Difference between revisions of "BAM Machine"

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(Growth is not a Trigger effect since it is stated in the card effect that it only activates at Round End)
(The error with "Growth" was a copy/paste error. +Monsters with 0 Power)
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[[Normal Spell Card]]s which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect.
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[[Normal Spell Card]]s which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard.
  
 
== 3. Channels ==
 
== 3. Channels ==
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[[Normal Spell Card]]s which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Loop from the start of "3. Channels" for each Channel.
+
[[Normal Spell Card]]s which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard. Loop from the start of "3. Channels" for each Channel.
  
== 4 Round End ==
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== 4. Round End ==
  
 
=== 4.1 Positive Round End effects ===
 
=== 4.1 Positive Round End effects ===
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[[Normal Spell Card]]s which have used at least one of their effects are now sent to the Graveyard, including the ones with a Special effect.
+
[[Normal Spell Card]]s which have used at least one of their effects are now sent to the Graveyard, including the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard.
  
 
== Trigger Effects ==
 
== Trigger Effects ==

Revision as of 22:21, 26 December 2012

When the "BAM" button is hit during a duel, the order of priority in which effects occur is shown below.

1. Power-Ups

Order: In the order decided by the Player.

2. Round Start

2.1 Positive effects applicable to several cards

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

2.2 Negative effects applicable to several cards

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

2.3 Round Start effects that relate to the number of cards in the Graveyard

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
  • Effect types: First Strike.

2.4 Round Start effects that relate to the number of cards in the Deck

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
  • Effect types: Last Stand.

2.5 Round Start effects that relate to the number of cards on the field

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

2.6 Before the End of Round Start


Normal Spell Cards which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard.

3. Channels

3.1 Effects that destroy Spells

Order: Your Monsters, opponent's Monsters, your Spells, opponent's Spells.
  • Effect types: Annihilate Spells, Destroy Spell, Sacrifice Spell, Sacrifice All Spells.

3.2 Effects when a card is activated

Order: Your Spells, opponent's Spells, your Monsters, opponent's Monsters.
  • Effect types: Sacrifice Monster, Sacrifice All Monsters, Sacrifice [TYPE], Annihilate Monsters, Annihilate [TYPE], Sneak, Destroy Monster, Immune, Immune All [Type], Heal, Heal Opponent, Soothe, Hurt Opponent, Backfire, Shock, Osmosis, Boost, Cripple.
  • Special: Mirror Force, Fake Trap, Dark Bat, Vampire Lord.

3.3 Monsters collide

3.4 Monster(s) removed

3.5 Monster attacks Player (Life Points reduced)

3.6 Effects to cards that have been damaged

Order: Your Monsters, opponent's Monsters.
  • Effect types: Fragile.

Normal Spell Cards which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard. Loop from the start of "3. Channels" for each Channel.

4. Round End

4.1 Positive Round End effects

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

4.2 Negative Round End effects

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

4.3 Round End effects that relate to the number of cards on the field

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

Normal Spell Cards which have used at least one of their effects are now sent to the Graveyard, including the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard.

Trigger Effects

These effects are triggered at any time during a Round.

References

  1. The new and improved BAM-Machine. Konami.