Yu-Gi-Oh! Capsule Monster Coliseum

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Yu-Gi-Oh! Capsule Monster Coliseum
Box art
EnglishYu-Gi-Oh! Capsule Monster Coliseum
PlatformPlaystation 2
Release dates
JapaneseJuly 29, 2004
North AmericanNovember 26, 2004

Yu-Gi-Oh! Capsule Monster Coliseum was released for the Playstation 2 in 2004. It is based on the Capsule Monster Chess game featured in the manga. (This game was released before the Yu-Gi-Oh! Capsule Monsters anime spin-off series.)

Game options[edit]


In Campaign Mode the player assumes the role of Yami Yugi as he competes in the Capsule Monsters Battle Tournament. After creating a Symbol Yami Yugi visits Grandpa at his shop to get monsters for the tournament. Grandpa will sell the monsters in exchange for the Monster Points that Yami Yugi obtained from creating a Symbol, but first he explains that each monster belongs to one of the eight Attributes and each Attribute is strong against another. Using only monsters of a single Attribute is considered dangerous.


The Symbol also affects the monsters they control; for example, Dark monsters would be weakened by a Light Symbol. And if the Symbol is destroyed, they lose. The main way to win is destroy all your opponents monsters, leaving them with no moves. (Although one could also destroy the Symbol, but have less victory spoils, AKA destroyed monster, to choose from)

Afterwards, Yami Yugi enters the first arena and defeats Joey easily. (He chose four Fire Reapers for his monsters and chose a land map disadvantageous to them). Before heading off for his next opponent, Yami Yugi is told by Joey that if he clears all four arenas, a "new path will appear or somethin' like that".

Yami Yugi leaves and moves on to defeat Tristan, Tea, Duke Devlin, and Grandpa, clearing the first area. Duke and Grandpa prove to be skilled by choosing their land map and monsters to cover weaknesses while Tristan and Tea prove easier to beat due to inexperience. Tristan's stage introduces areas on a land map that can damage certain monster types that are not suitable for it. Tea's stage introduces occasional changes the map that occur the longer the match is drawn out; hers is a harmless snowfall and loss of Light power-up.

In the second arena, Yami Yugi defeats Weevil Underwood, Rex Raptor, Mai Valentine, Mako Tsunami, and Mokuba Kaiba. Rex and Mokuba also have fields that can damage monsters; however, Mokuba's is attribute-specific. Mai proves the hardest to beat due to her strategic choice of monster types. Though Mokuba is confident in his skills (see Volume 3 of the manga), Yugi beats him and learns that his archrival Seto Kaiba is in the tournament as well.

Now having earned his way into the third arena, Yami Yugi faces Odion, Marik Ishtar, Bakura, Bandit Keith and Maximillion Pegasus. No real skill is needed for Bakura, since he's a novice like Joey, Tea and Tristan; Pegasus, Odion, Marik and Keith prove the strongest of the players here. Odin plays a simple strategy, so outwitting him is easy. Bakura and Keith's fields are neutral, having no special transformations. Pegasus and Marik have fields with different type advantages; however, only Marik's field literally changes based on where the monsters are moved (the field is composed of cubes that represent each element).

With only one area left to go, Yami Yugi proceeds.

In area four, Yami Yugi is shocked to find the possessed versions of Marik and Bakura as opponents; each saw the match their other self had with Yami Yugi, so it's best to use new strategies. Other shocking news is Shadi has taken part in the tournament along with Ishizu Ishtar. Finally, Yami Yugi comes face to face with Seto Kaiba and defeats him; interestingly, Kaiba only plays a single Blue Eyes. Shadi's strategy focuses on confusion and keeping his pieces from being bunched together. Kaiba and Ishizu cautiously send out monsters, keeping a guard around their symbols. Against the Yami (dark) counterparts, it's a (literally) pretty straight forward match, but their fields each have a nasty surprise.

As soon as this area has been cleared, lightning will strike in the sky and the clouds will become dark purple; the inspiring music also changes to a more ominous theme. Two orbs of light will twirl out of the sky and hit the ground, causing a towering fortress to emerge with a large gem shining on top of it. Both the Pharaoh and Yugi realize this is the new path Joey had spoken about before, meaning that the strongest opponents of the Capsule Monster Tournament wait within it.

Inside for the title of Capsule Monster Champion, Yami Yugi faces off once more with the wielders of the Millennium Items: Pegasus, Ishizu, Yami Marik (who gets banished back to the darkness whence he came) and Shadi. With them defeated, Yami Yugi faces off once more with Kaiba (whose new field gives advantages to ALL eight of the capsule monster attributes).

Upon the defeat of Kaiba, the player has successfully claimed the title of King of Capsule Monsters.


The game has some deviations from its manga counterpart. Both players have a piece called a "Symbol" (Which Mattel later called a King Monster) and a number of monsters depending on piece limit and amount of monster points to spend. The objective of the game is to use your monsters to either destroy all your opponent's monsters, or their symbol. After games, monsters can level up making them stronger in the next game. Some terrain on the field can make a monster stronger or weaker depending on the monster's attribute. The total amount of monsters is 200.

Obtaining monsters[edit]


Monsters can be bought with Monster Points at Grandpa's shop. New monsters will become available in each area. Some monsters will only appear upon meeting certain requirements.


After defeating an opponent up to 2 or 3 monsters can be selected. Only the monsters that were defeated will become available. A lot of monsters can only be obtained from one specific opponent.


Some monsters can only be obtained through evolution. Monsters can start evolving at different Levels. Sometimes evolution only works on a tile/map with a specific Attribute Effect Strength. Some monsters have Special Abilities that can boost the Attribute Effect Strength to meet the requirements. When a monster evolves, it becomes a different, Level 1 monster.


Some monsters can only be obtained through fusion. When monsters fuse, they become a different, Level 1 monster. The original monsters are lost permanently.


Capsule Monsters has a total of five areas, which can be played in both Campaign Mode and Free Battle Mode. The opponents in each are as follows:

Area 1:

Area 2:

Area 3:

Area 4:

  • Shadi (Symbol: LIGHT ; Area: Limitless Sanctuary)
  • Yami Bakura (Symbol: DARK ; Area: Wicked Ceremonial Site)
  • Yami Marik (Symbol: WIND ; Area: Corridors of Madness)
  • Ishizu Ishtar (Symbol: WIND ; Area: Crimson Valley)
  • Seto Kaiba (Symbol: LIGHT ; Area: City of Redemption)

King Coliseum (Area 5):

(Note that some characters appear more than once within the game as opponents once you reach the King Coliseum.)


Promotional cards[edit]

Guidebook promotional cards[edit]


  • The Japanese version also uses the censored artworks. "Rigras Leever" is not censored in this game.

See also[edit]

External links[edit]