|Help support Yugipedia by using our Chrome extension, which redirects links to the old Wikia/Fandom site to Yugipedia, ensuring you see the most up-to-date information. Firefox users don't worry—a similar Firefox add-on will be out soon. If you have any issues or find any bugs, be sure to let us know on Discord!|
Yu-Gi-Oh! The Sacred Cards
|English||Yu-Gi-Oh! The Sacred Cards|
|Platform||Game Boy Advance|
|Japanese||July 4, 2002|
|North American||November 4, 2003|
|European||February 6, 2004|
|Previous||Duel Monsters 6: Expert 2|
|Next||Reshef of Destruction|
Yu-Gi-Oh! The Sacred Cards known as Yu-Gi-Oh! Duel Monsters 7: The Duelcity Legend in Japan, is an RPG-style game for the Game Boy Advance.
The story of the game loosely followed the Battle City story arc of the anime and manga, with adjustments to allow the player to act the part of a major character and participate all the way into the Battle City finals.
The game automatically cuts to the ending sequence immediately after the defeat of Marik Ishtar, with no option to save. Because of this, any money or rare cards earned in the final duel are irrelevant, and the player never has an opportunity to use The Winged Dragon of Ra without the use of a game-hacking device. The only way to do this normally is to allow Marik to Summon Ra and destroy it (or somehow discard it from the hand), then Special Summon it from the graveyard. Also noticeable that even in the English version of the game, most of the cards have their original artworks like "Soul of the Pure", "Monster Reborn", and "Last Day of Witch".
A Konami 'cameo' in this game is the Miracle Moon music in the arcade, which is taken from the Beatmania series of games.
- 1 Changes from Duel Monsters 4
- 2 Cards
- 3 Characters
- 4 Locations
- 5 Storyline
- 6 Obtaining cards
- 7 Temporarily obtaining cards
- 8 Password machine
- 9 Rules
- 10 Glitches
- 11 Reception
- 12 Game Guides
- 13 Promotional cards
- 14 Gallery
- 15 External links
Changes from Duel Monsters 4
Unlike the previous two games in the series, Yu-Gi-Oh! Duel Monsters 5: Expert 1 and 6: Expert 2, The Sacred Cards does not closely follow the rules of the Yu-Gi-Oh! Official Card Game and instead uses rules more close to those established in the first four games in the series. As such, changes from Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist are listed below.
- The concept of separate versions, with different card availability in each is dropped.
- The player is again able to name their character.
- The ability to trade and battle, using the Game Link Cable has been removed.
- The player controls a character, which can walk around and interact with other characters and participate in a more augmented story.
- Elements original to the NAS anime are included, such as Bandit Keith being brainwashed by Marik and the presence of Jean-Claude Magnum.
- The Domino currency is introduced. It is awarded for winning Duels and can be used to buy and sell cards.
- Passwords can be entered more than once. Entering a password only makes a card available for purchase in the shop.
- The ante rule is available for all Duels. Players can choose which card they are to wager or choose to not use an ante at all.
- The Fusion Summon mechanic has been removed.
- 37 cards were removed and replaced with other cards.
- Cards' Levels are no longer directly related to their ATK and DEF.
- Monsters that can be Ritual Summoned are color-coded blue.
- Cards can have alternate artworks. In the case of "Dark Magician", the alternate artwork also has an alternate password. (This mechanic existed in Duel Monsters 5 and 6.)
- "Alpha The Magnet Warrior", "Beta The Magnet Warrior", "Gamma The Magnet Warrior" and "Valkyrion the Magna Warrior" are given effects.
- The effect of "Time Wizard" is changed, allowing it to also Summon "Dark Sage".
- The effect of "The Winged Dragon of Ra" is changed. Previously, it had an original effect, since its manga effects had not yet been revealed.
The Sacred Cards contains 900 cards; 895 unique cards and 5 alternate artworks. This includes 37 amendments to the 900 cards in Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist.
The new cards include:
- 18 cards from the manga, up until Yu-Gi-Oh! Duel 247: "Duel the Lightning!", plus the 4 "Spirit Messages", which are based on the manga effect of "Destiny Board".
- 3 anime-original cards; "Dark Sage", "F.G.D." and "Master of Dragon Soldier"
- The Yu-Gi-Oh! Duel Monsters 6: Expert 2 promotional cards
- 5 alternate artworks of other cards
- "Zombyra the Dark", "Thunder Nyan Nyan", "Injection Fairy Lily" and "Cyber Harpie"
Video game-only cards
The game contains many characters from the Yu-Gi-Oh! manga and one anime-original character, Jean-Claude Magnum. It also contains original characters, including the player and a number of mostly-unnamed characters with minor roles.
- Joey Wheeler
- Yugi Muto
- Seto Kaiba
- Rex Raptor
- Mai Valentine
- Mako Tsunami
- Weevil Underwood
- Solomon Muto
- Tea Gardner
- Tristan Taylor
- Espa Roba
- Mokuba Kaiba
- Ryou Bakura
- Rare Hunter
- Marik Ishtar
- Bandit Keith
- Ishizu Ishtar
- Jean-Claude Magnum
- Yami Bakura
- Yami Yugi
- Yami Marik
- Duel Computer
- Bonz's followers
- Espa's brothers
- Weevil's followers
- Card shop manager
- New card shop manager
- Kaiba fangirl
- Generic Duelists
- Park generic Duelists
- Bridge generic Duelists
- Aquarium generic Duelists
- Building generic Duelists
- Pier generic Duelists
- Minor Ghouls
- Maximillion Pegasus (mentioned)
The following locations can be accessed from the map. Sublists denote locations that can be accessed by first visited the parent location:
- Clock Tower Square
- Card shop
- Art gallery (or just "art")
- Bridge underpass (or just "bridge")
- Stadium site
- Kaiba Corp. Island
The game starts when the player and his two friends, Yugi Muto and Joey Wheeler are preparing for the Battle City tournament of the card game, Duel Monsters. In order to win the tournament, the player must obtain six Locator Cards which are received after beating certain characters in Duel Monsters. After all of the locators are obtained, the player is entered into the finals.
However, a mysterious person named Marik has a gang of card thieves, known as the Ghouls, which he is using to obtain the three Egyptian God cards to bring the world to darkness. Marik's Rare Hunters eventually take over the whole city. Even the owner of the card shop works for Marik and tries to kill the player. Then, the player meets Ishizu Ishtar, who challenges them to a game of Duel Monsters, to see if he is strong enough to wield an Egyptian God card. After she is beaten, the player must beat Seto Kaiba, the person that organized the tournament, in order to obtain the first God card.
After the player gets into the finals which take place on a blimp, he Duels Marik. After Marik is beaten, it is found out that it was not really Marik. It was actually one of Marik's servants. The real Marik was the person the player met earlier in the game that became one of Yugi's friends: Namu. Then, Marik starts stealing the souls of those he beats. After Marik defeats Kaiba, the player must challenge Yugi. After Yugi is beaten, the player must face Marik. The game can't be saved after beaten so once the game is beaten, you will restart at the last save point.
Initial Deck and Trunk
The player begins the game with a Deck of 40 cards and a Trunk of 42 spare cards.
When the player battles an opponent they have the option to ante a card. If they lose the Duel, they lose the card that the wagered. If they win the Duel, they win a card from their opponent.
Each opponent has a pool of ante cards for each occasion that the player battles them. However, if the player wagers a low-level ante card, a different pool of cards is used. Each pool assigns a probability of being selected to each card. If the player wins the Duel, one of the cards from the pool is randomly awarded to them. However there is a glitch that gives the player a 1/2048 chance of winning nothing in an ante Duel.
Fifty random cards appear in the card shop, each time the player wins a Duel. Although, there is a glitch where there is a small chance of less than fifty being added. Each card is given a probability out of 30,000 of appearing in the shop. However the random number generator is biased, making some cards slightly more probable and some less probable than their assigned probability.
The player can also make certain cards appear by entering their 8-digit password into the password machine in the back of the shop.
The player can also sell cards to the shop for half the price they would be able to purchase them at;
Sell price = DC * 2 - amount in shop.
Certain cards are given to the player after completing certain tasks.
- #768 "The Unhappy Maiden" is given to the player by a park generic Duelist, if the player tells her she is weak when she asks.
- #832 "Obelisk the Tormentor" is given to the player by Ishizu Ishtar after defeating Seto Kaiba.
- #833 "Slifer the Sky Dragon" is given to the player after defeating Yami Yugi.
- #834 "The Winged Dragon of Ra" is given to the player after defeating Yami Marik.
- #875 "Cyber Harpie" is given to the player by Mai Valentine before boarding the airship, if the player defeated Jean-Claude Magnum earlier.
Temporarily obtaining cards
Cards obtained temporarily last for the duration of the Duel.
A Ritual Summon is conducted by activating a Ritual Card and offering three monsters on the field as sacrifices. A new monster will then be Summoned. Most Ritual Cards require one specific monster as a sacrifice, while the other two sacrifices can be any monster. The two exceptions to this are "Gate Guardian Ritual" and "Ultimate Dragon", which require three specific sacrifices.
The following monsters can be formed by Ritual Summon:
#278 "Petit Moth" and its stages evolve into other cards after being on the field for one turn, in the order shown below.
Some cards have effects that allow the player to play certain cards, which are not in their Deck.
|016||Time Wizard||069||Thousand Dragon|
|117||Spirit of the Book||486||Boo Koo|
|140||Toad Master||549||Frog the Jam|
|224||Trap Master||685||Acid Trap Hole|
|738||Alpha The Magnet Warrior||883||Valkyrion the Magna Warrior|
|757||Beta The Magnet Warrior|
|850||Gamma The Magnet Warrior|
|861||Ancient Lamp||379||La Jinn the Mystical Genie of the Lamp|
|883||Valkyrion the Magna Warrior||738||Alpha The Magnet Warrior|
|757||Beta The Magnet Warrior|
|850||Gamma The Magnet Warrior|
There are also certain passwords that have effects other than putting a card in the shop.
|98025229||Increase Deck Capacity by 100|
|62626514||Gain 500 Domino|
- A player's Deck must contain exactly 40 cards.
- A Deck can have up to 3 copies of the same card or 1 copy in the case of Limited cards.
- Each card's Deck Cost must be equal to or lower than the player's Duelist Level.
- The sum of each card's Deck Cost must be below a certain Deck Volume.
- Deck Capacity and Duelist Level are increased by winning Duels.
- Each player starts with 8000 LP.
- Each player starts with five cards in their hand.
- The player to go first is chosen randomly.
- The player draws one card at the start of each turn, unless their hand already contains five cards.
- Players can Normal Summon one monster from their hand per turn. They may Summon a monster into one of the Monster Card Zones.
- If a monster is placed in the same Zone as another monster, it replaces it.
- A Summoned monster is placed face-down.
- Each turn, each of the player's monsters can either be used as a Tribute, use its effect if applicable or attack.
- Only face-down monsters may active effects, after which they are flipped face-up.
- Multiple Magic Cards can be placed on the field per turn.
- Any Magic Cards on the player's side of the field can be activated and will have some effect on gameplay.
- Trap Cards can be placed face-down on the field per turn. They will activate automatically when a certain condition, specified on the card, is met.
- Multiple Ritual Cards can be activated per turn. A Ritual Card sacrifices three monsters to Summon a new monster. Depending on the Ritual Card, one or three of the sacrifices must be specific monsters. If the the necessary sacrifices are not supplied, the Ritual Card has no effect.
- Cards which interact with the Graveyard, such as "Monster Reborn" can only target the last monster sent to the Graveyard. In cases of multiple monsters being destroyed (e.g. by "Raigeki"), the monster in the right-most Zone will be the only one available.
- The field can give a +30% or -30% stat boost dependent on the monster's Type. The Field Zone does not exist. Playing a field-altering Spell Card will change the background to reflect the field.
- "Power up" and "power down" comes in the form of ATK/DEF boosts in increments of 500. An effect that, for example, says "power up twice", would boost ATK and DEF by 1000.
- Each turn, a player can put each of their monsters in either Attack or Defense Position.
- If a monster is put in Attack Position, it can attack monsters on the opponent's side of the field. If there are none, they may attack the opponent directly.
- When a face-down monster attacks or is attacked, it is flipped face-up.
- When a monster attacks a player directly, the monster's ATK is deducted from the LP of the attacked player.
- When a monster attacks an Attack Position monster, the monster with lower ATK is destroyed and the difference is deducted from the LP of the controller of the destroyed monster. If both monsters have the same ATK, they are both destroyed.
- When a monster attacks a Defense Position monster: If the attacking monster's ATK is higher than the defending monster's DEF, the defending monster is destroyed. If the attacking monster's ATK is equal to or lower than the DEF of the defending monster, the difference is deducted from the LP of the controller of the attacking monster, and neither monster is destroyed.
- However, when a monster attacks a monster with an opposing Summon, the monster with the inferior Summon is instantly destroyed and the controller of the monster with the superior Summon will not lose LP.
A Duel is won when any of these conditions are met:
- The opponent's LP are reduced to 0.
- The opponent cannot draw a card.
- The player has all five "Exodia" pieces in their hand.
- The player has "Destiny Board" and all four "Spirit Messages" on the field.
- Lumis has four copies of "Lesser Dragon" in his Deck. The rules normally only allow for up to three copies of a card to be included in a Deck.
- When receiving a card via the ante rule, there is a 1/2048 chance that the player will not be given a card.
- Each card is given a probability of appearing in the shop. However due to a bias in the random number generation, some cards are more likely to appear than their assigned probability and others are less likely to appear.
This is because a random number between 0 and 29,999 is generated by first generating a 16-bit number (a number between 0 and 65,535) then dividing by 30,000 and taking the remainder. Since 30,000 does not evenly divide into 65,536, the numbers 0 to 5,535 are more likely to be generated. So when ordered by number, cards whose cumulative probability score is less than 5,536 have a slightly higher chance of being selected. Cards after have a slightly lower chance.
- The probability of cards before #195: "Doron" being selected are multiplied by three and are out of 65,536, rather than out of 30,000. e.g. a probability of 5/30,000 becomes 15/65,536.
- The probability of cards after #195: "Doron" being selected are multiplied by two and are out of 65,536, rather than out of 30,000. e.g. a probability of 5/30,000 becomes 10/65,536.
- #195: "Doron" is assigned a probability of 54. The first 36 fall into the first group. The last 18 fall into the last group, giving it a total of 144/65,536. (
(36 × 3 + 18 × 2)/65,536)
- Each time a card is meant to spawn in the shop, there is a 1/32,768 chance that no card will spawn.
More precisely generating the number 29,999 will not yield a card. Ordinarily, this would mean a 1/30,000 chance, but due to the aforementioned biasing in the random number generation, it is 1/32,768 (
- After defeating Bandit Keith at the pier, a ghoul sprite is visible on top of the a warehouse.
Yu-Gi-Oh! The Sacred Cards received mediocre reviews with an average of 58% on Game Rankings. It was criticized for its shortness.