BAM Machine
Contents
- 1 1. Power-Ups
- 2 2. Round Start
- 2.1 2.1 Positive effects applicable to several cards
- 2.2 2.2 Negative effects applicable to several cards
- 2.3 2.3 Round Start effects that relate to the number of cards in the Graveyard
- 2.4 2.4 Round Start effects that relate to the number of cards in the Deck
- 2.5 2.5 Round Start effects that relate to the number of cards on the field
- 2.6 2.6 Before the End of Round Start
- 3 3. Channels
- 4 4. Round End
- 5 Trigger Effects
- 6 References
When the "BAM" button is hit during a duel, the order of priority in which effects occur is shown below.
If a Duel Stars Challenge is attempted, those rules will apply before the Power-Ups activate.
1. Power-Ups
- Order: In the order decided by the Player.
- All Power-Ups
2. Round Start
2.1 Positive effects applicable to several cards
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Immune All, Boost All, [ATTRIBUTE] Boost All, [TYPE] Boost All.
- Special: Stim-Pack, Gazelle the King of Mythical Beasts, Umiiruka, Crystal Tree, Star Light, Star Bright, The Nordic Lights, Shining Angel.
2.2 Negative effects applicable to several cards
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Cripple All, [TYPE] Cripple All.
- Special: Dark Hole, Gazelle the King of Mythical Beasts, Germ Infection, Umiiruka, Shining Angel.
2.3 Round Start effects that relate to the number of cards in the Graveyard
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: First Strike.
2.4 Round Start effects that relate to the number of cards in the Deck
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Last Stand.
2.5 Round Start effects that relate to the number of cards on the field
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Courage, Timidity.
- Special: Just Desserts, Curse of Darkness, Magic Jammer.
2.6 Before the End of Round Start
- Special: Toy Magician.
Normal Spell Cards which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard.
3. Channels
3.1 Effects that destroy Spells
- Order: Your Monsters, opponent's Monsters, your Spells, opponent's Spells.
- Effect types: Annihilate Spells, Destroy Spell, Sacrifice Spell, Sacrifice All Spells.
3.2 Effects when a card is activated
- Order: Your Spells, opponent's Spells, your Monsters, opponent's Monsters.
- Effect types: Sacrifice Monster, Sacrifice All Monsters, Sacrifice [TYPE], Annihilate Monsters, Annihilate [TYPE], Sneak, Destroy Monster, Immune, Immune All [Type], Heal, Heal Opponent, Soothe, Hurt Opponent, Backfire, Shock, Osmosis, Boost, Cripple.
- Special: Mirror Force, Fake Trap, Dark Bat, Vampire Lord.
3.3 Monsters collide
3.4 Monster(s) removed
3.5 Monster attacks Player (Life Points reduced)
3.6 Effects to cards that have been damaged
- Order: Your Monsters, opponent's Monsters.
- Effect types: Fragile.
Normal Spell Cards which have used all their effects are now sent to the Graveyard, except for the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard. Loop from the start of "3. Channels" for each Channel.
4. Round End
4.1 Positive Round End effects
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect Types: Growth
- Special: Horn of Heaven, Ultimate Offering.
4.2 Negative Round End effects
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Effect types: Self-Destruct, Feeble, Feeble All.
- Special: Tribute to the Doomed, Reinforcements, Stim-Pack, Lunar Queen Elzaim.
4.3 Round End effects that relate to the number of cards on the field
- Order: Your Spells, your Monsters, opponent's Spells, opponent's Monsters.
- Special: Royal Decree.
Normal Spell Cards which have used at least one of their effects are now sent to the Graveyard, including the ones with a Special effect. Monsters with 0 Power are also now sent to the Graveyard.
Trigger Effects
- These effects are triggered at any time during a Round.
- Effect types: Shared Fate, Farewell, Sorrow, Parting Gift, Mirror, Rage, Drain, Empathy, Power Redistribution, Requiem, Break Immunity, Spirit Protection, Bloodlust, Acid Jet, Explosion, Big Explosion.
- Special: Call of Darkness, Robbin' Goblin, Magical Thorn, Castle Walls, Dark Room of Nightmare, Rainbow Life, A Cat of Ill Omen, Burning Skull Head, Call of the Haunted, Wandering Mummy, Umi, Ceremonial Bell.
References
- The new and improved BAM-Machine. Konami.