pass in order to train with the KC DuelTek 1000. They challenge the Dueling Machine, with Tristan losing and Duke barely winning. The Machine is unimpressed, calling them both idiots. So, they decide to stay and train more (At this point, you won't be able to duel the Dueling Machine until you finish the side quest).

Finally, return to the Kame Game Shop. When Joey questioned Serenity about their feelings, she mentioned she actually likes somebody, in fact, every one of her friends. After overhearing this, Tristan and Duke ask her about what she said earlier about liking strong duelists, though she doesn't remember saying it, she mentioned that all her friends are strong duelists, after all. These events unlock another side quest later in the game.

Italy[edit]

With Slifer on your side, you can now travel to Italy. Another Millennium Item should be buried there somewhere. Head to the next screen and speak to Bonz. Defeat him, then Bandit Keith will arrive along with his two accomplices Strings and Rare Hunter. He tells you that he has control over them and that they call themselves the "Neo Ghouls". After the Neo Ghouls leave, Bonz shows you a hidden room where the Keeper awaits to test you.

If you defeat him, he'll give you the Millennium Ring. The spirit of the Ring Yami Bakura (Dark Bakura) appears to proclaim a world of chaos.

Return to Ishizu to proceed. The next item will be found in China.

China[edit]

A guy will welcome you. Head to the next screen at the right and talk to the other guy who's standing in your way. It doesn't seem that he would let you pass, so return to the first screen.

Challenge the guy at the snack bar, it will be revealed that he is Para, then the other guy will arrive and reveal that he is Dox. They challenge you in a Tag Duel. Kaiba and Mokuba arrive to help you, and you have an option of choosing which of the two to fight. Kaiba will defeat the other.

After you've defeated either brother, you may now pass the blocked way to reach the next Keeper. If you defeat him, he'll give you the Millennium Eye that shows you Sol Chevalsky. The party remarks that Maximillion Pegasus has been Sol Chevalsky all the while.

Get back to Ishizu. As Obelisk The Tormentor regains its power, Kaiba appears to reclaim the card. After Seto and Mokuba leave, Serenity comes and says she wants to see the Kaibaman Show.

Free Time[edit]

So it seems that you and your friends may spend a little time for yourselves. Go to KaibaCorp to enjoy the show. In front of the building you'll see the Big Five begging Mokuba to rehire them.

You may now act as a part of the Kaibaman show when you face the "Big Bad Five" disguised as Deepsea Warrior, Nightmare Penguin, Jinzo, Judge Man and Robotic Knight. This puts you in a duel against them, with the Big Five as a collective opponent. After you defeat them, they will combine themselves to form F.G.D, so you will need the help of Kaibaman. Then Roland dressed up as Kaibaman appears, summoning Black Luster Soldier and Blue-Eyes Ultimate Dragon and fusing them to form Master of Dragon Soldier. Finally, he attacks and destroys F.G.D to end the show.

When you return to Ishizu, she gives you the next location: Canada.

Side Quest[edit]

At this point, Tea will be in the Clock Tower Square, lamenting about a fortuneteller reading. Then, Johnny Steps interrupts her and asks her to going out with him, so Tea asks you to defeat him. After winning, he walks away. Then, Crump, dressed as Nightmare Penguin, appears and mentions that the fortuneteller told him that Tea will bring him luck so he demands that she works for him in order to make his dream come true, "Penguin Land". After Tea refuses, she asks the player, again, to help her. After his defeat, he walks away in disdain. Tea then reveals that the fortuneteller predicted that she will have the worst luck with men that day. Afterwards, she returns to the Kame Game Shop.

Canada[edit]

Get inside the cave and talk to Rex Raptor (Ryuzaki). After defeating him, he'll let you pass deeper into the cave. The next Keeper is waiting in there to prove your worth.

Defeat him to get the Millennium Rod which will allow Marik's memories to appear to tell you that Marik himself is living in Egypt. The cave starts shaking, so Joey wants to leave.

Go back to Ishizu to learn the of next location: The Galapagos Islands.

Galapagos Islands[edit]

At the island, you can find and duel Mako Tsunami and Weevil Underwood, but they can be skipped. Proceed to the ruins, Inside the ruins, you will find Yami Yugi in front of the Millennium Scales but after a long conversation, it is revealed that he is not Yami Yugi but actually the Mimic of Doom.

Once you defeat him, you will obtain the Millennium Scales. Shadi again appears to ask you to save Pegasus for he's a victim of Reshef's dark power.

If you head back to Ishizu and talk to her, Slifer loses its power and turns back into stone again. Ishizu's shocked because she thought that the power of the Millennium Items you gathered would resurrect The Winged Dragon of Ra. Ishizu suspects that Obelisk also has turned into stone. She urges you to look for him while she would locate the mightiest Millennium Item of all: The Millennium Puzzle.

Side Quest[edit]

If you had done the Serenity's Side Quest, after the Egyptian Gods became stone, Ishizu will ask for time in order to plan their next move. Lucky arrives and starts barking, and this prompts Joey to think something is wrong. Ishizu allows the party to investigate.

When the player arrives at the Kame Game shop, Serenity and Duke will explain that a Monkey Robot came out of the Kame Game shop and that Lucky was talking to it. Duke didn't believe that there was another person close to Lucky and this cause Duke to realize that the only person who was close to Lucky was Tristan. They assume that Reshef's revival resulted in Tristan turning into a robot monkey.

When the player talk to Solomon Muto, he will remain skeptical. With Mokuba, he thinks that is silly, but he remembers that they made them and were never sold well, but also mentions that they were previously sighted at some island.

The player travels to the Galapagos Islands to find more robot monkeys. One of them is agitated and challenges the player to a duel. Joey then urges the player to duel the rest of them, reasoning that the monkey that is Tristan will duel as badly as he does. The player enters the ruins to face and defeat the last robot monkey, returning it to the Game Shop.

Solomon reveals that the robot monkey is his, and he programmed it to behave that way. The real Tristan returns, explaining that he simply went out to get some food. The robot monkey then becomes a repeatable opponent in the Game Shop.

Speak to Ishizu to progress the plot.

The Neo Ghouls are comin'[edit]

You don't have to go a long way to find Seto and Mokuba. They're at the KaibaCorp building. Talk to him, no matter what option you choose, Seto will leave.

If you return to the Clock Tower Square, you'll watch two Neo Ghouls attacking a couple of weaker duelists. Chase them away by defeating them. At the upper right part of Clock Tower Square, Hanasaki dressed up as Zombyra the Dark is trying to get rid of one of the Neo Ghouls but he fails and the Ghoul leaves. Whenever you try to talk to him, a Neo Ghoul comes to you to duel you. These Neo Ghouls, along with the others you see at Clock Tower Square, will return after you leave the screen, making for a unique repeatable source of income and cards.

When you reach the place where you usually would meet Ishizu, you'll see another cut scene, Rare Hunter in a Duel with Espa's younger brothers and he summons Exodia to defeat them. Right after the duel ends, Espa Roba himself appears to defend his brothers. They notice you and the Rare Hunter will challenge you to a duel while Espa takes on the other Neo Ghouls. Thanks to Jinzo, Espa is able to do away with the other two Neo Ghouls. From Espa, you'll learn that Ishizu was kidnapped by the Neo Ghouls and brought to the Domino Station.

Once you arrive at Domino Station, you will see 3 Neo Ghouls but they will not let you pass, so you have to duel and defeat one of them. However, if he leaves, another Ghoul will take his place. You'll have to draw them off the train station somehow.

There's only one solution: It's time to ask your duel friends for help!

Need of help[edit]

First, you should go to Domino Pier to help Mai out of her misery. For this you have to get rid of Arkana. As soon as you drive the Ghouls away, Mai will thank you and leave to do what she can to defeat the Ghouls at the Clock Tower Square.

The next ally is Mako who is still on the Galapagos Islands, in the island's ruins. From there, you'll have to face off against Strings in order to make Mako go to Clock Tower Square.

In China, Weevil is being coerced by Lumis and Umbra to join the Neo Ghouls. Defeat either of them to proceed.

Bonz in Italy and Rex in Canada are each being harrassed by rank-and-file Ghouls, and will assist you when the Ghouls are defeated.

Now finally, go back to Clock Tower Square and talk to Espa Roba. There are still some Ghouls in the town that you have to defeat. You'll have to duel the Rare Hunter one more time at the Kaibaman Show while Espa Roba will take on the Big Bad Five.

Afterwards, you'll be able to head to the Egyptian Exhibition but you're still not able to get there directly. So you'll have to take the Duel Express which has been taken over by the Neo Ghouls. You need to face a total of five Neo Ghouls on the way without an opportunity to refill your LP, but they are not difficult to defeat because of their lowered LP. After you have forced your way through the carriages, the Duel Express will arrive at the Exhibition station.

Deal with the three Neo Ghouls and move towards the chamber you already were before. As you meet Kaiba, talk to him so that you can reach it. Hand over the Millennium Items to Keith in order to save Ishizu. Keith will resurrect The Winged Dragon of Ra in Sphere Mode, and duels you to test its power. As you beat Keith, Slifer will rise again and the Millennium Puzzle is given back to Yugi.

Keith receives Ra's judgment. As a reward you get "The Winged Dragon of Ra (Sphere Mode)". Yugi and Yami's reunification does not last for long because Reshef will take control over Keith where he will smash the Puzzle into many pieces.

Para appears and steals a piece of the Millenium Puzzle so Yami is once again trapped inside his own item. At the station, you'll meet Seto who is forced to watch as Mokuba is kidnapped by Dox. Para comes out of the room and the two brothers leave with Mokuba inviting Seto to visit Pegasus.

Now you need to meet Paradox to find out where Sol's castle is located.

Paradox[edit]

As you enter China once again, Paradox appears in front of you. He tells you that Ra would not be able to help you if he is in Sphere Mode, so you need to find someone who can activate Ra's battle mode.

Head back to Clock Tower Square and ask Ishizu to find out that the only one who could help you is her brother Marik who now lives in Egypt.

When you arrive, Odion welcomes you, but also forbids the party from seeing Marik. You can opt to duel him, but regardless of whether you choose to or not, Marik will let you enter.

Marik will surely help you but he has to test your abilities. Afterwards, if you beat him, he'll awaken Ra's battle mode. However, Marik is not able to resurrect Ra's invincible Phoenix Mode. He asks you to return if you found out the secret behind that Mode.

Now return to Paradox but before you are able to gather any information from him, you have to play a game with him. Head to the right and duel one of his Guardians. They each possess 3000 LP, and reward you with a unique card on defeat - in addition to ante rewards. Continue going right each time, but be aware that turning back will reset the trial.

But before Paradox is providing any information, you have to do a little quiz:

Then he'll challenge you. He is significantly stronger than the Guardians before him. After defeating him, he'll provide you with the location of Pegasus's hideout.

Before moving to his hideout, you might want to get Ra's Phoenix mode. Head back to Solomon's shop and enter the following code into the Password Machine: 51404976 Now head to Egypt where Odion welcomes you. You tell him that you've found out the secret of Ra's Phoenix mode. He leads you to his master Marik who will transform Ra into its Phoenix mode.

By now, you should be prepared for the final quests. Be careful, as the opponents you face from now on will start to have a Life Point advantage at 10,000 rather than the usual 8000.

Pegasus Island[edit]

Enter the cable railway to follow Kaiba but it's a trap! The party gets ambushed by Chevalsky's servants - the Chevaliers, and has to fend them off. After leaving the cable railway, PaniK awaits you and Mimic of Doom supports him. You and Joey will face them but they won't disappear. Joey himself will take on the two of them, leaving you and Yugi to continue on.

Go right to see the World Map and enter the Dungeon.

Dungeon[edit]

When you enter the dungeon, you may choose whether to go left or right, it doesn't really matter. There are just two enemies you can't walk around.

After you reach the stairs at the top of the dungeon, two other duelists appear, Para and Dox. You and Yugi have to defeat them but if they're defeated, they will not free the way. So Yugi frees it for you by dueling both the Paradox Brothers on his own.

Now you're alone...

Pegasus Castle[edit]

As you make your way into the castle, Paradox appears and tells you that you'll need 5 spirit cards from your friends to be able to pass the labyrinth that awaits you.

So head to Mako, Mai, Weevil, Espa Roba, Bonz and Rex to duel them. They will give you their dearest cards: The Legendary Fisherman, Harpie Lady, Insect Queen, Jinzo, Pumpking the King of Ghosts and Two-Headed King Rex. (They can be found where you met them in the first place).

After you've gathered the required cards, you may proceed to enter the castle. You'll meet several Pegasus Servants that are disguised as your "fellow duelists" as Paradox would say. First you have to battle Bonz, second is Rex and then comes Weevil, followed by Mako, Espa Roba and Mai.

After defeating Sol's Servants, right before entering the room where you meet Kaiba, you can turn left and enter a hidden room. Look at the large picture so that Shadi appears. He'll tell you what happened to Pegasus after Yami Bakura defeated him and took his Millennium Eye. Entering the room is not necessary for completing the game, but expands on the plot's backstory.

Proceed forward into the next room, just as Kaiba defeats another of the Chevaliers. Ishizu also arrives and asks Kaiba for help but he's still thinking he will beat Pegasus with his "perfect" Deck. Mokuba suddenly shows up under Reshef's control and wants to challenge Seto but he is not able to harm Mokuba. So it's up to you to bring back Mokuba and defeat him.

Once Mokuba regains his senses, Seto thanks you but although he owes you his help, he will not give you his Obelisk The Tormentor unless you defeat him in a Duel.

The Final Battles[edit]

Now after defeating Kaiba, you will face Sol Chevalsky. Take caution - he starts off with 20,000 Life Points. Once you defeat him, Reshef will be released. Drawing on the despair from the many duelists you defeated to get this far, Reshef will prove to be overwhelming.

However, Kaiba, Yugi and Joey will show up to offer you some encouragement, along with weakening Reshef with their signature cards so that you can face him. You will then need to defeat Reshef, who boasts an extraordinary 40,000 Life Points and holds all 3 God Cards, without even having a chance to restore your Life Points.

After defeating Reshef, he tries to regain strength by drawing on Sol Chevalsky's soul. Sol Chevalsky will have none of it but as Reshef has an unbreakable grip on his soul, Chevalsky opts to become the new vessel in which Reshef will be sealed and calls on the player to use the power of the 3 God Cards to seal Reshef within him. After Chevalsky's sacrifice, the player and his party escape Chevalsky's collapsing hideout.

Peace returns to the world and Domino City as all the player's friends part ways. Ishizu Ishtar returns to once again ask for the return of the God Cards so that they will be sealed. After the player does so (without much of a choice here), the end credits roll.

Hall of Eternity[edit]

After you beat the game, you can re-load your last save and a new location on the world map will be opened, the Hall of Eternity. In the Hall of Eternity, you can find some of the hardest duelists in the game, each of which upon defeat, yields some of the most powerful cards in the game, along with a massive (by this game's standards) 10-20 increase in Deck Capacity.

Duelists in The Hall of Eternity

Obtaining cards[edit]

Initial Deck and Trunk[edit]

The player begins the game with a Deck of 40 cards and a Trunk of 68 spare cards.

Ante[edit]

When the player battles an opponent they have the option to ante a card. If they lose the Duel, they lose the card that the wagered. If they win the Duel, they win a card from their opponent.

Each opponent has a pool of ante cards for each occasion that the player battles them. However, if the player wagers a low-level ante card, a different pool of cards is used. Each pool assigns a probability of being selected to each card. If the player wins the Duel, one of the cards from the pool is randomly awarded to them.

Shop[edit]

A number of cards appear in the card shop, each time the player wins a Duel. Each card is given a probability out of 30,000 of appearing in the shop. However the random number generator is biased, making some cards slightly more probable and some less probable than their assigned probability.

The player can also make certain cards appear in the shop inventory by entering their 8-digit password into the password machine in the right of the shop. The password machine costs 1000DP per use.

Given[edit]

Some cards are given to the player at certain points in the game. Although some of them are awards for winning Duels they occur outside of the standard ante algorithm and can be given in addition to an ante.

# Card Given by Event
016 "Time Wizard" Paradox Guardian 2 When the player defeats him, while chasing Paradox. This award can be acquired multiple times if the player restarts the chase before defeating Paradox.
039 "Curse of Dragon" Paradox Guardian 5 When the player defeats him, while chasing Paradox. This award can be acquired multiple times if the player restarts the chase before defeating Paradox.
041 "Celtic Guardian" Paradox Guardian 4 When the player defeats him, while chasing Paradox. This award can be acquired multiple times if the player restarts the chase before defeating Paradox.
058 "Kuriboh" Paradox Guardian 1 When the player defeats him, while chasing Paradox. This award can be acquired multiple times if the player restarts the chase before defeating Paradox.
074 "Giant Soldier of Stone" Paradox Guardian 3 When the player defeats him, while chasing Paradox. This award can be acquired multiple times if the player restarts the chase before defeating Paradox.

Temporarily obtaining cards[edit]

Ritual Summon[edit]

Evolution[edit]

Card effects[edit]

Controls[edit]

Holding R allows the Trunk menu to be scrolled 32 items at a time, and the Deck menu to be scrolled 10 items at a time.

Rules[edit]

  • Each player starts with five cards in hand. They cannot draw from their Deck if they already have five cards.
  • Each player can only Summon one monster from their hand at a time, but Set any number of Spells/Traps. Higher-level monsters require the player to Tribute their own monsters beforehand.
    • Level 5-6 monsters need one Tribute.
    • Level 7-8 monsters need two Tributes.
    • Level 9+ monsters need three Tributes.
  • Spells must be placed down on the field before the player can activate them. Traps stay on the field unless destroyed by effects, or until the opponent fulfills their activation condition, which cause them to activate automatically.
  • Phases do not exist. The player can, for instance, attack with a monster already on the field, then Summon another monster and attack with a new one.
    • The player can only perform one action with each monster per turn. They can attack, defend, Tribute, or activate its Effect. Doing any of these actions then marks the monster with a blue E in the bottom-right corner of the card, signifying that nothing else can be done with it that turn.
  • Cards normally start in the unrevealed "face-down" state, indicated by the green R at the bottom of the card. Face-down monsters can activate their Ignition Effects at the cost of getting to attack that turn.
    • Monsters that have been turned face-up (either by attacking, ending the turn in Attack Position, battling, or getting revealed by another effect) cannot use their Ignition Effect until they've been flipped face-down.
    • Continuous Effects will continue to apply even if the monster is face-up.
    • Spells and Traps can still be activated even if they've been revealed while in the hand.
  • Players can freely discard cards from their hand or field.
  • There are eleven different Attributes in this game, and a monster with an advantageous Attribute will win a battle regardless of stats. Battle damage is still calculated normally unless the controller of the victorious monster would take battle damage normally.
    • Fire > Forest > Wind > Earth > Thunder > Water
    • Light > Fiend > Dream > Shadow
    • The Divine Attribute is exempt from the Attribute cycle and can only be defeated in straight combat.
  • Monster Types determine their compatibility with different effects; some cards will only benefit or hinder certain Types.
  • Field Spell Cards change the background entirely and offer a 30% Field Power Bonus to specific Types, and a -30% stat penalty to others. They can only be erased through playing a different Field Spell.
  • Other effects can "power up" or "power down" cards in increments of 500 ATK/DEF. The degree of power-up/down is reflected in the number on the bottom-left corner of the monster. Stacks exceeding 9 are reflected with a star instead.
  • A player loses if they run out of LP or if they try to draw from an empty Deck.

Glitches[edit]

  • Each card is given a probability of appearing in the shop. However due to a bias in the random number generation, some cards are more likely to appear than their assigned probability and others are less likely to appear.
    This is because a random number between 0 and 29,999 is generated by first generating a 16-bit number (a number between 0 and 65,535) then dividing by 30,000 and taking the remainder. Since 30,000 does not evenly divide into 65,536, the numbers 0 to 5,535 are more likely to be generated. So when ordered by number, cards whose cumulative probability score is less than 5,536 have a slightly higher chance of being selected. Cards after have a slightly lower chance.
    • The probability of cards before #171: "Big Eye" being selected are multiplied by three and are out of 65,536, rather than out of 30,000. e.g. a probability of 5/30,000 becomes 15/65,536.
    • The probability of cards after #171: "Big Eye" being selected are multiplied by two and are out of 65,536, rather than out of 30,000. e.g. a probability of 5/30,000 becomes 10/65,536.
    • #171: "Big Eye" is assigned a probability of 49. The first 13 fall into the first group. The last 36 fall into the last group, giving it a total of 111/65,536 ((13 × 3 + 36 × 2)/65,536).

Game guides[edit]

Promotional cards[edit]

Japanese[edit]

International[edit]

Gallery[edit]

Notes[edit]

When you have completed the game, Ishizu will ask you to hand over the Egyptian God Cards, so that they can be sealed again but even after giving her the Egyptian Gods, the player will still have them in their Deck or Trunk.

In Reshef of Destruction, like in The Sacred Cards, many cards that are Effect Monsters in the TCG/OCG are Normal Monsters in this game, many Fusion Monsters are non-Fusion Effect Monsters, and all Ritual Monsters are Divine and can be summoned either with a Ritual Spell Card (which does not require them to be in the Deck) or by Tribute Summon.

Trivia[edit]

External links[edit]