Yu-Gi-Oh! Duel Monsters 6: Expert 2

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Yu-Gi-Oh! Duel Monsters 6: Expert 2
Box art
Names
EnglishYu-Gi-Oh! Duel Monsters 6: Expert 2
Development
PlatformGame Boy Advance
LanguagesJapanese
DeveloperKonami
PublisherKonami
Release dates
JapaneseDecember 20, 2001
Series
SeriesDuel Monsters
PreviousDuel Monsters 5: Expert 1
NextThe Sacred Cards
RemakeWorldwide Edition: Stairway to the Destined Duel
Links

Yu-Gi-Oh! Duel Monsters 6: Expert 2 is a video game for the Game Boy Advance, released in Japan on December 20, 2001. A modified version was later released internationally under the title Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel.

Duel Monsters 6: Expert 2 is set during the Battle City arc. The player Duels characters from the anime and manga. The player can participate in a few tournaments and Duel single opponents they come across on the map screen. Cards are awarded for various reasons including defeating opponents, winning tournaments and free cards with the Duelist Weekly magazine.

Changes from Duel Monsters 5[edit]

Main screen

General

  • D-Tactics have been removed.
  • The player cannot be named.
  • A 500 Duel Points cost has been added to passwords.
  • The calendar has been removed. (The concept of in-game weekdays still exists. Precise dates and the ability to view a list of dates and their corresponding events has been removed.)
  • Achievement icons have been added.

Rules

Campaign

  • Opponents are sought out my moving around a map screen, rather than choosing them from a map.
  • The opponents Duel Computer and Simon have been removed. Kaiba Mokuba, Odion, Bandit Keith and Duke Devlin have been added.
  • The Duel Tournament is held on Saturdays instead of Sundays and happens every week. Players must find and select the tournament, rather than being forced to take part.
  • The game features a plot, involving Tea Gardner being captured by the Ghouls.
  • Grandpa Cup and the National Championship have been removed.
  • KC Cup, Challenge Cup and Limitation Tournaments have been added.
  • Target Week is introduced.
  • If the player challenges certain characters, while certain other characters are in the same area, the other character will insist on Dueling the player instead.
  • Some opponents have two versions of themselves, e.g. Yami Yugi and Yugi Muto, who will alternate as opponents for the player. For the purposes of win and loss totals, they count as the same character.

Cards

  • Card names can contain kanji. Each card also has a furigana name.
  • Card texts can contain more kanji. (Duel Monsters 5 only featured a limited amount of kanji, which could be used in card texts.)
  • The ATK and DEF of "The Winged Dragon of Ra" are changed from 4000 to ????.
  • Card numbers are not displayed on the card-details screen.
  • Limitation text is placed in its own area, outside of the card description.
  • The details screen for Monster Tokens is changed to make them less like regular cards. This includes depicting the Token as a coin rather than a card, displaying its ATK, DEF, Level and Type in a different location and adding the limitation text, "This is not a card".

Deck Edit

  • Cards can be filtered by frame color.
  • Statistics showing the breakdown of cards per category can be viewed for the Bag, Main Deck and Side Deck.

Map screen[edit]

The Battle City map

Navigation[edit]

The Battle City map is divided into 14 areas. Each in-game day, the player can stay in their existing area or move to a neighboring one. When an area is highlighted, preview boxes showing the Duelists, tournaments and passengers in the area will appear. However Duelists' names and faces will not be displayed if the player has not faced them yet. When the icon for an individual Duelist is highlighted the players' win and loss counts against that opponent are displayed.

  • When a passenger icon is selected, an unseen character will speak to the player.
  • When a Duelist icon is selected, the player will Duel that character, unless an interruption occurs. If the player wins the Duel, they are awarded a Booster Pack.
  • When a tournament icon is selected, the player takes part in that tournament.

Characters[edit]

The game includes characters from the manga, up until the Battle City manga arc.

Non-opponent characters, include Roland, who announces events, and the unnamed unseen "Passengers" that the player can speak to.

Opponent characters are as follows:

Character Unlocked by Alternative form Alternative available
Tea Gardner Available from the start Mind-Controlled Tea During the Phantom Pyramid event
Joey Wheeler Available from the start Mind-Controlled Joey During the Phantom Pyramid event
Yami Yugi Available from the start Yugi Muto Sometimes Duels in Yami Yugi's stead
Kaiba Seto Available from the start
Mai Valentine Available from the start
Mako Tsunami Available from the start
Espa Roba Available from the start
Weevil Underwood Available from the start
Rex Raptor Available from the start
Trusdale Available from the start
Yami Bakura Available from the start Bakura Ryou Sometimes Duels in Yami Bakura's stead
Ishizu Ishtar Available from the start
Kaiba Mokuba Losing ten Duels
Maximillion Pegasus Obtaining a copy of "Toon World"
Marik Ishtar Completing the Phantom Pyramid event Yami Marik
  • During the Phantom Pyramid event
  • Sometimes Duels in Marik's stead
Rare Hunter Completing the Phantom Pyramid event
Strings Completing the Phantom Pyramid event
Umbra & Lumis Completing the Phantom Pyramid event Umbra Sometimes Duels by himself
Arkana Completing the Phantom Pyramid event
Odion Completing the Phantom Pyramid event
Shadi Completing the Phantom Pyramid event
Bandit Keith Having five more wins than losses against every other character, apart from Duke
Duke Devlin Having unlocked and won a game against every other character

Events[edit]

  • Roland announcing a tournament
    Duel Tournament: Held every Saturday. At the beginning of the game, it takes place in the subway zone. Its location changes each week, following a clockwise spiral pattern around the map. The player faces an opponent in a Match and is awarded a special pack for winning.
  • KC Cup: Starts on a Friday every 24 weeks. The location of the tournament is random, but will always take place in the same area of a neighboring one for the duration of the game. The tournament consists of three Matches spread over three days. On winning the third Match, the player is awarded a special pack.
  • Challenge Cup: Starts on a Friday every 13 weeks. The location of the tournament is random, but will always take place in the same area of a neighboring one for the duration of the game. The tournament consists of three Matches spread over three days. On winning the third Match, the player is awarded a special pack.
  • Target Week: Once a week, the player is given two random opponents. If they manage to find and defeat the opponents, they are awarded 200 Duel Points. The Ultimate Random Pack is available for selection after winning the second Duel and disappears afterwards.
  • An interruption sequence
    Interruptions: If the player challenges certain characters, while certain other characters are in the same area, the other character will insist on Dueling the player instead. The combinations of characters this works for is as follows. Each character is capable of interrupting their corresponding character. e.g. Joey can interrupt Mai and Mai can also interrupt Joey.
  • Ghoul encounters: Rare Hunters will randomly interrupt the player when they try to talk to a passenger or challenge an opponent. The player must then Duel the Ghoul instead. Ghouls which can be faced this way include Rare Hunter, Arkana, Strings, Umbra & Lumis and Odion. The player is awarded a Rare Selection pack after defeating a Ghoul. If they lose, the Ghoul takes a rare card from them. After defeating each Ghoul this way, the Phantom Pyramid event is unlocked.
  • The Phantom Pyramid
    Phantom Pyramid: The player takes part in this event immediately after defeating each of the Ghouls. They are taken to Marik Ishtar's lair, where they must Duel, Mind-Controlled Tea, two random Ghouls, Mind-Controlled Joey and Yami Marik. Winning all five unlocks the Ghouls and Marik as regular opponents, the Limitation Tournaments and the achievement icons in the sub-menu screen. Losing causes the player to need to start again by defeating each Ghoul once each.
  • Limitation Tournament: Available after completing the Phantom Pyramid. The player's Deck must meet a certain condition to be allowed to participate. Each tournament is a single Duel against an unseen opponent. By winning each tournament, the player unlocks the next one.
    1. Monsters can only be Beast or Beast-Warrior-Type
    2. Monsters can only be Spellcaster-Type
    3. Monsters can only be Dragon-Type
    4. Monsters can only be Insect-Type
    5. Monsters can only be Level 4 or lower
    6. Monsters can only have 1000 or less ATK
    7. Monsters can only have 1000 or less DEF
    8. Monsters cannot have effects
    9. Magic Cards are not allowed
    10. Trap Cards are not allowed
    11. Magic and Trap Cards are not allowed

Sub-menu screen[edit]

Sub menu

The sub-menu screen gives the player the following options:

  • Deck & Bag: View cards in their possession and edit the contents of their Deck.
  • Duel Assist: Trade with other games or enter passwords.
  • Cable Duel: Duel with other copies of the game
  • Option: Toggle Limitation Status "on" or "off". Only available after the player has won all of the Limitation Tournaments.

After completing the Phantom Pyramid, a list of icons representing achievements appear across the top.

Deck & Bag[edit]

Deck Edit

The player can view their cards and edit their Deck from the Deck & Bag menu. The menu has three different screens, which can be toggled between using the L and R keys.

  • Bag: All cards in the player's possession, not currently in the Deck or Side Deck.
  • Deck: 40 to 60 cards used in Duels.
  • Side Deck: 0 to 15 cards, which can be used to modify the Deck between Duels, during Matches.

Each screen shows a list of cards with four visible at a time. The up and down arrows can be used to move through the cards one at a time or the left and right arrows to move four a time. When highlighted, a card's illustration, kana name, stats and the number of copies of it in the Bag, Deck and Side Deck are displayed. When selected, the player can view its details or move a copy to the Bag, Deck or Side Deck.

Cards can be filtered and re-ordered on each screen.

Statistics showing the total number of cards in each of the filter categories can be viewed for each screen.

Duel Assist[edit]

Duel Assist has two suboptions; "Trade" and "8 Pass".

"Trade" allows players to connect the to Yu-Gi-Oh! Duel Monsters 5: Expert 1 or a second copy of Yu-Gi-Oh! Duel Monsters 6: Expert 2 , using the Game Link Cable to transfer cards between copies. After connecting two copies of the game and entering the trade menu, each player selects a card from their bag and confirms that they wish to trade it. Each card is then sent to the opposite player's game. Cards that do not exist in Duel Monsters 5 cannot be traded to it.

"8 Pass" allows players to enter the 8-digit Passwords from Yu-Gi-Oh! Official Card Game cards to acquire copies of the card in the game. It costs 500 Duel Points to enter the Password menu, regardless of whether the entered Password valid or not or if the player even attempts to enter a password.

Cable Duel[edit]

Players can connect two copies of the game, using the Game Link Cable, to Duel against each other.

Option[edit]

If the player has completed the Limitation Tournaments, this menu can be used to turn off Limitation Statuses, effectively allowing the player to include three copies of any playable card in their Deck.

Achievement icons[edit]

The sub menu with all the achievement icons highlighted

After completing the Phantom Pyramid, a list of icons representing achievements appear across the top. The icons are initially green and turn yellow after they have been awarded.

From left to right, the achievements are:

  • Have at least ten wins against each opponent.
  • Open at least one of every Booster Pack.
  • Reach 50,000 Duel Points
  • Win the Duel Tournament at least once in all fourteen areas on the map.
  • Win the Challenge Cup
  • Win the KC Cup
  • Initiate each of the character interruption sequences.
  • Have at least one of every card.
  • Win all the Limitation Tournaments.
  • Complete the Phantom Pyramid event.

Obtaining cards[edit]

Initial Deck[edit]

At the start of the game, the player is given a choice of three Decks.

Packs[edit]

All packs in the game contain five random cards, from a set. A number of packs are based real world OCG Booster Packs, while some are video-game exclusive.

Booster Packs[edit]

Packs

After defeating an opponent on the map screen and in certain events, the player is awarded a choice of Booster Pack.

Most packs remain permanently available after their unlock condition has been fulfilled once. Ones whose condition is marked with an * are only available while the condition is true and can be made unavailable, if the condition is not maintained.

Set Unlocked by
Vol.1 Available from the start
Vol.2 Available from the start
Vol.3 Available from the start
Vol.4 Available from the start
Vol.5 Available from the start
Vol.6 Available from the start
Vol.7 Available from the start
Dark Celemony Edition Available from the start
Legend of Blue Eyes White Dragon Obtaining a copy of "Blue-Eyes White Dragon"
Phantom God Obtaining a copy of "Exodia the Forbidden One"
Revival of Black Demons Dragon Obtaining a copy of "Red-Eyes B. Dragon"
Metal Raiders Obtaining a copy of "Barrel Dragon"
Magic Ruler Keeping Duel Points at 5,000 or more*
Pharaoh's Servant Keeping Duel Points at 8,000 or more*
Curse of Anubis Keeping Duel Points at 8,000 or more*
Thousand Eyes Bible Keeping Duel Points at 10,000 or more*
Spell of Mask Winning the KC Cup, Challenge Cup and Duel Tournament
Labyrinth of Nightmare Having ten wins against all start-of-game opponents
Premium Pack 3 Winning the Duel Tournament
Premium Pack 4 Winning the Duel Tournament ten times
Premium Pack 5 Having all previously listed packs available*
Booster Chronicle Having a streak of three wins*
Konami Selection Available on the fifth Sunday after beginning the game and every fourth Sunday thereafter*
Trap Selection Obtaining 500 cards
Magic Selection Obtaining 1,000 cards
Rare Selection Obtaining 70% of the different cards
Ultimate Random Pack Defeating both opponents during Target Week*

Special packs[edit]

Special packs are awarded at certain events.

Set Event
Weekly Jump special pack 1 Each week, one of these two packs is included with the Weekly Jump magazine
Weekly Jump special pack 2
Challenge Cup special pack Prize for winning the Challenge Cup
KC Cup special pack Prize for winning the KC Cup tournament
Duel Tournament special pack Prize for winning the Duel Tournament held on Saturdays
Ultimate Random Pack Prize for winning a Limitation Tournament. This is also available as a regular Booster Pack.
Rare Selection Award for defeating a Ghoul in a random encounter. This is also available as a regular Booster Pack.

Passwords[edit]

Password

In the password menu, the player can get cards by entering the eight digit Password found in the bottom corner of real cards.

Glitches[edit]

Game guides[edit]

Trivia[edit]