Difference between revisions of "Card Tips:Performapal Five-Rainbow Magician"

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(removed inefficient Horus tip, added Runick tip (heh), added Spell/Trap removal tip. The reason for the summarized Spell/Trap removal tip, is that it can be difficult for people to understand what is meant by it. Therefore I used a Special Summon example)
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* This card can be [[Searcher|searched]] by "[[Pendulum Call]]", "[[Performapal Monkeyboard]]", "[[Wisdom-Eye Magician]]", "[[Star Pendulumgraph]]", "[[Performapal Skullcrobat Joker]]", "[[Performapal Pendulum Sorcerer]]", "[[Performapal Secondonkey]]", "[[Performapal Gentrude]]", "[[Harmonizing Magician]]", "[[Performapal Salutiger]]", "[[Performapal Call]]", "[[Performapal Pinch Helper]]", "[[Odd-Eyes Pendulum Dragon]]", "[[Supreme King Dragon Odd-Eyes]]", "[[Beyond the Pendulum]]", "[[Wavering Eyes]]", "[[Magical Abductor]]", "[[Rescue Hamster]]", "[[Luster Pendulum, the Dracoslayer]]", "[[Majester Paladin, the Ascending Dracoslayer]]", "[[Pendulum Rising]]", "[[Performapal Celestial Magician]]", "[[Pendulum Pendant]]", "[[Supreme Celestial King Odd-Eyes Arc-Ray Dragon]]", "[[Odd-Eyes Rebellion Dragon]]", "[[Odd-Eyes Raging Dragon]]", "[[Fortune Fairy Hikari]]", "[[Despian Luluwalilith]]", "[[Arnis, the Empowered Warrior]]", "[[Magician's Circle]]", "[[Thelematech Clatis]]", "[[Dragodies, the Empowered Warrior]]", "[[Apprentice Magician]]", "[[Spellbook of Judgment]]", "[[The Grand Spellbook Tower]]", "[[Spellbook Star Hall]]", "[[Lucky Loan]]", "[[Lemon Magician Girl]]", "[[Lyna the Light Charmer, Lustrous]]", "[[Shadow's Light]]", "[[Shining Angel]]", "[[Chaos Zone]]", "[[Rai-Mei]]", "[[Photon Veil]]", "[[One for One]]", "[[Wolf in Sheep's Clothing]]", "[[Where Arf Thou?]]", "[[Jack-In-The-Hand]]", "[[Small Scuffle]]", "[[Mimiclay]]", "[[Packet Link]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
 
* This card can be [[Searcher|searched]] by "[[Pendulum Call]]", "[[Performapal Monkeyboard]]", "[[Wisdom-Eye Magician]]", "[[Star Pendulumgraph]]", "[[Performapal Skullcrobat Joker]]", "[[Performapal Pendulum Sorcerer]]", "[[Performapal Secondonkey]]", "[[Performapal Gentrude]]", "[[Harmonizing Magician]]", "[[Performapal Salutiger]]", "[[Performapal Call]]", "[[Performapal Pinch Helper]]", "[[Odd-Eyes Pendulum Dragon]]", "[[Supreme King Dragon Odd-Eyes]]", "[[Beyond the Pendulum]]", "[[Wavering Eyes]]", "[[Magical Abductor]]", "[[Rescue Hamster]]", "[[Luster Pendulum, the Dracoslayer]]", "[[Majester Paladin, the Ascending Dracoslayer]]", "[[Pendulum Rising]]", "[[Performapal Celestial Magician]]", "[[Pendulum Pendant]]", "[[Supreme Celestial King Odd-Eyes Arc-Ray Dragon]]", "[[Odd-Eyes Rebellion Dragon]]", "[[Odd-Eyes Raging Dragon]]", "[[Fortune Fairy Hikari]]", "[[Despian Luluwalilith]]", "[[Arnis, the Empowered Warrior]]", "[[Magician's Circle]]", "[[Thelematech Clatis]]", "[[Dragodies, the Empowered Warrior]]", "[[Apprentice Magician]]", "[[Spellbook of Judgment]]", "[[The Grand Spellbook Tower]]", "[[Spellbook Star Hall]]", "[[Lucky Loan]]", "[[Lemon Magician Girl]]", "[[Lyna the Light Charmer, Lustrous]]", "[[Shadow's Light]]", "[[Shining Angel]]", "[[Chaos Zone]]", "[[Rai-Mei]]", "[[Photon Veil]]", "[[One for One]]", "[[Wolf in Sheep's Clothing]]", "[[Where Arf Thou?]]", "[[Jack-In-The-Hand]]", "[[Small Scuffle]]", "[[Mimiclay]]", "[[Packet Link]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
* Due to the [[Master Rules#New Master Rules|New Master Rules]], where the Pendulum Zones are now the left and rightmost Spell/Trap Zones, the player that activates this card can only either; Pendulum Summon or have access to this card's Pendulum Effect to double their monsters attacks, and can never have both available simultaneously.
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* This card's Pendulum Effect (that prevents a player's monsters from attacking or activating their effects on the field) can be very effective against the opponent if combined with "[[Dark Simorgh]]", whose effect will prevent the opponent from Setting any cards to 'unlock' this card's restriction.
** This is not necessarily a problem if the player intends to use this card to finish off the opponent.
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** A further layer of "lockdown" can be added with "[[Anti-Spell Fragrance]]", which will essentially prevent the opponent from activating Spells as well.
** Cards that return your Pendulum Scales to your hand, such as "[[Performapal Trampolynx]]", can be used to remove the other scale to be replaced with a Set Spell/Trap after successfully performing a Pendulum Summon.
 
  
* By combining this card with "[[Dark Simorgh]]", its "0: Monsters they control cannot attack or activate their effects." effect will constantly be applied to your opponent so as long you have a way to protect "Dark Simorgh" and this card in your Pendulum Zone.
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* This card can be used effectively in a "[[Runick]]" Deck, for multiple reasons:
** This can be taken even further by using "[[Anti-Spell Fragrance]]", effectively forming a lockdown on the opponent, preventing them from even activating any Spell cards that could destroy this card or "Dark Simorgh" and also locking their ability to attack as well.
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** It can be discarded to activate the effect of "[[Hugin the Runick Wings]]", where it can easily recover itself afterward (from the Graveyard) by placing itself in the Pendulum Zone whenever a card is a Set, essentially making the activation cost for "Hugin" null.
** "[[Horus the Black Flame Dragon LV8]]" could also be used, and without the drawback of Anti-Spell Fragrance, but is somewhat harder to get out too.
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** "Runick" Decks typically use many Spell Cards and only a few monsters (outside of their own monsters) that aren't needed for attacking, making them largely unaffected by this card's Pendulum Effect.
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** "Runick" Decks typically use "[[Runick Destruction]]", which is very useful for destroying any Spell/Trap Cards that the opponent manages to Set, with the effects of "[[Runick Fountain]]" and "[[Runick Tip]]" allowing easier, repeated access to that card.
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* It is important to keep in mind that when this card is utilized for its Pendulum Effect, the opponent typically only Sets 1 Spell/Trap Card in order to overcome its restrictive effect. While the player can take a gamble and immediately use some card effect to get rid of that Spell/Trap (in order to preempt the opponent from activating a monster effect on the field), the opponent may have another Spell/Trap to Set afterward. Therefore, the best time to use Spell/Trap removal is when the opponent activates a Special Summoning effect that triggers the Summoned monster's effect upon its Summon; the Spell/Trap removal should be activated as a higher Chain Link (in the same Chain) than the Special Summoning effect's activation. As a result, the opponent will be unable to activate their Summoned monster's effect, and won't regain the chance to do so unless they Summon the monster again.
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** Ultimately, this can be generalized as: Chain Spell/Trap removal to the opponent activating a card effect that would result in their monster's Trigger Effect activating on the field.
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* Due to the [[Master Rules#New Master Rules|New Master Rules]], where the Pendulum Zones are now located in the left and rightmost Spell & Trap Zones, this card in the Pendulum Zone can typically only be used to either Pendulum Summon, or successfully apply its ATK-doubling Pendulum Effect, but not both.
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** However, cards such as the [[Martial Art Spirit]]s, "[[Moissa Knight, the Comet General]]", and "[[Performapal Trampolynx]]" can be used to remove its controller's cards from the Pendulum Zones, thus allowing access to both features of this card.

Revision as of 15:50, 21 September 2023

  • This card's Pendulum Effect (that prevents a player's monsters from attacking or activating their effects on the field) can be very effective against the opponent if combined with "Dark Simorgh", whose effect will prevent the opponent from Setting any cards to 'unlock' this card's restriction.
    • A further layer of "lockdown" can be added with "Anti-Spell Fragrance", which will essentially prevent the opponent from activating Spells as well.
  • This card can be used effectively in a "Runick" Deck, for multiple reasons:
    • It can be discarded to activate the effect of "Hugin the Runick Wings", where it can easily recover itself afterward (from the Graveyard) by placing itself in the Pendulum Zone whenever a card is a Set, essentially making the activation cost for "Hugin" null.
    • "Runick" Decks typically use many Spell Cards and only a few monsters (outside of their own monsters) that aren't needed for attacking, making them largely unaffected by this card's Pendulum Effect.
    • "Runick" Decks typically use "Runick Destruction", which is very useful for destroying any Spell/Trap Cards that the opponent manages to Set, with the effects of "Runick Fountain" and "Runick Tip" allowing easier, repeated access to that card.
  • It is important to keep in mind that when this card is utilized for its Pendulum Effect, the opponent typically only Sets 1 Spell/Trap Card in order to overcome its restrictive effect. While the player can take a gamble and immediately use some card effect to get rid of that Spell/Trap (in order to preempt the opponent from activating a monster effect on the field), the opponent may have another Spell/Trap to Set afterward. Therefore, the best time to use Spell/Trap removal is when the opponent activates a Special Summoning effect that triggers the Summoned monster's effect upon its Summon; the Spell/Trap removal should be activated as a higher Chain Link (in the same Chain) than the Special Summoning effect's activation. As a result, the opponent will be unable to activate their Summoned monster's effect, and won't regain the chance to do so unless they Summon the monster again.
    • Ultimately, this can be generalized as: Chain Spell/Trap removal to the opponent activating a card effect that would result in their monster's Trigger Effect activating on the field.
  • Due to the New Master Rules, where the Pendulum Zones are now located in the left and rightmost Spell & Trap Zones, this card in the Pendulum Zone can typically only be used to either Pendulum Summon, or successfully apply its ATK-doubling Pendulum Effect, but not both.