Difference between revisions of "Ice Barrier"

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"'''Ice Barrier'''" ({{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}} ''Hyōkekkai'') is an [[archetype]] consisting of [[WATER]]-[[Attribute]] monsters resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures, focused on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are "[[Gungnir, Dragon of the Ice Barrier]]" and "[[General Gantala of the Ice Barrier]]".
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"'''Ice Barrier'''" ({{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}} ''Hyōkekkai'') is an [[archetype]] consisting of [[WATER]] monsters resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. They focus on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are "[[Gungnir, Dragon of the Ice Barrier]]" and "[[General Gantala of the Ice Barrier]]".
  
 
==Playing Style==
 
==Playing Style==
Most "Ice Barrier" monsters require another of their kind present on the field in order to activate its effect(s), which often generate field advantage. For example, many "Ice Barrier" monsters have effects to protect other "Ice Barrier" monsters: "[[Cryomancer of the Ice Barrier]]" forbids all monsters of Level 4 or higher from attacking while another "Ice Barrier" monster exists on the field, and "[[Defender of the Ice Barrier]]", which stops your opponents monsters with ATK greater than or equal to its 1600 DEF from attacking.
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Most "Ice Barrier" monsters require another of their kind present on the field in order to activate its effect(s), which often generate field advantage. For example, many "Ice Barrier" monsters have effects to protect other "Ice Barrier" monsters: "[[Cryomancer of the Ice Barrier]]" forbids all monsters of Level 4 or higher from attacking while its owner control another "Ice Barrier", and "[[Defender of the Ice Barrier]]", which stops your opponent's monsters with ATK greater than or equal to its DEF from attacking. This condition of having two "Ice Barriers" on the field can be easily fullfiled if you control "[[General Grunard of the Ice Barrier]]", since it allows an extra Normal Summon of an "Ice Barrier" monster.
  
 
Aside from sheer attack-blocking, "Ice Barriers" can also protect themselves in other areas. "[[Dai-sojo of the Ice Barrier]]," for example, protects "Ice Barrier" monsters from Spells and Trap destruction, while "[[General Raiho of the Ice Barrier]]" penalizes an opponent for relying on the activation of multiple monster effects by negating them or taxing a discard. Likewise, "[[Secret Guards of the Ice Barrier]]" protects your monsters from being targeted by monster effects. It is difficult to maintain consistency in your Deck, however, by trying to rely on all of these forms of protection. Also, "Ice Barriers" are difficult to summon in swarms, making them all the harder to protect with their defensive monsters, all of which are tailored to defending a specific kind of effect.
 
Aside from sheer attack-blocking, "Ice Barriers" can also protect themselves in other areas. "[[Dai-sojo of the Ice Barrier]]," for example, protects "Ice Barrier" monsters from Spells and Trap destruction, while "[[General Raiho of the Ice Barrier]]" penalizes an opponent for relying on the activation of multiple monster effects by negating them or taxing a discard. Likewise, "[[Secret Guards of the Ice Barrier]]" protects your monsters from being targeted by monster effects. It is difficult to maintain consistency in your Deck, however, by trying to rely on all of these forms of protection. Also, "Ice Barriers" are difficult to summon in swarms, making them all the harder to protect with their defensive monsters, all of which are tailored to defending a specific kind of effect.
  
"Ice Barriers" can mount swarms under the direction of their "General Gantala" if left unimpeded. He can fetch other "Ice Barrier" monsters, including Synchros, from the Graveyard during each [[End Phase]]. This allows for great flexibility in strategy: not only can it revive heavy-hitters with devastating live effects, but also cards like a Defense Position "Defender of the Ice Barrier" or Tuners for still more threats.
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"Ice Barriers" can mount swarms under the direction of their "[[General Gantala of the Ice Barrier]]" if left unimpeded. It can fetch other "Ice Barrier" monsters from the Graveyard during each of its owner's [[End Phase]]. This allows for great flexibility in strategy: not only can it revive heavy-hitters with devastating live effects, but also cards like a Defense Position "Defender of the Ice Barrier" or Tuners for still more threats.
  
The "Ice Barrier" engine works in a circle. The idea is to start with "[[Strategist of the Ice Barrier]]", whose main objective is to discard "[[General Gantala of the Ice Barrier]]" to the Graveyard all while netting you a draw every time you discard. "Gantala" then sits in the Graveyard until revived by "[[Prior of the Ice Barrier]]". Once you have "Gantala" on the field, you can begin reviving your other Ice Barriers that have fallen in battle or have been discarded by "Strategist", most notably "Defender of the Ice Barrier" to Synchro and block almost all attackers or even "[[Samurai of the Ice Barrier]]" to gain an extra draw during your next turn. It is recommended using a large trap lineup in any "Ice Barrier" Deck because only "Strategist", "Gantala", "Prior", "Defender", and maybe "Samurai" should be used. The main win condition of this Deck is to summon "Gantala" to generate field advantage, then use powerhouses like itself and "[[Gungnir, Dragon of the Ice Barrier]]" to destroy your opponent's field. Utilizing "Strategist" as a draw engine and "[[Medallion of the Ice Barrier]]" to grab the right card at the right time makes this deck consistent even without the use of cards like "[[Pot of Duality]]" or "[[Upstart Goblin]]". Finally, even if Gantala is defeated, you can use "[[Surface]]", resurrecting "Prior" and in turn — "Gantala".
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The "Ice Barrier" engine works in a circle. The idea is to start with "[[Strategist of the Ice Barrier]]", whose main objective is to discard "General Gantala" to the Graveyard all while netting you a draw every time you discard. "Gantala" then sits in the Graveyard until revived by "[[Prior of the Ice Barrier]]". Once you have "Gantala" on the field, you can begin reviving your other "Ice Barriers" that have fallen in battle or have been discarded by "Strategist", most notably "Defender of the Ice Barrier" to Synchro and block almost all attackers or even "[[Samurai of the Ice Barrier]]" to gain an extra draw during your next turn. It is recommended using a large Trap lineup in any "Ice Barrier" Deck because only "Strategist", "Gantala", "Prior", "Defender", and maybe "Samurai" should be used. The main win condition of this Deck is to summon "Gantala" to generate field advantage, then use powerhouses like itself and "[[Gungnir, Dragon of the Ice Barrier]]" to destroy your opponent's field. Utilizing "Strategist" as a draw engine and "[[Medallion of the Ice Barrier]]" to grab the right card at the right time makes this deck consistent even without the use of cards like "[[Pot of Duality]]" or "[[Upstart Goblin]]". Finally, even if "Gantala" is defeated, you can use "[[Surface]]", resurrecting "Prior" and then using it to revive "Gantala".
  
"[[Medallion of the Ice Barrier]]" is a [[Staple]] for "Ice Barrier" Decks. It functions exactly like "[[E - Emergency Call]]" in an "[[Elemental HERO]]" Deck, down to the wording, but serves slightly different purposes: the monster can become part of a [[Synchro Summon]], a third monster for "[[Magic Triangle of the Ice Barrier]]," a discard cost later retrieved with "[[Salvage]]," or to fulfill the requirements for the effect of "[[Moray of Greed]]." The best cards to search are "Gantala", "Prior", or "Strategist".
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"Medallion of the Ice Barrier" is a [[Staple]] for "Ice Barrier" Decks. It functions exactly like "[[E - Emergency Call]]" in an "[[Elemental HERO]]" Deck, down to the wording, but serves slightly different purposes: the monster can become part of a [[Synchro Summon]], a third monster for "[[Magic Triangle of the Ice Barrier]]", a discard cost later retrieved with "[[Salvage]]," or to fulfill the requirements for the effect of "[[Moray of Greed]]."
  
A large hand facilitates the effects of the archetype's Synchro trump card, "Gungnir, Dragon of the Ice Barrier". It can destroy up to two cards per turn, both effects at the cost of a discard per target. With a stocked hand, "Gungnir" can apply pressure by whittling defenses down so he and "Gantala" can push for the win. Considering "Ice Barrier" Decks do not maintain much hand advantage, it would be wise to utilize these Synchros while still leaving yourself with a "[[Prior of the Ice Barrier]]" or "[[Monster Reborn]]" in hand so that you can revive them or "Gantala".
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A large hand facilitates the effects of the archetype's Synchro trump card, "Gungnir, Dragon of the Ice Barrier". It can destroy up to two cards per turn, at the cost of a discard per target. With a stocked hand, "Gungnir" can apply pressure by whittling defenses down so it and "Gantala" can push for the win.
  
Another remarkable support is "[[Tidal, Dragon Ruler of Waterfalls]]": by discarding it alongside with another [[WATER]] monster, send "General Gantala of The Ice Barrier" from the deck to the Graveyard; then, tribute "Prior of the Ice Barrier" in order to Special Summon "Gantala". During the End Phase, activate "Gantala"'s effect and Special Summon the discarded monster or "Prior". "Tidal" tends to speed up this deck, since it lacks of Draw Power and Search effects.
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Another remarkable support is "[[Tidal, Dragon Ruler of Waterfalls]]": by discarding it alongside with another [[WATER]] monster, send "General Gantala of The Ice Barrier" from the deck to the Graveyard; then, tribute "Prior of the Ice Barrier" in order to Special Summon "Gantala". During the End Phase, activate "Gantala"'s effect and Special Summon the discarded monster or "Prior". It can also be used to perform Rank 7 Xyz Summons (+ "[[Medium of the Ice Barrier]]", "Gungnir" or "Gantala").
  
One variant of the "Ice Barrier" Deck runs "[[Wetlands]]" to boost the ATK of Level 2 or lower Aqua-Type monsters by 1200. This places "Prior of the Ice Barrier" at 2200 ATK, "[[Dewdark of the Ice Barrier]]" at 2400 ATK, and "Cryomancer of the Ice Barrier" at 2500 ATK.
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Due to the lack of Draw Power, you can use cards like "[[Shard of Greed]]", "[[Maxx "C"]]", and the aforementioned "Strategist of the Ice Barrier".
 +
 
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"[[Eisbahn]]" can also be a good support to them, making all non-WATER monster change to Defense Position at the time it hits the Field; with this, you can slow down your opponent's moves and pave the way to attack with the huge ATK of "Gantala", "Grunard" or "Gungnir". "[[Soul Drain]]" can be used to stop Graveyard-reliant decks, such as "[[Dark World]]", "[[Sylvan]]", etc., from working, while this deck will remain untouched; this can give an "Ice Barrier" player even more control of the game.
  
 
==Recommended Cards==
 
==Recommended Cards==
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|monsters =
 
|monsters =
 
* [[General Gantala of the Ice Barrier]]
 
* [[General Gantala of the Ice Barrier]]
 +
* [[General Grunard of the Ice Barrier]]
 +
* [[General Raiho of the Ice Barrier]]
 
* [[Shock Troops of the Ice Barrier]] ''(best if in the Side Deck)''
 
* [[Shock Troops of the Ice Barrier]] ''(best if in the Side Deck)''
 
* [[Samurai of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
 +
* [[Dance Princess of the Ice Barrier]]
 
* [[Strategist of the Ice Barrier]]  
 
* [[Strategist of the Ice Barrier]]  
 +
* [[Pilgrim of the Ice Barrier]]
 
* [[Defender of the Ice Barrier]]
 
* [[Defender of the Ice Barrier]]
 
* [[Dai-sojo of the Ice Barrier]]
 
* [[Dai-sojo of the Ice Barrier]]
 
* [[Prior of the Ice Barrier]]
 
* [[Prior of the Ice Barrier]]
 
* [[Penguin Soldier]]
 
* [[Penguin Soldier]]
 +
* [[Reese the Ice Mistress]]
 
* [[Tidal, Dragon Ruler of Waterfalls]]
 
* [[Tidal, Dragon Ruler of Waterfalls]]
 
* [[Snowman Eater]]
 
* [[Snowman Eater]]
 
|synchro monsters =
 
|synchro monsters =
 +
* [[Gungnir, Dragon of the Ice Barrier]]
 
* [[Dewloren, Tiger King of the Ice Barrier]]
 
* [[Dewloren, Tiger King of the Ice Barrier]]
* [[Brionac, Dragon of the Ice Barrier]] ''(Traditional Format only)''
 
* [[Gungnir, Dragon of the Ice Barrier]]
 
* [[Trishula, Dragon of the Ice Barrier]] ''(Traditional Format only)''
 
 
* [[Mist Bird Clausolas]]
 
* [[Mist Bird Clausolas]]
 
* [[Armory Arm]]
 
* [[Armory Arm]]
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* [[Abyss Dweller]]
 
* [[Abyss Dweller]]
 
* [[Bahamut Shark]]
 
* [[Bahamut Shark]]
 +
* [[Mermail Abyssgaios]]
 
* [[Mecha Phantom Beast Dracossack]]
 
* [[Mecha Phantom Beast Dracossack]]
 
|spells =
 
|spells =
 
* [[Magic Triangle of the Ice Barrier]]
 
* [[Magic Triangle of the Ice Barrier]]
 
* [[Medallion of the Ice Barrier]]
 
* [[Medallion of the Ice Barrier]]
* [[Forbidden Dress]]
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* [[Swords of Revealing Light]]
 
* [[Forbidden Lance]]
 
* [[Forbidden Lance]]
 
* [[Moray of Greed]]
 
* [[Moray of Greed]]
 +
* [[Shard of Greed]]
 
* [[Salvage]]
 
* [[Salvage]]
 
* [[Surface]]
 
* [[Surface]]
* [[Upstart Goblin]]
 
 
|traps =
 
|traps =
* [[Solemn Warning]]
 
 
* [[Eisbahn]]
 
* [[Eisbahn]]
 
* [[Gozen Match]]
 
* [[Gozen Match]]
* [[Starlight Road]] ''(or'' "[[The Huge Revolution is Over]]"'')''
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* [[Soul Drain]]
* [[Bubble Bringer]]
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* [[The Huge Revolution is Over]]
* [[Compulsory Evacuation Device]]
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* [[Torrential Rebirth]]
}}
 
 
 
==General Rush==
 
The General Rush has two distinct styles: one focuses on using "[[Magic Triangle of the Ice Barrier]]" to Special Summon "[[General Grunard of the Ice Barrier]]," and then using his effect to swarm the field. The other makes heavy use of "[[Prior of the Ice Barrier]]'s" effect to revive Generals, to the same ends. Both variants are capable of Synchro Summoning anything from Level 5 to Level 10 through the use of "[[Dewdark of the Ice Barrier|Dewdark]]," "[[Geomancer of the Ice Barrier|Geomancer]]," and "[[Cryomancer of the Ice Barrier|Cryomancer]]," though this should not be the main focus of the Deck.
 
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Recommended cards
 
|effect monsters =
 
* [[Prior of the Ice Barrier]]
 
* [[General Grunard of the Ice Barrier]]
 
* [[Dai-sojo of the Ice Barrier]]
 
* [[Dance Princess of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
 
* [[Blizzed, Defender of the Ice Barrier]]
 
* [[Dewdark of the Ice Barrier]]
 
* [[Geomancer of the Ice Barrier]]
 
* [[Cryomancer of the Ice Barrier]]
 
* [[General Raiho of the Ice Barrier]]
 
* [[General Gantala of the Ice Barrier]]
 
|spells =
 
* [[Magic Triangle of the Ice Barrier]]
 
* [[Medallion of the Ice Barrier]]
 
* [[Trade-In]]
 
* [[Book of Moon]]
 
* [[Salvage]]
 
* [[Demotion]]
 
|traps =
 
* [[Seven Tools of the Bandit]]
 
* [[Reckless Greed]]
 
 
}}
 
}}
  
==HERO Barriers==
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==Weaknesses==
This deck is designed to create an OTK with the swarming capabilities of the "Ice Barrier" Generals and the rapid Fusion engine of "[[Elemental HERO]]" monsters. This Deck is heavy on Spells and Graveyard manipulation, and fuses largely from the hand. Ideally, "[[Mask Change]]" is chained to "[[Elemental HERO Absolute Zero]]'s" Summon in order to bring out "[[Masked HERO Acid]]," effectively opening an opponent's field up for massive damage, depending on the number or strength of other monsters on the player's side of the field.
 
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Recommended cards
 
|effect monsters =
 
* [[Dance Princess of the Ice Barrier]]
 
* [[Treeborn Frog]]
 
* [[Dai-Sojo of the Ice Barrier]]
 
* [[Medium of the Ice Barrier]]
 
* [[Caravan of the Ice Barrier]]
 
* [[General Grunard of the Ice Barrier]]
 
* [[General Raiho of the Ice Barrier]]
 
* [[General Gantala of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
 
* [[Elemental HERO Ocean]]
 
* [[Dewdark of the Ice Barrier]]
 
* [[King of the Swamp]]
 
* [[Royal Knight of the Ice Barrier]]
 
* [[Deep Sea Diva]]
 
* [[Spined Gillman]]
 
* [[Strategist of the Ice Barrier]]
 
* [[Geomancer of the Ice Barrier]]
 
* [[Elemental HERO Stratos]]
 
* [[Elemental HERO Ice Edge]]
 
* [[Preacher of the Ice Barrier]]
 
|fusion monsters =
 
* [[Elemental Hero Absolute Zero]]
 
* [[Masked HERO Vapor]]
 
* [[Masked HERO Acid]]
 
|synchro monsters =
 
* [[Brionac, Dragon of the Ice Barrier]] (Traditional Format only)
 
* [[Gungnir, Dragon of the Ice Barrier]]
 
* [[Dewloren, Tiger King of the Ice Barrier]]
 
* [[Trishula, Dragon of the Ice Barrier]] (Traditional Format only)
 
|spells =
 
* [[Umiiruka]]
 
* [[Miracle Fusion]]
 
* [[Medallion of the Ice Barrier]]
 
* [[Enemy Controller]]
 
* [[De-Fusion]]
 
* [[Mask Change]]
 
* [[Polymerization]]
 
|traps =
 
* [[Torrential Tribute]]
 
* [[Gozen Match]]
 
* [[Mystical Refpanel]]
 
}}
 
 
 
==Destiny Barriers==
 
The aim of this Deck is to Synchro Summon monsters of Level 6 and/or 8 utilizing members of the "Ice Barrier" and "[[Destiny HERO]]" archetypes. It takes advantage of Level 2 "Ice Barrier" [[Tuner monster|Tuners]] and cards like "[[Destiny HERO - Malicious]]" and "[[Destiny HERO - Diamond Dude]]": "Malicious" is easy-access level 6 Synchro fodder, and "Diamond Dude" is included to power through the Deck's high Spell count and rack up advantage. Both fulfill the "HERO" requirement for "[[Elemental HERO Absolute Zero]]," giving the Deck a second weapon and high competitive value.
 
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Recommended cards
 
|effect monsters =
 
* [[Deep Sea Diva]]
 
* [[Spined Gillman]]
 
* [[Reese the Ice Mistress]]
 
* [[Mother Grizzly]]
 
* [[Cryomancer of the Ice Barrier]]
 
* [[Dewdark of the Ice Barrier]]
 
* [[Caravan of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
 
* [[Spellbreaker of the Ice Barrier]]
 
* [[Destiny HERO - Malicious]]
 
* [[Destiny HERO - Diamond Dude]]
 
* [[Destiny HERO - Dasher]]
 
|fusion monsters =
 
* [[Elemental HERO Absolute Zero]]
 
|spells =
 
* [[Wetlands]]
 
* [[Moray of Greed]]
 
* [[Salvage]]
 
* [[Mind Control]]
 
* [[Medallion of the Ice Barrier]]
 
* [[Magic Triangle of the Ice Barrier]]
 
* [[Destiny Draw]]
 
* [[Reinforcements of the Army]]
 
* [[Burial from a Different Dimension]]
 
* [[Pot of Avarice]]
 
* [[Card Trader]]
 
* [[Miracle Fusion]]
 
|traps =
 
* [[Royal Decree]]
 
* [[Dark Bribe]]
 
}}
 
 
 
==Spell Barriers==
 
This Deck focuses primarily on [[Spellcaster]]-[[Type]] "Ice Barrier" monsters, along with other [[WATER]] Spellcasters (e.g., "[[Crystal Seer]]," "[[Ice Queen]]," WATER "[[Charmer]]" monsters). It includes Spellcaster support cards like "[[Magical Dimension]]" and "[[Magician's Circle]]," as well as WATER support like "[[Salvage]]" and "[[Moray of Greed]]." This particular build, when including "[[Secret Village of the Spellcasters]]", can create a lock which can be extremely difficult to break.
 
 
 
==Brionac OTK==
 
This deck revolves around "[[Brionac, Dragon of the Ice Barrier]]'s" effect and a good amount of stall power; "[[Pilgrim of the Ice Barrier]]," "[[Reese the Ice Mistress]]," and "[[Cryomancer of the Ice Barrier]]" can fulfill this end. "[[Moray of Greed]]" and "[[Salvage]]" keep the hand full for "Brionac's" discard cost, and with a hand of "Ice Barrier" monsters, "[[Dance Princess of the Ice Barrier]]" can clear an opponent's back row of Spells and Traps, saving "Brionac" the trouble. "[[Elemental HERO Absolute Zero]]" can also be splashed in as a back-up plan.
 
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Recommended cards
 
|effect monsters =
 
* [[Reese the Ice Mistress]]
 
* [[Spined Gillman]]
 
* [[Deep Sea Diva]]
 
* [[Caravan of the Ice Barrier]]
 
* [[Dance Princess of the Ice Barrier]]
 
* [[Crystal Seer]]
 
* [[Blizzed, Defender of the Ice Barrier]]
 
* [[Elemental HERO Ice Edge]]
 
* [[Pilgrim of the Ice Barrier]]
 
* [[Mobius the Frost Monarch]]
 
* [[Abyss Soldier]]
 
|fusion monsters =
 
* [[Elemental HERO Absolute Zero]]
 
|synchro monsters =
 
* [[Brionac, Dragon of the Ice Barrier]] (Traditional Format only)
 
* [[Gungnir, Dragon of the Ice Barrier]]
 
|spells =
 
* [[Moray of Greed]]
 
* [[Salvage]]
 
* [[Medallion of the Ice Barrier]]
 
* [[Pot of Avarice]]
 
* [[Miracle Fusion]]
 
|traps =
 
* [[Metal Reflect Slime]]
 
}}
 
<br/>
 
 
 
==Counter-Strategies==
 
 
 
"Ice Barrier" Decks if constructed and run properly, can be very sundry in terms of stratagems as they offer a very assorted repertoire of Duel strategy amongst their effects.  Despite this though, they are not totally insuperable:
 
 
 
'''Crowd Control''': <br />
 
Before "Ice Barrier" monsters take the Field, "[[Ojama Knight]]", "[[Ojama King]]" or best yet, a pair of "[[Ground Collapse]]"s can already chuck these Decks into the pressure cooker.  While this can also hamper other Decks, this will big time chasten "Ice Barrier" monsters who require another of their kind on the Field for their effects; this can moreover jam Synchro or Xyz Summons ("[[Synchro Material]]" can be employed to still make the former Summoning method feasible in this case.)  Also, while this is highly unlikely, "[[Numbing Grub in the Ice Barrier]]", an "Ice Barrier" card itself, can also aid in this (three of these can be Summoned against these Decks, comboing "[[Mother Grizzly]]" and "[[Inferno Reckless Summon]]".)  Also, with only one vacant [[Monster Card Zone]], many "Ice Barrier" monsters have superficial ATK, which can make it super easy for "[[Elemental HERO Inferno]]" to take them out.  "[[Narrow Pass]]" as well as low-stat destroyers like "[[Nanobreaker]]", "[[King Tiger Wanghu]]", "[[Proof of Powerlessness]]" and the "Armed Dragon"s can also hasten this trouble greater. 
 
 
 
Anti Special-Summoners like "[[Archlord Kristya]]", "[[Fossil Dyna Pachycephalo]]" and "[[Vanity's Ruler]]" can repel the effects of "Magic Triangle of the Ice Barrier" and "General Gantala of the Ice Barrier" ("[[Royal Prison]]" can also be used against the latter, too.)
 
  
'''Effect Interdiction''': <br />
+
The best way to outline "Ice Barriers" is to stop them from swarming the Field and using their defensive tatics, that generally work if two "Ice Barriers" are on the field at the same time; "[[Kaiser Colosseum]]" is a good suggestion. You can also simply negate their effects, which makes them virtually useless, so cards like "[[Skill Drain]]" and "[[Brotherhood of the Fire Fist - Lion Emperor]]" can work well. You can also prevent "Gantala" from swarming the Field by using Special Summon-blocking cards, such as "[[Vanity's Emptiness]]", "[[Archlord Kristya]]", "[[Fossil Dyna Pachycephalo]]" etc.
"Ice Barrier"s are arguably heavily reliant on effects without external Spell/Trap support, which can be fodder for effect nullifiers like "[[Effect Veiler]]", "[[Skill Drain]]", "[[Breakthrough Skill]]", "[[Number C106: Giant Red Hand]]", "[[Forbidden Chalice]]" and "[[Mist Bird Clausolas]]".
 
  
 
{{Ice Barrier}}
 
{{Ice Barrier}}

Revision as of 19:02, 29 May 2014

Ice Barrier
"General Gantala of the Ice Barrier", "General Grunard of the Ice Barrier" and "General Raiho of the Ice Barrier".
Japanese
  • ひょうけっかい
  • 氷結界 (base)
  • ひょうけっかい (ruby)
  • Hyōkekkai (romanized)
French
  • Barrière de Glace
German
  • Eisbarriere
Italian
  • Barriera di Ghiaccio
Korean
  • 빙결계
  • bing-gyeolgye (romanized)
Portuguese
  • Barreira de Gelo
Spanish
  • Barrera de Hielo
Other names
Arabic
ّالحاجز الجليدي
Croatian
Ledena Fronta
Sets
Anime appearances
Manga appearances
Lists

"Ice Barrier" (ひょうけっかい Hyōkekkai) is an archetype consisting of WATER monsters resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. They focus on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are "Gungnir, Dragon of the Ice Barrier" and "General Gantala of the Ice Barrier".

Playing Style

Most "Ice Barrier" monsters require another of their kind present on the field in order to activate its effect(s), which often generate field advantage. For example, many "Ice Barrier" monsters have effects to protect other "Ice Barrier" monsters: "Cryomancer of the Ice Barrier" forbids all monsters of Level 4 or higher from attacking while its owner control another "Ice Barrier", and "Defender of the Ice Barrier", which stops your opponent's monsters with ATK greater than or equal to its DEF from attacking. This condition of having two "Ice Barriers" on the field can be easily fullfiled if you control "General Grunard of the Ice Barrier", since it allows an extra Normal Summon of an "Ice Barrier" monster.

Aside from sheer attack-blocking, "Ice Barriers" can also protect themselves in other areas. "Dai-sojo of the Ice Barrier," for example, protects "Ice Barrier" monsters from Spells and Trap destruction, while "General Raiho of the Ice Barrier" penalizes an opponent for relying on the activation of multiple monster effects by negating them or taxing a discard. Likewise, "Secret Guards of the Ice Barrier" protects your monsters from being targeted by monster effects. It is difficult to maintain consistency in your Deck, however, by trying to rely on all of these forms of protection. Also, "Ice Barriers" are difficult to summon in swarms, making them all the harder to protect with their defensive monsters, all of which are tailored to defending a specific kind of effect.

"Ice Barriers" can mount swarms under the direction of their "General Gantala of the Ice Barrier" if left unimpeded. It can fetch other "Ice Barrier" monsters from the Graveyard during each of its owner's End Phase. This allows for great flexibility in strategy: not only can it revive heavy-hitters with devastating live effects, but also cards like a Defense Position "Defender of the Ice Barrier" or Tuners for still more threats.

The "Ice Barrier" engine works in a circle. The idea is to start with "Strategist of the Ice Barrier", whose main objective is to discard "General Gantala" to the Graveyard all while netting you a draw every time you discard. "Gantala" then sits in the Graveyard until revived by "Prior of the Ice Barrier". Once you have "Gantala" on the field, you can begin reviving your other "Ice Barriers" that have fallen in battle or have been discarded by "Strategist", most notably "Defender of the Ice Barrier" to Synchro and block almost all attackers or even "Samurai of the Ice Barrier" to gain an extra draw during your next turn. It is recommended using a large Trap lineup in any "Ice Barrier" Deck because only "Strategist", "Gantala", "Prior", "Defender", and maybe "Samurai" should be used. The main win condition of this Deck is to summon "Gantala" to generate field advantage, then use powerhouses like itself and "Gungnir, Dragon of the Ice Barrier" to destroy your opponent's field. Utilizing "Strategist" as a draw engine and "Medallion of the Ice Barrier" to grab the right card at the right time makes this deck consistent even without the use of cards like "Pot of Duality" or "Upstart Goblin". Finally, even if "Gantala" is defeated, you can use "Surface", resurrecting "Prior" and then using it to revive "Gantala".

"Medallion of the Ice Barrier" is a Staple for "Ice Barrier" Decks. It functions exactly like "E - Emergency Call" in an "Elemental HERO" Deck, down to the wording, but serves slightly different purposes: the monster can become part of a Synchro Summon, a third monster for "Magic Triangle of the Ice Barrier", a discard cost later retrieved with "Salvage," or to fulfill the requirements for the effect of "Moray of Greed."

A large hand facilitates the effects of the archetype's Synchro trump card, "Gungnir, Dragon of the Ice Barrier". It can destroy up to two cards per turn, at the cost of a discard per target. With a stocked hand, "Gungnir" can apply pressure by whittling defenses down so it and "Gantala" can push for the win.

Another remarkable support is "Tidal, Dragon Ruler of Waterfalls": by discarding it alongside with another WATER monster, send "General Gantala of The Ice Barrier" from the deck to the Graveyard; then, tribute "Prior of the Ice Barrier" in order to Special Summon "Gantala". During the End Phase, activate "Gantala"'s effect and Special Summon the discarded monster or "Prior". It can also be used to perform Rank 7 Xyz Summons (+ "Medium of the Ice Barrier", "Gungnir" or "Gantala").

Due to the lack of Draw Power, you can use cards like "Shard of Greed", "Maxx "C"", and the aforementioned "Strategist of the Ice Barrier".

"Eisbahn" can also be a good support to them, making all non-WATER monster change to Defense Position at the time it hits the Field; with this, you can slow down your opponent's moves and pave the way to attack with the huge ATK of "Gantala", "Grunard" or "Gungnir". "Soul Drain" can be used to stop Graveyard-reliant decks, such as "Dark World", "Sylvan", etc., from working, while this deck will remain untouched; this can give an "Ice Barrier" player even more control of the game.

Recommended Cards

Using a small monster lineup, keep it consistent and simple, relying on obnoxious Spell/Trap Cards to keep you in the game long enough to capitalize off of the effects of "Gantala" and "Gungnir".

Weaknesses

The best way to outline "Ice Barriers" is to stop them from swarming the Field and using their defensive tatics, that generally work if two "Ice Barriers" are on the field at the same time; "Kaiser Colosseum" is a good suggestion. You can also simply negate their effects, which makes them virtually useless, so cards like "Skill Drain" and "Brotherhood of the Fire Fist - Lion Emperor" can work well. You can also prevent "Gantala" from swarming the Field by using Special Summon-blocking cards, such as "Vanity's Emptiness", "Archlord Kristya", "Fossil Dyna Pachycephalo" etc.

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