Difference between revisions of "Knightmare"
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GustaphMax (talk | contribs) (I particularly think those links are unnecessary and kinda pollute the page, since those are simple concepts...) |
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== Playing Style == | == Playing Style == | ||
− | The main goal of this archetype is to build a field with as many [[co-linked]] monsters as possible, to the point of achieving a state of [[Extra Link]]. All the "Troymare" Link monsters revealed so far have | + | The main goal of this archetype is to build a field with as many [[co-linked]] monsters as possible, to the point of achieving a state of [[Extra Link]]. All the "Troymare" Link monsters revealed so far have effects that activate when they are Link Summoned, by the cost of 1 card in the player's hand, and they allow the player to draw 1 card if they were co-linked when those effects were activated; also, they have [[Continuous Effect]]s that are either benefit monsters that are co-linked or burden monsters that are not. |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
! Troymare | ! Troymare | ||
! [[Link Arrow]]s | ! [[Link Arrow]]s | ||
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| {{Link map|Bottom}} | | {{Link map|Bottom}} | ||
| [[WATER]] [[File:WATER.svg|24px]] | | [[WATER]] [[File:WATER.svg|24px]] | ||
− | | | + | | Special Summons a "Troymare" monster from the Main Deck. |
− | | Monsters on the | + | | Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. |
|- | |- | ||
| [[Troymare Phoenix|Phoenix]] | | [[Troymare Phoenix|Phoenix]] | ||
| {{Link map|Top, Right}} | | {{Link map|Top, Right}} | ||
| [[FIRE]] [[File:FIRE.svg|24px]] | | [[FIRE]] [[File:FIRE.svg|24px]] | ||
− | | | + | | Targets and destroys an opponent's Spell/Trap Card. |
− | | Co-linked monsters on its | + | | Co-linked monsters on its controller's field cannot be destroyed by battle. |
|- | |- | ||
| [[Troymare Goblin|Goblin]] | | [[Troymare Goblin|Goblin]] | ||
| {{Link map|Left, Right}} | | {{Link map|Left, Right}} | ||
| [[WIND]] [[File:WIND.svg|24px]] | | [[WIND]] [[File:WIND.svg|24px]] | ||
− | | Allows 1 additional | + | | Allows 1 additional Normal Summon to a zone it points to. |
− | | Co-linked monsters on its controller's field cannot be targeted by | + | | Co-linked monsters on its controller's field cannot be targeted by card effects. |
|- | |- | ||
| [[Troymare Cerberus|Cerberus]] | | [[Troymare Cerberus|Cerberus]] | ||
| {{Link map|Left, Top}} | | {{Link map|Left, Top}} | ||
| [[EARTH]] [[File:EARTH.svg|24px]] | | [[EARTH]] [[File:EARTH.svg|24px]] | ||
− | | Targets and destroys an opponent's Special Summoned monster in their | + | | Targets and destroys an opponent's Special Summoned monster in their Main Monster Zone. |
| Co-linked monsters on its controller's field cannot be destroyed by card effects. | | Co-linked monsters on its controller's field cannot be destroyed by card effects. | ||
|- | |- | ||
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| {{Link map|Left, Bottom, Right}} | | {{Link map|Left, Bottom, Right}} | ||
| [[DARK]] [[File:DARK.svg|24px]] | | [[DARK]] [[File:DARK.svg|24px]] | ||
− | | Targets 1 card on the field and | + | | Targets 1 card on the field and Shuffles it into the Deck. |
− | | Its controller draws cards for their | + | | Its controller draws cards for their normal draw during their Draw Phase equal to the number of different "Troymare" co-linked monsters on the field. |
|- | |- | ||
| [[Troymare Gryphon|Gryphon]] | | [[Troymare Gryphon|Gryphon]] | ||
| {{Link map|Top, Left, Bottom, Right}} | | {{Link map|Top, Left, Bottom, Right}} | ||
| [[LIGHT]] [[File:LIGHT.svg|24px]] | | [[LIGHT]] [[File:LIGHT.svg|24px]] | ||
− | | Targets 1 Spell/Trap Card in its controller's | + | | Targets 1 Spell/Trap Card in its controller's Graveyard and sets it to their field. |
− | | Special Summoned monsters cannot | + | | Special Summoned monsters cannot activate their effects, unless they are linked. |
|} | |} | ||
Revision as of 15:52, 11 January 2018
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"Troymare" is an archetype of Fiend monsters set to debut in Flames of Destruction. The archetype is related to, and is supported by, the "World Legacy" archetype and is focused on Link Summons and being co-linked.
Design
Appearance
The "Troymare" monsters have different Attributes and the ones with the four elemental Attributes have a color scheme that corresponds to that Attribute.
Etymology
The "Troymare" Link monsters are based on mythologic creatures:
Card | Origin |
---|---|
Troymare Mermaid | Mermaid |
Troymare Phoenix | Phoenix |
Troymare Goblin | Goblin |
Troymare Cerberus | Cerberus |
Troymare Unicorn | Unicorn |
Troymare Gryphon | Gryphon |
Playing Style
The main goal of this archetype is to build a field with as many co-linked monsters as possible, to the point of achieving a state of Extra Link. All the "Troymare" Link monsters revealed so far have effects that activate when they are Link Summoned, by the cost of 1 card in the player's hand, and they allow the player to draw 1 card if they were co-linked when those effects were activated; also, they have Continuous Effects that are either benefit monsters that are co-linked or burden monsters that are not.
Troymare | Link Arrows | Attribute | Trigger Effect upon being Link Summoned | Continuous Effect |
---|---|---|---|---|
Mermaid | WATER | Special Summons a "Troymare" monster from the Main Deck. | Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. | |
Phoenix | FIRE | Targets and destroys an opponent's Spell/Trap Card. | Co-linked monsters on its controller's field cannot be destroyed by battle. | |
Goblin | WIND | Allows 1 additional Normal Summon to a zone it points to. | Co-linked monsters on its controller's field cannot be targeted by card effects. | |
Cerberus | EARTH | Targets and destroys an opponent's Special Summoned monster in their Main Monster Zone. | Co-linked monsters on its controller's field cannot be destroyed by card effects. | |
Unicorn | DARK | Targets 1 card on the field and Shuffles it into the Deck. | Its controller draws cards for their normal draw during their Draw Phase equal to the number of different "Troymare" co-linked monsters on the field. | |
Gryphon | LIGHT | Targets 1 Spell/Trap Card in its controller's Graveyard and sets it to their field. | Special Summoned monsters cannot activate their effects, unless they are linked. |
Due to their first effect requiring a discard as a cost, they may have synergy with "The Fabled" monsters; also, they tend to allow the player to control the field by achieving an Extra Link and disabling the opponent from Special Summon monsters from the Extra Deck. This goal can be further deepened by Special Summoning "Destroymare Iblee" to the opponent's field and preventing the opponent from disrupting the "Troymare" player's strategy by Special Summoning a "Kaiju" monster, for example.
Trivia
- Some "Troymare" wear armors which bear similarities with a "Mekk-Knight" of the same color.
- "Troymare Mermaid" has a ring attached to its tail which is the same as the ring on the body of "Jack Knight of the Azure Blue".
- "Troymare Goblin" has waist plate which is similar to the waist armor of "Jack Knight of the Green Heights".
- "Troymare Gryphon" has a spiky armor attached on its shoulders which is similar to the spike from the helmet of "Jack Knight of the Purple Dusk".
- "Troymare Unicorn" has wing-like armor in the similar fashion to "Jack Knight of the Yellow Bloom".