Ally of Justice
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"Ally of Justice" (
Contents
Duel Terminal story
On this distant star, each tribe or clan fights to ultimately reign supreme. For the longest time, the war just waged on, with no one group holding the advantage. However, this battle that no one thought would ever end was suddenly brought to an abrupt halt, as the "Worms", invaders from outer space, suddenly crashed on the planet.
To combat the invaders, the tribes and clans were forced to form a truce and unite together. The four tribes that were the most powerful forces on the continent form their own organization, "Ally of Justice". Bringing together each of their technologies and crafts, they began to develop anti-Worm weapons.
Playing style
This archetype is rather unique among all others. Most archetypes tend to not focus exclusively upon destroying one particular category of opposing monsters. Indeed, against most Decks many of the cards in this Archetype will be useless. Fortunately, "DNA Transplant" can be used to set all opposing monsters to LIGHT to benefit from their effects while protecting it with "Imperial Custom".
If using "DNA Transplant", "Lyna the Light Charmer" can help you take over your opponent's monsters (if the Attribute 'LIGHT' is selected with "DNA Transplant"). Also, since all monsters on your field are LIGHT, you can use them to Synchro Summon "Light End Dragon" to your side of the field.
When "DNA Transplant" isn't on the field all your "Ally of Justice" monsters will be DARK and as a result you can Synchro Summon "Dark End Dragon" to your side of the field.
"Allure of Darkness" is also handy in this Deck even with "DNA Transplant" on the field because Ally of Justice monsters are still DARK-Attribute when in your hand.
"Allies of Justice" are designed to counter the "Worm" archetype (specifically the LIGHT Reptile-type series), as these "Worms" are LIGHT monsters with Flip effects.
Recommended cards
Deck
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Decks
Swap Justice
Instead of relying on your opponent playing LIGHT monsters. Instead use cards like "Creature Swap" or "Mystic Box" to give control to your opponent a LIGHT monster you control instead. So you can give your opponent a Gold or Silver Gadget and then Summon another Gadget from your deck.
Deck
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Weakness
Although "Ally of Justice" are strong when battling LIGHT monsters they can be countered with cards like "Skill Drain", "Destiny HERO - Plasma" and "Angel O7" (even though "Angel O7" is a LIGHT monster he negates any effects on the field). To counter those cards use cards like "Royal Decree" and "Lightning Vortex".
"Acid Rain", "Magnetic Mosquito" and "System Down" also hurt the deck because they clear the field of all Machine-Type monsters on the field (especially "System Down" because it banishes them).
Unfortunately, the vast majority of your monsters have no other positive effects when facing a deck that isn't primarily LIGHT. Even with "DNA Transplant" most of your monsters will still struggle to overcome any monster with very high attack or multiple monsters at a time. Even when facing a LIGHT deck, it is very easy for your deck to get outpaced or overwhelmed without your having disruption.