Difference between revisions of "BAM Machine"

From Yugipedia
Jump to: navigation, search
m
(Growth is not a Trigger effect since it is stated in the card effect that it only activates at Round End)
Line 89: Line 89:
 
: ''Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.''
 
: ''Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.''
  
 +
* Effect Types: Growth
 
* Special: [[Horn of Heaven]], [[Ultimate Offering]].
 
* Special: [[Horn of Heaven]], [[Ultimate Offering]].
  
Line 112: Line 113:
 
: ''These effects are triggered at any time during a Round.''
 
: ''These effects are triggered at any time during a Round.''
  
* Effect types: Shared Fate, Farewell, Sorrow, Parting Gift, Mirror, Rage, Drain, Empathy, Power Redistribution, Requiem, Break Immunity, Spirit Protection, Growth, Bloodlust, Acid Jet, Explosion, Big Explosion.
+
* Effect types: Shared Fate, Farewell, Sorrow, Parting Gift, Mirror, Rage, Drain, Empathy, Power Redistribution, Requiem, Break Immunity, Spirit Protection, Bloodlust, Acid Jet, Explosion, Big Explosion.
 
* Special: [[Call of Darkness]], [[Robbin' Goblin]], [[Magical Thorn]], [[Castle Walls]], [[Dark Room of Nightmare]], [[Rainbow Life]], [[A Cat of Ill Omen]], [[Burning Skull Head]], [[Call of the Haunted]], [[Wandering Mummy]], [[Umi]], [[Ceremonial Bell]].
 
* Special: [[Call of Darkness]], [[Robbin' Goblin]], [[Magical Thorn]], [[Castle Walls]], [[Dark Room of Nightmare]], [[Rainbow Life]], [[A Cat of Ill Omen]], [[Burning Skull Head]], [[Call of the Haunted]], [[Wandering Mummy]], [[Umi]], [[Ceremonial Bell]].
  

Revision as of 13:27, 26 December 2012

When the "BAM" button is hit during a duel, the order of priority in which effects occur is shown below.

1. Power-Ups

Order: In the order decided by the Player.

2. Round Start

2.1 Positive effects applicable to several cards

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

2.2 Negative effects applicable to several cards

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

2.3 Round Start effects that relate to the number of cards in the Graveyard

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
  • Effect types: First Strike.

2.4 Round Start effects that relate to the number of cards in the Deck

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
  • Effect types: Last Stand.

2.5 Round Start effects that relate to the number of cards on the field

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

2.6 Before the End of Round Start


Normal Spell Cards which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect.

3. Channels

3.1 Effects that destroy Spells

Order: Your Monsters, opponent's Monsters, your Spells, opponent's Spells.
  • Effect types: Annihilate Spells, Destroy Spell, Sacrifice Spell, Sacrifice All Spells.

3.2 Effects when a card is activated

Order: Your Spells, opponent's Spells, your Monsters, opponent's Monsters.
  • Effect types: Sacrifice Monster, Sacrifice All Monsters, Sacrifice [TYPE], Annihilate Monsters, Annihilate [TYPE], Sneak, Destroy Monster, Immune, Immune All [Type], Heal, Heal Opponent, Soothe, Hurt Opponent, Backfire, Shock, Osmosis, Boost, Cripple.
  • Special: Mirror Force, Fake Trap, Dark Bat, Vampire Lord.

3.3 Monsters collide

3.4 Monster(s) removed

3.5 Monster attacks Player (Life Points reduced)

3.6 Effects to cards that have been damaged

Order: Your Monsters, opponent's Monsters.
  • Effect types: Fragile.

Normal Spell Cards which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Loop from the start of "3. Channels" for each Channel.

4 Round End

4.1 Positive Round End effects

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

4.2 Negative Round End effects

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

4.3 Round End effects that relate to the number of cards on the field

Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.

Normal Spell Cards which have used at least one of their effects are now sent to the Graveyard, including the ones with a Special effect.

Trigger Effects

These effects are triggered at any time during a Round.

References

  1. The new and improved BAM-Machine. Konami.