Difference between revisions of "Card Tips:Destiny HERO - Diamond Dude"

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(final inzektion)
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*** "[[Crystal Abundance]]" without sending 4 "[[Crystal Beast]]s" to the [[Graveyard]].
 
*** "[[Crystal Abundance]]" without sending 4 "[[Crystal Beast]]s" to the [[Graveyard]].
 
*** "[[Pot of Duality]]" and still be able to Special Summon that turn.
 
*** "[[Pot of Duality]]" and still be able to Special Summon that turn.
*** "[[Hidden Armory]]" to gather an Equip Card and get a Summon right away..
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*** "[[Hidden Armory]]" to gather an Equip Card and get a Summon right away.
 
*** "[[Stray Lambs]]" to bring 2 Tokens for the Tribute Summon of a Level 7 or higher monster.
 
*** "[[Stray Lambs]]" to bring 2 Tokens for the Tribute Summon of a Level 7 or higher monster.
 
*** "[[Rank-Up-Magic - The Seventh One]]" without a very specific timing. Although its effect can only be used once per Duel.
 
*** "[[Rank-Up-Magic - The Seventh One]]" without a very specific timing. Although its effect can only be used once per Duel.
 
***"[[Soul Charge]]" and still be able to conduct your Battle Phase that turn, though 1000 LP will still be lost for each monster Summoned.
 
***"[[Soul Charge]]" and still be able to conduct your Battle Phase that turn, though 1000 LP will still be lost for each monster Summoned.
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***"[[Final Inzektion]]" without sending "[[Inzektor]]s", and with the added bonus that the opponent is stopped from using certain effects in the Battle Phase.
  
 
* Use practical [[Normal Spell Card|Normal Spells]] like "Lightning Vortex" with a cost/activation requirement that's possible to fulfill in your Deck, so that you hand doesn't get stuck if is is drawn. For example, "Destiny Draw" provides a [[Draw Engine]] while "The Beginning of the End" draws you 3 cards with no further costs.  
 
* Use practical [[Normal Spell Card|Normal Spells]] like "Lightning Vortex" with a cost/activation requirement that's possible to fulfill in your Deck, so that you hand doesn't get stuck if is is drawn. For example, "Destiny Draw" provides a [[Draw Engine]] while "The Beginning of the End" draws you 3 cards with no further costs.  

Revision as of 03:54, 7 September 2016

  • Use practical Normal Spells like "Lightning Vortex" with a cost/activation requirement that's possible to fulfill in your Deck, so that you hand doesn't get stuck if is is drawn. For example, "Destiny Draw" provides a Draw Engine while "The Beginning of the End" draws you 3 cards with no further costs.
    • "Summoner Monk" can help you discard Normal Spells, so that "Magical Stone Excavation" may be used via this monster's effect later to recover them.
  • Use with "Pot of Benevolence" to keep recycling your Normal Spell Cards. If "Pot of Benevolence" is sent to the Graveyard by "Diamond Dude", it will not be banished as it is already in the Graveyard. This also means "Pot of Benevolence" can even be recycled with its own effect.
  • This card combines well with Spells that can search for monsters, such as "Reinforcement of the Army", since those will let yourself use fewer Monster Cards in your Deck (and therefore more Spells, increasing the chance of using it successfully) and will generate guaranteed card advantage when pulled with its ability.
  • If the Spell Cards that was to be used in conjunction with this card is accidentally drawn, they can discard with "A Feather of the Phoenix" (provided is is activated from your hand and not using this card's effect) and then place them back on the top of your Deck immediately afterwards. There must be at least 1 other card in your Graveyard to perform this.

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