Difference between revisions of "Card Tips:Destiny HERO - Defender"

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* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Summoner Monk]]", "[[Dragunity Corsesca]]", "[[Dark General Freed]]", "[[Creeping Darkness]]", "[[Destiny Signal]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Mystic Tomato]]", "[[Chaos Zone]]", "[[Vermilion Sparrow Summoner]]", "[[Phantom Magician]]", "[[Masked HERO Dian]]", "[[Reinforcement of the Army]]", "[[Gaia The White Knight]]" and "[[Exchange of Twilight]]".
 
* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Summoner Monk]]", "[[Dragunity Corsesca]]", "[[Dark General Freed]]", "[[Creeping Darkness]]", "[[Destiny Signal]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Mystic Tomato]]", "[[Chaos Zone]]", "[[Vermilion Sparrow Summoner]]", "[[Phantom Magician]]", "[[Masked HERO Dian]]", "[[Reinforcement of the Army]]", "[[Gaia The White Knight]]" and "[[Exchange of Twilight]]".
  
* If this card is face-up on your side of the field during your opponent's [[Standby Phase]], he/she draws 1 card. While that happened, you can chain "[[Appropriate]]" to this card, so every time he/she draw a card through this card's effect, you draw 2 new cards. This combo is extremely good for [[Exodia]] decks because you draw 2 cards each turn.
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* Use "[[Appropriate]]" to draw 2 extra cards during each of your opponent's turns. This can be especially useful for "[[Exodia]]" Decks.
  
* Use a "[[Helpoemer]]" to keep a balance on your opponent's Hand.
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* Use "[[Helpoemer]]" to get rid of some of the cards your opponent draws through this card.
  
* This card also works great with "[[Protector of the Sanctuary]]". Thanks to "Protector of the Sanctuary's" effect, your opponent cannot draw the extra cards because of this card's effect.  
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* Use "[[Protector of the Sanctuary]]" or "[[Skill Drain]]" to block this card's [[negative effect]].  
  
* Although extra cards can help your opponent, if you have 2 or more of these [[face-up]] on the field in [[Defense Position]], your opponent can mill through his/her [[Deck]] rather quickly. This strategy is useful against a [[Lightsworn]] deck.  
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* Although extra cards can help your opponent, if you have 2 or more of these [[face-up]] on the field in [[Defense Position]], your opponent can [[mill]] through their [[Deck]] rather quickly. This can be useful against a "[[Lightsworn]]" Deck.
**This is especially true if your opponent's deck has a card count of the minimum 40 cards.
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** Special Summon this card (through "[[Destiny HERO - Fear Monger]]" or any other revival cards) and then play "[[Inferno Reckless Summon]]", bringing three copies of this card onto the field. This will make your opponent draw a total of 4 cards each turn. This will allow you to mill through your opponent's deck in under 9 turns. You can further this process along with "[[Needle Worm]]" and "[[The Gift of Greed]]". To ensure your opponent can't use many cards against you, activate "[[Enervating Mist]]" and "[[Spatial Collapse]]", so that most of his surplus cards are sent to the Graveyard.
  
* Use this card with "[[Skill Drain]]" so your opponent won't draw a card during their standby phase
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* You can use this card's negative effect to help your opponent [[Deck Out|Decking Out]].
 
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** It also can help making your opponent discard [[Hand size limit|by having more than 6 cards]] in the [[hand]].
* Special Summon this card (through "[[Destiny HERO - Fear Monger]]" or any other revival cards) and then play "[[Inferno Reckless Summon]]", bringing three copies of this card onto the field. This will make your opponent draw a total of 4 cards each turn. This will allow you to mill through your opponent's deck in under 9 turns. You can further this process along with "[[Needle Worm]]" and "[[The Gift of Greed]]". To ensure your opponent can't use many cards against you, activate "[[Enervating Mist]]" and "[[Spatial Collapse]]", so that most of his surplus cards are sent to the Graveyard.
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** It can also be good against [[Infernity]] Decks, forcing your opponent to draw 2 cards during their turn and disable Infernity effects.
  
 
* Summon three of these and activate "[[Greed]]". Your opponent loses 1500 Life Points per turn and his/her deck gets thinning. Then tribute them for "[[Destiny HERO - Dogma]]" and cut his/her life points in half. Alternatively, Summon "Dogma" before summoning three "Defenders", to drain your opponent of lifepoints in only 3 turns (or less, if "Dogma" can attack directly).
 
* Summon three of these and activate "[[Greed]]". Your opponent loses 1500 Life Points per turn and his/her deck gets thinning. Then tribute them for "[[Destiny HERO - Dogma]]" and cut his/her life points in half. Alternatively, Summon "Dogma" before summoning three "Defenders", to drain your opponent of lifepoints in only 3 turns (or less, if "Dogma" can attack directly).
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* A rather complicated combo involves a [[Gemini Summon|Gemini summoned]] "[[Shadow Delver]]", "[[Weapon Change]]"/"[[Shield & Sword]]", and this card. Switch Defender to Attack position. Use "Weapon Change"/"Shield & Sword" to make its ATK 2700, then use "Shadow Delver's" effect to let this card attack directly.
 
* A rather complicated combo involves a [[Gemini Summon|Gemini summoned]] "[[Shadow Delver]]", "[[Weapon Change]]"/"[[Shield & Sword]]", and this card. Switch Defender to Attack position. Use "Weapon Change"/"Shield & Sword" to make its ATK 2700, then use "Shadow Delver's" effect to let this card attack directly.
  
* "[[Silent Magician LV4]]" works very well with him.
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* "[[Silent Magician LV4]]" can double its [[ATK]] gain rate when used alongside this card.
  
* This card is a very powerful beatstick in an OjaBeatdown, becoming a 2700 ATK beatstick under the effect of "[[Ojama Country]]". Also, being in ATK position, the opponent doesn't get a free draw.
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* This card can be a very powerful beatstick in an "Ojama" [[Beatdown]] Deck, as under "[[Ojama Country]]" it will have 2700 ATK. Also, being in [[Attack Position]], the opponent will not get any free draws.
 
 
* Although its DEF is already extremely high, you can use "[[Unity]]" to boost its DEF way up to over 5000. This combo is best used when it is being attacked for the first time, and can inflict incredible damage to your opponent.
 
  
 
* "[[Weapon Change]]" makes him usable with both "[[Eradicator Epidemic Virus]]" and "[[Deck Devastation Virus]]", making it a useful control card.
 
* "[[Weapon Change]]" makes him usable with both "[[Eradicator Epidemic Virus]]" and "[[Deck Devastation Virus]]", making it a useful control card.
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* Since Trap Cards are more vulnerable to destruction you can always use "[[Stronghold Guardian]]" instead of "[[D2 Shield]]". Plus, it's a Warrior like "[[Destiny HERO - Defender]]" and you can search for it with "[[Reinforcement of the Army]]". Also, you can save more monsters with this card because "[[D2 Shield]]" doesn't give a flat amount to help the weaker monsters too.
 
* Since Trap Cards are more vulnerable to destruction you can always use "[[Stronghold Guardian]]" instead of "[[D2 Shield]]". Plus, it's a Warrior like "[[Destiny HERO - Defender]]" and you can search for it with "[[Reinforcement of the Army]]". Also, you can save more monsters with this card because "[[D2 Shield]]" doesn't give a flat amount to help the weaker monsters too.
 
* You can use this card's negative effect to help your opponent [[Deck Out|Decking Out]].
 
** It also can help making your opponent discard [[Hand size limit|by having more than 6 cards]] in the [[hand]].
 
** It can also be good against [[Infernity]] Decks, forcing your opponent to draw 2 cards during their turn and disable Infernity effects.
 
  
 
* This card is a great Tribute for "[[Destiny HERO - Dogma]]" because of its high [[DEF]].
 
* This card is a great Tribute for "[[Destiny HERO - Dogma]]" because of its high [[DEF]].
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* This card can be searched by "[[Elemental HERO Stratos]]", "[[Sangan]]" and "[[Last Will]]".
 
* This card can be searched by "[[Elemental HERO Stratos]]", "[[Sangan]]" and "[[Last Will]]".
  
* With less than a 1000 original [[ATK]] you can already tribute him for "[[Crush Card Virus]]".
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* This card can be Tributed for "[[Crush Card Virus]]".

Revision as of 19:52, 22 July 2014

  • Use "Appropriate" to draw 2 extra cards during each of your opponent's turns. This can be especially useful for "Exodia" Decks.
  • Use "Helpoemer" to get rid of some of the cards your opponent draws through this card.
  • Although extra cards can help your opponent, if you have 2 or more of these face-up on the field in Defense Position, your opponent can mill through their Deck rather quickly. This can be useful against a "Lightsworn" Deck.
    • Special Summon this card (through "Destiny HERO - Fear Monger" or any other revival cards) and then play "Inferno Reckless Summon", bringing three copies of this card onto the field. This will make your opponent draw a total of 4 cards each turn. This will allow you to mill through your opponent's deck in under 9 turns. You can further this process along with "Needle Worm" and "The Gift of Greed". To ensure your opponent can't use many cards against you, activate "Enervating Mist" and "Spatial Collapse", so that most of his surplus cards are sent to the Graveyard.
  • You can use this card's negative effect to help your opponent Decking Out.
    • It also can help making your opponent discard by having more than 6 cards in the hand.
    • It can also be good against Infernity Decks, forcing your opponent to draw 2 cards during their turn and disable Infernity effects.
  • Summon three of these and activate "Greed". Your opponent loses 1500 Life Points per turn and his/her deck gets thinning. Then tribute them for "Destiny HERO - Dogma" and cut his/her life points in half. Alternatively, Summon "Dogma" before summoning three "Defenders", to drain your opponent of lifepoints in only 3 turns (or less, if "Dogma" can attack directly).
  • "Robbin' Goblin" works well with this card. If you also use "Staunch Defender", "Battle Mania", etc. you can take advantage of your defender's effect, making your opponent discard cards quickly and deal damage.
  • A rather complicated combo involves a Gemini summoned "Shadow Delver", "Weapon Change"/"Shield & Sword", and this card. Switch Defender to Attack position. Use "Weapon Change"/"Shield & Sword" to make its ATK 2700, then use "Shadow Delver's" effect to let this card attack directly.
  • This card can be a very powerful beatstick in an "Ojama" Beatdown Deck, as under "Ojama Country" it will have 2700 ATK. Also, being in Attack Position, the opponent will not get any free draws.
  • This card can be Special Summoned by "Debris Dragon" to easily summon a Rank 4 Xyz Monster.
  • You can equip this card with "Magnum Shield" to turn it into a 2800-ATK monster, giving you a mighty offense while sidestepping its effect.

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