Difference between revisions of "BAM Machine"
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Dark Pride (talk | contribs) (Growth is not a Trigger effect since it is stated in the card effect that it only activates at Round End) |
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: ''Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.'' | : ''Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.'' | ||
+ | * Effect Types: Growth | ||
* Special: [[Horn of Heaven]], [[Ultimate Offering]]. | * Special: [[Horn of Heaven]], [[Ultimate Offering]]. | ||
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: ''These effects are triggered at any time during a Round.'' | : ''These effects are triggered at any time during a Round.'' | ||
− | * Effect types: Shared Fate, Farewell, Sorrow, Parting Gift, Mirror, Rage, Drain, Empathy, Power Redistribution, Requiem, Break Immunity, Spirit Protection | + | * Effect types: Shared Fate, Farewell, Sorrow, Parting Gift, Mirror, Rage, Drain, Empathy, Power Redistribution, Requiem, Break Immunity, Spirit Protection, Bloodlust, Acid Jet, Explosion, Big Explosion. |
* Special: [[Call of Darkness]], [[Robbin' Goblin]], [[Magical Thorn]], [[Castle Walls]], [[Dark Room of Nightmare]], [[Rainbow Life]], [[A Cat of Ill Omen]], [[Burning Skull Head]], [[Call of the Haunted]], [[Wandering Mummy]], [[Umi]], [[Ceremonial Bell]]. | * Special: [[Call of Darkness]], [[Robbin' Goblin]], [[Magical Thorn]], [[Castle Walls]], [[Dark Room of Nightmare]], [[Rainbow Life]], [[A Cat of Ill Omen]], [[Burning Skull Head]], [[Call of the Haunted]], [[Wandering Mummy]], [[Umi]], [[Ceremonial Bell]]. | ||
Revision as of 13:27, 26 December 2012
Contents
- 1 1. Power-Ups
- 2 2. Round Start
- 2.1 2.1 Positive effects applicable to several cards
- 2.2 2.2 Negative effects applicable to several cards
- 2.3 2.3 Round Start effects that relate to the number of cards in the Graveyard
- 2.4 2.4 Round Start effects that relate to the number of cards in the Deck
- 2.5 2.5 Round Start effects that relate to the number of cards on the field
- 2.6 2.6 Before the End of Round Start
- 3 3. Channels
- 4 4 Round End
- 5 Trigger Effects
- 6 References
When the "BAM" button is hit during a duel, the order of priority in which effects occur is shown below.
1. Power-Ups
- Order: In the order decided by the Player.
- All Power-Ups
2. Round Start
2.1 Positive effects applicable to several cards
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Immune All, Boost All, [ATTRIBUTE] Boost All, [TYPE] Boost All.
- Special: Stim-Pack, Gazelle the King of Mythical Beasts, Umiiruka, Crystal Tree, Star Light, Star Bright, The Nordic Lights, Shining Angel.
2.2 Negative effects applicable to several cards
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Cripple All, [TYPE] Cripple All.
- Special: Dark Hole, Gazelle the King of Mythical Beasts, Germ Infection, Umiiruka, Shining Angel.
2.3 Round Start effects that relate to the number of cards in the Graveyard
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: First Strike.
2.4 Round Start effects that relate to the number of cards in the Deck
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Last Stand.
2.5 Round Start effects that relate to the number of cards on the field
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Courage, Timidity.
- Special: Just Desserts, Curse of Darkness, Magic Jammer.
2.6 Before the End of Round Start
- Special: Toy Magician.
Normal Spell Cards which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect.
3. Channels
3.1 Effects that destroy Spells
- Order: Your Monsters, opponent's Monsters, your Spells, opponent's Spells.
- Effect types: Annihilate Spells, Destroy Spell, Sacrifice Spell, Sacrifice All Spells.
3.2 Effects when a card is activated
- Order: Your Spells, opponent's Spells, your Monsters, opponent's Monsters.
- Effect types: Sacrifice Monster, Sacrifice All Monsters, Sacrifice [TYPE], Annihilate Monsters, Annihilate [TYPE], Sneak, Destroy Monster, Immune, Immune All [Type], Heal, Heal Opponent, Soothe, Hurt Opponent, Backfire, Shock, Osmosis, Boost, Cripple.
- Special: Mirror Force, Fake Trap, Dark Bat, Vampire Lord.
3.3 Monsters collide
3.4 Monster(s) removed
3.5 Monster attacks Player (Life Points reduced)
3.6 Effects to cards that have been damaged
- Order: Your Monsters, opponent's Monsters.
- Effect types: Fragile.
Normal Spell Cards which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Loop from the start of "3. Channels" for each Channel.
4 Round End
4.1 Positive Round End effects
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect Types: Growth
- Special: Horn of Heaven, Ultimate Offering.
4.2 Negative Round End effects
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Self-Destruct, Feeble, Feeble All.
- Special: Tribute to the Doomed, Reinforcements, Stim-Pack, Lunar Queen Elzaim.
4.3 Round End effects that relate to the number of cards on the field
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Special: Royal Decree.
Normal Spell Cards which have used at least one of their effects are now sent to the Graveyard, including the ones with a Special effect.
Trigger Effects
- These effects are triggered at any time during a Round.
- Effect types: Shared Fate, Farewell, Sorrow, Parting Gift, Mirror, Rage, Drain, Empathy, Power Redistribution, Requiem, Break Immunity, Spirit Protection, Bloodlust, Acid Jet, Explosion, Big Explosion.
- Special: Call of Darkness, Robbin' Goblin, Magical Thorn, Castle Walls, Dark Room of Nightmare, Rainbow Life, A Cat of Ill Omen, Burning Skull Head, Call of the Haunted, Wandering Mummy, Umi, Ceremonial Bell.
References
- The new and improved BAM-Machine. Konami.