Difference between revisions of "Needle Wall"
(Added italian lore) |
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|typest = Continuous | |typest = Continuous | ||
|lore = During your [[Phase#Standby Phase|Standby Phase]], roll a six-sided dice once. Treat your opponent's [[Monster Card Zone]] as <sup>#</sup>'s 1-5, counting from your right. [[Destroy]] the [[Monster Cards|monster]] that is in the same [[Monster Card Zone]] as the dice result. If the result is 6, roll again. | |lore = During your [[Phase#Standby Phase|Standby Phase]], roll a six-sided dice once. Treat your opponent's [[Monster Card Zone]] as <sup>#</sup>'s 1-5, counting from your right. [[Destroy]] the [[Monster Cards|monster]] that is in the same [[Monster Card Zone]] as the dice result. If the result is 6, roll again. | ||
+ | |itlore = Durante la tua [[Standby Phase]], tira un dado. Considera le [[Monster Card Zone|Zone Carte Mostro]] del tuo avversario come numerate da 1 a 5, contando dalla tua destra. [[Destroy|Distruggi]] il [[Monster Cards|Mostro]] che si trova nella stessa [[Monster Card Zone|Zona Carta Mostro]] del numero ottenuto con il tiro del dado. Se il risultato è 6, ritira il dado. | ||
|ptlore = A zona de monstros do seu oponente são numerados de 1 a 5, a partir da sua direita. Durante cada uma das suas fases de espera, role um dado de seis lados. Destrua o monstro que está na mesma zona de mostro que o resultado do dado. Se o resultado é 6, role o dado novamente. | |ptlore = A zona de monstros do seu oponente são numerados de 1 a 5, a partir da sua direita. Durante cada uma das suas fases de espera, role um dado de seis lados. Destrua o monstro que está na mesma zona de mostro que o resultado do dado. Se o resultado é 6, role o dado novamente. | ||
|number = 38299233 | |number = 38299233 |
Revision as of 12:30, 14 March 2010
Needle Wall
Card type | Monster |
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Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Status | |
During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
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English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
Release | Number | Set | Rarity |
---|---|---|---|
[[Dark Beginning 2 (DB2-EN245 - C)|Dark Beginning 2]] | |||
[[Pharaonic Guardian (PGD-048 - C)|Pharaonic Guardian]] |
Sets in other languages
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Beginner's Edition 2 (BE2-JP245)|Beginner's Edition 2]] | ||||
[[Duelist Legacy Volume.5 (DL5-132)|Duelist Legacy Volume.5]] | ||||
[[Joey Volume 2 Structure Deck (SJ2-052)|Joey Volume 2 Structure Deck]] | ||||
[[Pharaonic Guardian (PH-47)|Pharaonic Guardian]] |
In other media
Video games
Video game | Date | # | Name | Cost | Status |
---|---|---|---|---|---|
Nightmare Troubadour | 2005-07-21 | – | – | Present |
Lores and sets
Video game | Lore | Sets |
---|---|---|
Nightmare Troubadour | Royal Relics |