Yu-Gi-Oh! Duel Monsters 5: Expert 1
|English||Yu-Gi-Oh! Duel Monsters 5: Expert 1|
|Platform||Game Boy Advance|
|Japanese||July 5, 2001|
|Previous||Duel Monsters 4: Battle of Great Duelist|
|Next||Duel Monsters 6: Expert 2|
|Remake||The Eternal Duelist Soul|
Yu-Gi-Oh! Duel Monsters 5: Expert 1 is a video game for the Game Boy Advance, and the first game to follow the Yu-Gi-Oh! Official Card Game (OCG) rules. It and its successor, Yu-Gi-Oh! Duel Monsters 6: Expert 2, are the only numbered games in the Duel Monsters series to use OCG rules.
It has an English-language remake, Yu-Gi-Oh! The Eternal Duelist Soul, which makes a number of modifications, including incorporating some elements from Duel Monsters 6.
- 1 Changes from Duel Monsters 1 to 4
- 2 Cards
- 3 Game options
- 4 Obtaining cards
- 5 Rules
- 6 D-Tactics
- 7 Glitches
- 8 Promotional cards
- 9 Game guides
- 10 Demo
- 11 References
- 12 External links
Changes from Duel Monsters 1 to 4
- The calendar system is introduced.
- D-Tactics are introduced.
- Instances of text can contain kanji.
- Players may use Latin letters and Arabic numerals in their names.
- Ability to speed up gameplay is added.
- The player can view their cards and edit their Deck without challenging an opponent first.
- Switching between Deck and Bag, while constructing a Deck, is made much smoother.
- The game switches to the Duel Monsters Expert Rules, which replicate the Yu-Gi-Oh! Official Card Game and are much different than the rules featured in the previous four games in the series.
- Rock-paper-scissors is used to decide which players moves first.
- Matches (best of three Duels) are introduced. Although single Duels still feature predominately.
- The Semi-Limited status is introduced.
- Some cards, such as the Egyptian Gods, are completely unusable.
- The number of wins required to progress to later stages is not fixed at ten and varies for each stage.
- New special conditions for unlocking certain opponents are added.
- Events other than facing selected opponents can happen.
- Tournaments are introduced.
- Cards may be lost by ante in certain events.
- Sets are introduced.
- Random drops from opponents are removed in favor of the player choosing a Booster Pack from a list of unlocked sets.
- Tea Gardner and Solomon Muto, who featured in previous games can now be faced as opponents.
- New opponents include Umbra & Lumis and the Duel Computer.
This is composed of:
- 921 cards which can be included in the Deck:
- 911 different usable cards
- The alternate password "Polymerization"
- 9 alternate artworks of other cards
- 7 cards which cannot be put in the Deck:
The following options are available from the main menu.
- Campaign (キャンペーン Kyanpēn): The game's story mode. Face AI opponents.
- Trade (トレード Torēdo): Trade with other players, using the Game Link Cable
- Calendar (カレンダー Karendā): See what the in-game day is and the what dates events are falling on.
- Option (オプション Opushon): View information and change settings.
- Deck & Bag (デッキ＆バッグ Dekki & Baggu): View cards and edit Deck.
- Duel (デュエル Dyueru): Duel with other players, using the Game Link Cable
Opponents are arranged in "tiers", with higher tiers unlocked by beating already open tiers. A tier may consist of 4 or 5 duelists. In order to advance, all duelists on a tier must be beaten a certain amount of times before the next level can be unlocked. Beating a tier also unlocks certain in-game events, such as special cards that can only be received by beating that tier.
|1||Tristan Taylor||Available from the start|
|2||Mai Valentine||Defeat all Level 1 Duelists twice each|
|3||Umbra & Lumis||Defeat all previous Duelists three times each|
|4||Yami Bakura||Defeat all previous Duelists four times each|
|5||Maximillion Pegasus||Obtain "Toon World"|
|Simon||Win the three rounds of the Manual Tournament.|
|Trusdale||Have a copy of every card|
|Duel Computer||Defeat all previous duelists five times each and fulfill each of opponent's individual conditions|
Certain events take place in Campaign Mode. Some are scheduled in the calendar, while others happen randomly.
|Weekly Jump magazine|
|Every Tuesday, they player gets the Weekly Jump magazine, after their Duel. The magazine contains a special pack, containing five cards. The cards may come from either pack 1 or pack 2.|
|V Jump magazine|
|On the 21st of the Month (or the 20th if the 21st falls on a Sunday), they player gets the V Jump magazine, after their Duel. The magazine contains a special pack of five cards.|
|Weekend Duels take place on the second and fourth Saturday of each month, where the player faces an opponent in a Match; a best-of-three game, allowing for Side Deck adjustments between games.|
|The Grandpa Cup takes place on the first Saturday in June. If the player wins, they will be awarded 5 rare cards from a special pack and will qualify for the finals, the next day. A second pack is awarded if they win the second day.|
|The National Championship begins on the first Sunday in November. Each victory qualifies the player to participate in the following round. There are a total of 4 rounds. The prize for winning the finals is a Limited Pack.|
|Randomly, a Duelist will challenge the player to a Match (best 2 out of 3) instead of a Duel. The situation is the same as that of Weekend Duel, but a random Field Magic Card is placed on the field. The player receives five cards from one of the Weekly Jump special packs, if they win.|
|Randomly, one of the five Rare Hunters (the Duelists from Tier Three) may challenge the player to a Duel. If the player loses, they lose a rare card from their Trunk. If they win, they receive five rare cards.|
Players can connect two copies of the game, using the Game Link Cable to transfer cards between copies. The game is not compatible with the Wireless Link accessory for the Game Boy Advance.
After connecting two copies of the game and entering the trade menu, each player selects a card from their bag and confirms that they wish to trade it. Each card is then sent to the opposite player's game.
It is also possible to trade with the sequel, Yu-Gi-Oh! Duel Monsters 6: Expert 2.
The game progresses by one day, each time the player faces an opponent in Campaign. The calendar menu can be used to view the current date and check what dates events fall on. The directional buttons are used to move the cursor between days, while the L and R buttons are used to move between months.
- Japanese days off, including Sundays and public holidays are marked in red on the calendar.
- Weekly Jump distribution dates are marked with a "WJ" icon. These occur every Tuesday, unless the Tuesday is a day off, in which case it occurs on the last working day beforehand. The player receives five cards, from either pack 1 or pack 2 on this day.
- V Jump distribution dates are marked with a "VJ" icon. These occur on the 21st of every month, unless the 21st is a day off, in which case it occurs on the last working day beforehand. The player receives five cards from the V Jump special pack on this day.
- Tournaments are marked with a card icon.
- Weekend Duel takes place on the second and fourth Sunday of each month.
- Grandpa Cup begins on the first Saturday in June.
- The National Championship begins on the first Sunday in November.
The option screen gives the player the following
- Change name: Allows players to change their name
- Record: Displays the number of wins, losses and draws against each character
- Sound: Toggle sound settings between "on", "special effects only" and "off"
- Duelist Point
Deck & Bag
The player can view their cards and edit their Deck from the Deck & Bag menu. The menu has three different screens, which can be toggled between using the L and R keys.
- Bag: All cards in the player's possession, not currently in the Deck or Side Deck.
- Deck: 40 to 60 cards used in Duels.
- Side Deck: 0 to 15 cards, which can be used to modify the Deck between Duels, during Matches.
Each screen shows a list of cards with four visible at a time. The up and down arrows can be used to move through the cards one at a time or the left and right arrows to move four a time. When highlighted, a card's illustration, stats and the number of copies of it in the Bag, Deck and Side Deck are displayed. When selected, the player can view its details or move a copy to the Bag, Deck or Side Deck.
The order of the cards can be changed in each screen. The options to sort by are name (which is also numeric order), ATK, DEF, Level and Type. In the event of a tie, e.g. two cards having the same Level, when order by Level, they are ordered per the previously applied filter.
Players can connect two copies of the game, using the Game Link Cable, to Duel against each other.
When starting a new game, the player is presented with a choice of three Decks, Black, Green, and Red, to use as their Initial Deck. Each Deck is generated by selecting a certain number of cards at random from a group of card pools.
In the below table, each card pool is represented in a column. The "Size" row is the total number of cards in the pool; the "Red", "Green", and "Black" rows show the number of cards the respective Deck selects from that pool.
|Pool 1||Pool 2||Pool 3||Pool 4||Pool 5||Pool 6||Pool 7||Pool 8||Pool 9||Pool 10||Pool 11|
Players open packs throughout the game. Each pack contains five cards; four Common cards and one, which can be of any other rarity.
The probabilities for the possible rarities of the fifth card are listed below.
|Rarity||Normal Rare||Secret Rare||Ultra Rare||Super Rare||Rare||Common|
The rarity names are not used in-game. However they correspond to the rarities the cards have in the Yu-Gi-Oh! Official Card Game. e.g. all cards in DM5's Vol.1 with 6/180 probability are Ultra Rare in the OCG's Vol.1. There is no visual indicator in the game to say exactly what rarity a card is. All Secret, Ultra, Super and Rare cards have their name displayed in a foil pattern when viewing the contents of a pack.
When the player wins a Duel, they are usually presented with a choice of Booster Packs, many of which are based on real-world OCG sets. Three packs are available at the beginning of the game. More are unlocked as the player meets certain conditions.
- The "unlocked by" column explains how to make the packs available at the Booster Pack-selection screen.
- The "event" column lists other situations where the player is awarded the pack. When the player is awarded a Booster Pack, they are not directly told which one they receive, instead only see which five cards it contained. The player must win a Match (best out of three Duels) for each of these events, except the Ghoul encounter, which is a single Duel and the Weekly Jump and V Jump prizes, which do not involve any Dueling.
- Certain events only occur if the player faces particular opponents. The "opponent" column lists the opponent for the event, mentioned in the "event" column, if applicable.
Tournament prize cards
Normally a pack is awarded to the player for winning a Match in a tournament. The National Championship also awards Ticket Cards; The player can win "Set Sail for the Kingdom", "The Monarchy" and "Glory of the King's Hand" in the first, second and third rounds respectively.
Passwords can be found on the lower left hand corner of actual physical Yu-Gi-Oh! cards. In this and many other games, a password screen allows these codes to be entered to unlock new cards. However, there are two conditions to this:
- Certain rare cards will not allow their passwords to be entered, unless the condition to unlock them has been met but the game has not awarded it yet.
- The player must not already have the card in his/her Trunk, Deck, Side Deck (or if the card is a newer card), it will not go through and it will display an "ERROR" message.
Players may exchange cards using the Trade menu.
It is possible to exploit this option to duplicate cards. When trading, after one player has pushed the trade button, if the second player waits until the card appears back on the first player's screen before pushing the trade button, both players will have both cards being traded.
By Dueling Simon once, the player gets a copy of every card not already in their possession.
The game almost directly follows the rules of the Yu-Gi-Oh! Official Card Game (OCG), as they were at the time of the game's development. Differences include:
- There is an upper limit of 60 cards on the Main Deck. (At the time, there was no upper limit in the OCG.)
- The Side Deck can have between 0 and 15 cards. (At the time, the OCG only allowed for an exactly 15-card Side Deck or no Side Deck.)
- Left Leg of the Forbidden One
- Right Leg of the Forbidden One
- Left Arm of the Forbidden One
- Right Arm of the Forbidden One
- Exodia the Forbidden One
- Dark Hole
- Sinister Serpent
- Harpie's Feather Duster
- Monster Reborn
- Pot of Greed
- Change of Heart
- Mirror Force
- Snatch Steal
- The Forceful Sentry
- Painful Choice
- Call Of The Haunted
- Cyber Jar
- Imperial Order
- Swords of Revealing Light
- Witch of the Black Forest
- Bell of Destruction
- Graceful Charity
- Heavy Storm
- Delinquent Duo
- Backup Soldier
- Nobleman of Crossout
- Morphing Jar #2
D-Tactics is a feature that helps players learn the basics of the game and test them with puzzles.
There are some rules in D-Tactics.
- The level will pick the Deck the player uses. They will use the same Deck each time they play that level.
- The starting hand in each puzzle will be roughly the same, regardless of the player's Deck. Some unimportant cards will be different.
- The player must win in a single turn.
- A hint is given at the start of each level.
Initially, only six levels are available. Each time the player completes six, the next six will become available, until all have been unlocked.
- "Before Entering the Battle Phase"
- "To Fuse Monsters?"
- "What You Need to Perform a Ritual"
- "Monster Should be Summoned"
- "Sacrifice this to Summon!!"
- "Invitation to the Different Dimension"
- "There's No Way of Blocking the Attack!"
- "3000 vs 3000"
- "Penguin Battle Royal"
- "Now! The Time of Resurrection"
- "Power of Unity!!"
- "Carefully Without Rushing..."
- "Transform Field"
- "High Level Monster Summon"
- "Summon This One!"
- "Unite! Down with Zera"
- "Change of Heart Monster"
- "Blow of the Dead!"
- "When a Card is Flipped"
- "If You're Trapped"
- "Are You Powering Up?"
- "Destroy the Diamond with the Opponent!"
- If the Magic Card taken by "Graverobber" is set before activation the player will not lose the 2000 Life Points.