Difference between revisions of "Kashtira"

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m (Recommended cards: Dark Armed added, since it can banish Kashtira cards, which can either trigger some of their effects or enable them to SS'd by their Spell and Trap. Infinitrack Goliath also for Pot of Prosperity and Eater of Millions)
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* [[Tearlaments Kashtira]]
 
* [[Tearlaments Kashtira]]
 
* [[Astral Kuriboh]]
 
* [[Astral Kuriboh]]
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* [[Chaos Hunter]] ''(especially potent in a [[Mirror Match]])''
 
* [[Charging Gaia the Fierce Knight]]
 
* [[Charging Gaia the Fierce Knight]]
 
* [[Danger! Nessie!]]
 
* [[Danger! Nessie!]]
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* [[Planet Pathfinder]]
 
* [[Planet Pathfinder]]
 
* [[Psi-Beast]]
 
* [[Psi-Beast]]
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* [[Segmental Dragon]]
 
* [[The Ascended of Thunder]]
 
* [[The Ascended of Thunder]]
 
|tuner monsters =
 
|tuner monsters =
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* [[Kashtira Preparations]]
 
* [[Kashtira Preparations]]
 
}}
 
}}
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===Weakness===
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* Since the "Kashtira" deck relies heavily on [[Banish|banishing]] cards, anti-banish floodgate such as "[[Imperial Iron Wall]]" and "[[Chaos Hunter]]" can shut down most of the main plays. "Chaos Hunter" in particular is especially dangerous in a [[Mirror Match]] due to its floodgate effect were one-sided and can also be easily summoned by the opponent's "Kashtira" cards.
 +
* As the "Kashtira" deck can special summon multiple times per turn "[[Nibiru, the Primal Being]]" is a great threat to the deck, as it can remove all of the "Kashtira" monsters on the field, since none of them has protection against "Nibiru"'s effect.
 +
* In a delicated zone lock strategy, any non-destruction removal effect, such as "[[Book of Moon]]" can easily take care of "[[Kashtira Shangri-Ira]]". Similarly, "[[Kaiju]]" and similar monsters can also remove "Shangri-Ira" from the field and bypass its protection effect.
  
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 20:50, 21 August 2023

Kashtira
"Kashtira Unicorn", "Kashtira Riseheart" (behind "Unicorn"), and "Tearlaments Reinoheart" (inside the canister) in the artwork of "Kashtira Preparations"
"Kashtira Unicorn", "Kashtira Riseheart" (behind "Unicorn"), and "Tearlaments Reinoheart" (inside the canister) in the artwork of "Kashtira Preparations"
Japanese
  • クシャトリラ
  • Kushatorira (romanized)
  • Kshatrira (translated)
French
  • Kashtira
German
  • Kashtira
Italian
  • Kashtira
Korean
  • 크샤트리라
  • Keusyateurira (romanized)
Portuguese
  • Kashtira
Spanish
  • Kashtira
Sets
TCG
OCG
Lists

"Kashtira", known as "Kshatrira" (クシャトリラ Kushatorira) in the OCG, is an archetype of primarily Level/Rank 7 Psychic monsters introduced in Darkwing Blast.

Lore

Etymology

"Kshatrira" appears to be a portmanteau of Kshatriya and ira (Latin for "anger"). The 3 Main Deck members introduced in "Darkwing Blast" are named after mythological creatures. Their names combine to form "UFO" (Unicorn, Fenrir, and Ogre).

Design

All members (and their structures, as depicted in "Kashtira Birth") have a primarily red and black color scheme, with purple accents on the Main Deck monsters. Their own art as well as related Spells and Traps depict them as alien invaders onto "Primitive Planet Reichphobia", taking resources away in canisters (manifested in gameplay as banishing face-down).

Playing style

"Kashtira" is an archetype focused around primarily Level 7 Psychic monsters and banishing cards face-down. Most members of the archetype, excluding "Kashtira Riseheart", are Level 7 monsters able to Special Summon themselves if the player controls no monsters or by some other condition, such as with "Scareclaw Kashtira" and "Tearlaments Kashtira", are able to search cards while on the field, and can banish their opponent's cards (from various different locations) if they attack or if the opponent activates a monster effect. This banish playstyle is further emphasized through their original boss monster "Kashtira Shangri-Ira", a Rank 7 Xyz Monster with 0 ATK able to Special Summon more Kashtira monsters to the field and lockdown unused Main Monster Zones as well as Spell & Trap Zones each time an opponent's card in their possession is banished. This Playing style would be further enhanced through the introduction of "Kashtira Riseheart", a Level 4 FIRE Warrior monster able to banish a "Kashtira" card from your Deck to banish the top 3 cards of the opponent's Deck, face-down, and become Level 7 itself for use in Xyz Summons. Their new offensive force is the Rank 7 "Kashtira Arise-Heart", a 3000 ATK monster able to be quickly Xyz Summoned once per turn using any 1 "Kashtira" monster on the field the same turn that "Shangri-Ira" used its effect and able to force any cards send to the GY to be banished instead as well as granting itself more materials to use 3 materials and banish any card on the field, face-down. "Kashtira" Spell/Trap cards focus on summoning additional "Kashtira" monsters, and either banishing opponents' cards if the opponent activates a card of the same type, or activating an effect when they're banished themselves.

Recommended cards

Weakness

  • Since the "Kashtira" deck relies heavily on banishing cards, anti-banish floodgate such as "Imperial Iron Wall" and "Chaos Hunter" can shut down most of the main plays. "Chaos Hunter" in particular is especially dangerous in a Mirror Match due to its floodgate effect were one-sided and can also be easily summoned by the opponent's "Kashtira" cards.
  • As the "Kashtira" deck can special summon multiple times per turn "Nibiru, the Primal Being" is a great threat to the deck, as it can remove all of the "Kashtira" monsters on the field, since none of them has protection against "Nibiru"'s effect.
  • In a delicated zone lock strategy, any non-destruction removal effect, such as "Book of Moon" can easily take care of "Kashtira Shangri-Ira". Similarly, "Kaiju" and similar monsters can also remove "Shangri-Ira" from the field and bypass its protection effect.