Difference between revisions of "Card Effect Lockdown"

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(Recommended cards that lock down the Graveyard)
(Recommended cards that negate Spell Cards)
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* [[Imperial Order]] '''Limit: Traditional Only''' (Easily the best Spell-negating Card in the game, since you can chain it to an opposing Spell Card then get rid of it when you need to use Spell Cards.)
 
* [[Imperial Order]] '''Limit: Traditional Only''' (Easily the best Spell-negating Card in the game, since you can chain it to an opposing Spell Card then get rid of it when you need to use Spell Cards.)
 
* [[Spell Canceller]] (Weaker version of "Silent Swordsman LV7", although easier to Summon, depending on the deck.)
 
* [[Spell Canceller]] (Weaker version of "Silent Swordsman LV7", although easier to Summon, depending on the deck.)
* [[Dark Paladin]] (Negates Spell Cards by discarding cards, which creates a problem when you have no cards in your hand. It also can't be summoned easily (you need two bad monsters and "Polymerization" or "Fusion Gate"))
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* [[Dark Paladin]] (Negates Spell Cards by discarding cards, which creates a problem when you have no cards in your hand. It also can't be summoned easily)
 
* [[Dark Balter the Terrible]] (Although it only negates Normal Spell Cards by having you pay 1000 Life Points, it also negates the Effects of Effect Monsters that it destroys by battle.)
 
* [[Dark Balter the Terrible]] (Although it only negates Normal Spell Cards by having you pay 1000 Life Points, it also negates the Effects of Effect Monsters that it destroys by battle.)
 
* [[Sky Scourge Invicil]] (Negates either Spell or Trap Card depending on the Type of the monster tributed for its Tribute Summon.)
 
* [[Sky Scourge Invicil]] (Negates either Spell or Trap Card depending on the Type of the monster tributed for its Tribute Summon.)

Revision as of 19:21, 1 May 2012

A Card Effect Lockdown strategy chiefly involves completely nullifying your opponent's card effects, thus making them rely solely on Monster presence, which can be done away with through attacking. You can approach this situation with a few cards.

The cards below are listed in tier in their respective categories, from highest effectiveness to lowest in a Deck themed around lockdown.

Please note that Card Effect Lockdown Decks employ virtually unstoppable Beatdown after the appropriate cards are on the field, meaning no further cards are then needed.

Recommended cards that negate Spell Cards

  • Naturia Bamboo Shoot (Negates the activation of Spell Card and Trap Cards in general although the effect only works if you Tribute a "Naturia" Monster.)
  • Naturia Exterio (While rather difficult to summon, requiring you to fuse "Naturia Beast" and "Naturia Barkion", you can summon it more easily by sending both to your Graveyard with "Gale Dogra" then use "Miracle Synchro Fusion" to Fusion Summon "Extrio". It can negate both Spell and Trap Cards using a combination of "Naturia Beast" and "Naturia Barkion's" effects.)
  • Naturia Beast (Negates Spell Cards by sending the 2 top cards of your Deck to Graveyard. Easiest Spell-negating monster to Summon. Has synergy with the Trap-negating "Naturia Barkion".)
  • "Secret Village of the Spellcasters" (Your opponent cannot activate Spell Cards while you control a face-up Spellcaster-Type Monster and they don't. Compared to "Horus", there are more Trap Cards and Monster Effects that can destroy Monsters, while there are fewer that destroy Spell and Trap Cards. Placed highest for similar reasons to "Horus LV8" (below), but may have more potential by itself.)
  • "Silent Swordsman LV7" (Negates Spells altogether. Can be easy to Summon. Perfectly fits the description of negating Spell Cards.)
  • Horus the Black Flame Dragon LV8 (Doesn't negate Spell Cards already on the field but still allows you to use Spell cards. Your opponent will generally have a monster for attacking, making it somewhat easy to summon.)
  • Imperial Order Limit: Traditional Only (Easily the best Spell-negating Card in the game, since you can chain it to an opposing Spell Card then get rid of it when you need to use Spell Cards.)
  • Spell Canceller (Weaker version of "Silent Swordsman LV7", although easier to Summon, depending on the deck.)
  • Dark Paladin (Negates Spell Cards by discarding cards, which creates a problem when you have no cards in your hand. It also can't be summoned easily)
  • Dark Balter the Terrible (Although it only negates Normal Spell Cards by having you pay 1000 Life Points, it also negates the Effects of Effect Monsters that it destroys by battle.)
  • Sky Scourge Invicil (Negates either Spell or Trap Card depending on the Type of the monster tributed for its Tribute Summon.)

Recommended cards that negate Trap Cards

  • Naturia Exterio (While rather difficult to summon, requiring you to fuse "Naturia Beast" and "Naturia Barkion", you can summon it more easily by sending both to your Graveyard with "Gale Dogra" then use "Miracle Synchro Fusion" to Fusion Summon "Exterio". It can negate both Spell and Trap Cards using a combination of "Naturia Beast" and "Naturia Barkion's" effects.)
  • Royal Decree (No cost. Easiest to use but is vulnerable to other Trap-negating cards. Requires using almost no Trap Cards for maximum effectiveness.)
  • Jinzo (Easy to Summon (you can use "Psychic Shockwave". Boasts average high ATK for its Level.)
  • Naturia Bamboo Shoot (Negates the activation of Spell and Trap Cards although the effect only works if you Tribute a "Naturia" Monster.)
  • Naturia Barkion (Easy to Summon. Negates Trap Cards by Banishing 2 cards in your Graveyard. Has synergy with "Naturia Beast".)
  • Sorcerer of Dark Magic (High Summon cost. Negates any Trap Card except Continuous Trap Cards that are already active and/or Counter Trap Cards. It allows the controller to use Trap Cards. It has synergy with "Secret Village of the Spellcasters" as it is a Spellcaster-Type monster.)
  • Ryu Senshi (Negates Normal Trap Cards by having you pay 1000 Life Points and it cannot be targeted by Spell Cards as a bonus. Although it's fairly hard to summon, you may try some stuff to bring it out.)
  • Sky Scourge Invicil (Negates either Spell or Trap Cards depending on the monster tributed for its Tribute Summon.)
  • Tyrant's Temper (Makes all your monsters unaffected by Trap Cards. This leaves a wide open space for Aggro strategies.)

Recommended cards that negate Monster Effects

  • Destiny HERO - Plasma (Negates the effects of your opponent's. You can summon it using cards like "Fires of Doomsday" and "Scapegoat")
  • Angel O7 (Is capable of negating the effect of any Effect Monster, except for Continuous Effects. It is superior to "Plasma" (described above) because there are many effects that do not resolve on the field, such as "Honest" and "Necro Gardna".)
  • Skill Drain (Is a Trap Card and therefore can be negated by "Royal Decree" or a "Jinzo" that is already out. It also stops all Spell-negating cards (since the only non-monster is "Forbidden".)

Recommended cards that lock down the Graveyard

  • The End of Anubis (Total Graveyard lockdown, except card removal from Graveyard.)
  • Necrovalley (Blocks effects that affect other cards in the Graveyard other than themselves as well as card removal from Graveyard. It also allows you to use "Malefic" monsters, the most powerful and aggressive monsters for a beatdown strategy.
  • Soul Drain: Combined with Horus LV 8, Royal Decree and Destiny Hero Plasma, the only cards that might stop you are Gorz the Emissary of Darkness and Super Polymerization.

Misc. Lockdowns and Supportive Cards

Supporting cards

  • Splendid Venus (Prevents your own cards from being negated. Allows "Royal Decree" and "Royal Oppression" to co-exist while the controller can still activate Spell and Trap Cards. Works well with Fairy Decks)
  • 2 Ojama Kings (or 1 "Ojama King" and 1 "Ojama Knight") (After destroying your opponents monsters, summon these to completely lock down your opponent's monster card zones.) If you don't have enough room for two "Ojama Fusions", try "Ground Collapse" instead.
  • Doomcaliber Knight (This monster helps you negate Monster effects if cards like "Skill Drain" cannot be salvaged. Although his effect is obligatory, it counters even effects activated outside the field, like that of "Gorz the Emissary of Darkness", although "Gorz" will simply remain in its owner's hand and "Doomcaliber Knight" will be destroyed.)
  • Thunder King Rai-Oh (Stops cards that search a player's Deck and add cards to their hand. It also can negate one Special Summon in addition to having 1900 ATK points.)
  • Shadow-Imprisoning Mirror/Light-Imprisoning Mirror (Can be used but these do limit your own deck builds while being reliant on our opponents.)

Recommended Deck types

  • Dragon: With "Future Fusion" for "Five-Headed Dragon" alongside "Red-Eyes Darkness Metal Dragon", you can effectively control the opponent with your best lockdown Dragon-Type monsters being Special Summoned each turn, assuming you used them as materials from your Deck or they are in the Graveyard. However, you have to start with "Future Fusion", which is Limited.
  • Spellcaster: Many monsters with destruction or control effects to choose from. Very easy to lock down the opponent with the right amount of search effects, plus you can get your Spell Cards back. Spell Counter cards are especially powerful.
  • Machine: This Deck relies heavily on anti-effect Machine-Type monster such as "Spell Canceller" and "Jinzo". You may swarm the field with "Machine Duplication" and use "Cyber Valley" to protect your field and draw a card. You may also use the previous combo to Special Summon "Destiny HERO - Plasma" and negate the opponent's monster's effects.
  • (Wind/Dark) Dark Simorgh and anti-spell fragrance. This lockdown prevents your opponent from setting cards with dark simorgh and anti-spell fragrance forces your opponent to set spell cards before activating. So that prevents a set ryko and other things that need to be set as well as keeping your opponents spell and traps in their hand. A few variations are Mist Valley monsters (the wind) and Blackwing (the dark) or Dragunity and Blackwing.