Difference between revisions of "Banish Psychic"

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{{Infobox/Archetype/Start
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{{DecksAZ}}
| image name          = OvermindArchfiendVG-TF06-JP.png
 
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{{Infobox/Archetype/Yu-Gi-Oh!
 
| sets                =
 
* [[Extreme Victory]]
 
* [[Generation Force]]
 
* [[Photon Shockwave]]
 
}}
 
{{Infobox/Archetype/End}}
 
  
The '''Banish Psychics''', former known as '''"Remove From Play Psychics"''', is a Deck type that debut in [[Extreme Victory]] and more supported in [[Generation Force]] and [[Photon Shockwave]]. This Deck type is composed of [[Psychic]]-[[Type]] monsters whose effects revolve around [[Removed from Play Zone|Removing from play]] Psychic monsters and takes advantage through it. Even before [[Extreme Victory]], there are Psychic cards that revolve around removing cards from play like [[Genetic Woman]] and [[Psychic Lifetrancer]]. Although you may think that this deck doesn't need the [[Graveyard]], actually you need it a lot as they remove from play monsters in your graveyard more than on the field. [[Hushed Psychic Cleric]] is the key card that utilises the graveyard as it can summon many key monsters that had been sent to the graveyard such as [[Mind Master]]. Also it helps activate the effects of [[Mental Seeker]] and [[Esper Girl]].
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'''Banish Psychic''', formerly known as '''Remove from play Psychic''', is a Deck type that made its debut in ''[[Extreme Victory]]'' and is more supported in ''[[Generation Force]]'' and ''[[Photon Shockwave]]''. This Deck type is composed of [[Psychic]]-[[Type]] monsters whose effects revolve around [[banish]]ing Psychic monsters and taking advantage of them. Even before ''Extreme Victory'', there were Psychic cards that revolved around [[banish]]ing cards, such as "[[Genetic Woman]]" and "[[Psychic Lifetrancer]]". Despite its "banishment" title, this deck heavily relies on Graveyard access due to most of the cards banish monsters from the Graveyard (except a few like "[[Serene Psychic Witch]]"). "Serene Psychic Witch" is the primary card in the Deck, no matter the variant. It can pull "[[Esper Girl]]" and "[[Mental Seeker]]" from the Deck for activating their effects, while preparing combo set-up that can be utilized via "[[Silent Psychic Wizard]]" or "[[Hushed Psychic Cleric]]".  
  
The monsters released in [[Extreme Victory]] seems to be [[Silent Psychic Wizard|Wizards]]/[[Serene Psychic Witch|Witches]][[Hushed Psychic Cleric|-themed]] while the ones released in [[Generation Force]] are [[Space Time Police|Time]][[Time Escaper|-Themed]].
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The monsters released in ''Extreme Victory'' seem to be wizard/witch-themed, while the ones released in ''Generation Force'' are time-themed.
  
==Playing Style==
 
  
The goal of this Deck type is to fill your graveyard with Psychics and remove them from play through [[Silent Psychic Wizard]] or [[Hushed Psychic Cleric]]. [[Esper Girl]] and [[Mental Seeker]]'s effects activate when they are summoned from the RFP Zone which can easily be done with [[Serene Psychic Witch]] or [[Silent Psychic Wizard]]. Then Synchro summon many powerful Synchro monsters special only to [[Psychic]] monsters. A loop which is very famous is to Special summon [[Mind Master]] then normal summon [[Hushed Psychic Cleric]]. Use [[Hushed Psychic Cleric]]'s effect to remove from play 1 monster in your graveyard. Use [[Mind Master]]'s effect to tribute [[Hushed Psychic Cleric]] and then summon another [[Hushed Psychic Cleric]]. [[Hushed Psychic Cleric]] effect will summon the removed from play monster and then use the new [[Hushed Psychic Cleric]]'s effect again and then repeat the process until there is no [[Hushed Psychic Cleric]] in the deck and 1 on the field. Use [[Hushed Psychic Cleric]] to remove from play a [[Hushed Psychic Cleric]] in the graveyard and tribute it to summon a [[Psychic]] monster from the deck. [[Hushed Psychic Cleric]]'s effect will summon the removed from play [[Hushed Psychic Cleric]] and then you can continue the loop until there is barely any [[psychic]] monster in your deck. The summoned monster can be used to Synchro summon monsters but the ones I recommend are [[Magical Android]] and [[T.G. Hyper Librarian]] as if you have 3 [[Magical Android]] on the field during the End Phase you gain 5400 Life Points. This will recover you from the life point you paid for Mind Master. [[T.G. Hyper Librarian]] will let you have at least 1 card in your hand to discard for [[Hushed Psychic Cleric]]'s effect.
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== Playing Style ==
  
This Deck type can actually recover quickly with destruction cards like "[[Dark Hole]]" or "[[Black Rose Dragon]]" as when monsters like [[Hushed Psychic Cleric]] or the archetype's ace, [[Overmind Archfiend]] is sent to the graveyard, they will be replaced by monsters that they removed from play through their effect. Another recovery card is [[Miracle Synchro Fusion]] as when a Synchro monster is destroyed, you can fuse them to summon the type's ace fusion, [[Ultimate Axon Kicker]].
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The goal of this Deck type is for having as many as possible [[Psychic]]-type monsters Special Summoned from the [[Banished Zone]]. [[Esper Girl]] and [[Mental Seeker]]'s effects activate when they are summoned from [[Banished Zone]] which can easily be done with [[Serene Psychic Witch]] or [[Silent Psychic Wizard]]. Then you can use them for Synchro Summoning many powerful [[Psychic]]-type Synchro monsters and gain advantage at the same time.
  
This Deck type can frequently have an [[OTK]] when "Overmind" is destroyed as it summons ALL monsters removed from play by his effect and you can quickly Synchro with those summoned monsters.
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This Deck type can actually recover quickly with destruction cards like "[[Dark Hole]]" or "[[Black Rose Dragon]]" as when monsters like [[Hushed Psychic Cleric]], [[Silent Psychic Wizard]] or the archetype's ace monster, [[Overmind Archfiend]] is sent to the Graveyard, they can replace themselves by monsters that was banished through their effects. They also get another deadly arsenal in the form of [[Miracle Synchro Fusion]], which can fuse two of your Psychic monster (one of them must be a Synchro Monster) to [[Fusion Summon]] the type's ace [[Fusion Monster]], [[Ultimate Axon Kicker]].
  
==Recommended Cards==
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=== Monsters ===
 
 
===Monsters===
 
 
* [[Silent Psychic Wizard]]
 
* [[Silent Psychic Wizard]]
 
* [[Hushed Psychic Cleric]]
 
* [[Hushed Psychic Cleric]]
 
* [[Serene Psychic Witch]]
 
* [[Serene Psychic Witch]]
 
* [[Mind Master]] (Traditional Format)
 
* [[Mind Master]] (Traditional Format)
* [[Glow-Up Bulb]] (To send cards to the Graveyard for "[[Hushed Psychic Cleric]]")
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* [[Glow-Up Bulb]] (Traditional Format, To send cards to the Graveyard for "[[Hushed Psychic Cleric]]")
 
* [[Time Escaper]]
 
* [[Time Escaper]]
 
* [[Space-Time Police]]
 
* [[Space-Time Police]]
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* [[Esper Girl]]
 
* [[Esper Girl]]
 
* [[Doctor Cranium]]
 
* [[Doctor Cranium]]
* [[Telepon D.D.]]
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* [[D.D. Telepon]]
 
* [[Reinforced Human Psychic Borg]]
 
* [[Reinforced Human Psychic Borg]]
* [[Ryko, Lightsworn Hunter]]
 
* [[Gigantes]] (To banish psychics)
 
  
===Spells===
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=== Spells ===
* [[One for One]] (For [[Mind Master]], Traditional Format)
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* [[One for One]] (For "[[Mind Master]]", Traditional Format)
 
* [[Emergency Teleport]]
 
* [[Emergency Teleport]]
 
* [[Miracle Synchro Fusion]] (For "[[Ultimate Axon Kicker]]")
 
* [[Miracle Synchro Fusion]] (For "[[Ultimate Axon Kicker]]")
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* [[Psychic Feel Zone]]
 
* [[Psychic Feel Zone]]
 
* [[Psychokinesis]]
 
* [[Psychokinesis]]
* [[Charge of the Light Brigade]]
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* [[ESP Amplifier]]
  
===Traps===
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=== Traps ===
 
* [[Mind Over Matter]]
 
* [[Mind Over Matter]]
 
* [[Brain Hazard]]
 
* [[Brain Hazard]]
 
* [[Psychic Trigger]]
 
* [[Psychic Trigger]]
* [[Psychic Overload]] (Only if using [[Mind Master]] plays with [[Hushed Psychic Cleric]])
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* [[Psychic Overload]] (Only if using "[[Mind Master]]" plays with "[[Hushed Psychic Cleric]]")
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* [[Bright Future]] (combine with "[[Psychic Trigger]]")
  
===Extra Deck===
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=== Extra Deck ===
 
* [[Magical Android]]
 
* [[Magical Android]]
* [[Psychic Nightmare]] (Just-in-case beater, and can look at a card in your opponent's hand)
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* [[Psychic Nightmare]]
 
* [[Naturia Beast]]
 
* [[Naturia Beast]]
 
* [[Naturia Barkion]]
 
* [[Naturia Barkion]]
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* [[Overmind Archfiend]]
 
* [[Overmind Archfiend]]
 
* [[Thought Ruler Archfiend]]
 
* [[Thought Ruler Archfiend]]
* [[Formula Synchron]]
 
 
* [[Shooting Quasar Dragon]]
 
* [[Shooting Quasar Dragon]]
 
* [[Psychic Lifetrancer]]
 
* [[Psychic Lifetrancer]]
 
* [[Ultimate Axon Kicker]]
 
* [[Ultimate Axon Kicker]]
* [[Leviair the Sea Dragon]] (With [[Hushed Psychic Cleric]] as [[Xyz Material]] it can potentially special summon 2 banished monsters)
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* [[Leviair the Sea Dragon]]
  
=Advance Format=
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== Psychic Warp (Advance Format) ==
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With the loss of [[Mind Master]], Psychic deck have lost their valuable engine. In order to compensate this, Psychic decks have more focus on control (just like [[Infernity]] decks). The decks main focus and goal is to use "[[Psychic Jumper]]" to switch control of "[[Serene Psychic Witch]]" with your opponent's monster, destroy her to search for another Psychic Monster (mainly "[[Esper Girl]]"), and swarm the field with Naturia Synchros to take complete control the field. A secondary option of this deck is summoning out [[Overdrive Teleporter]], paying 2000 Life Points to summon [[Mental Seeker]] or [[Psychic Commander]] and [[Hushed Psychic Cleric]]. If you discard for Cleric's effect and banish a Psychic-type Tuner, you can then Synchro Summon a Level 6 Synchro Monster. Then, you can Synchro Summon with Overdrive Teleporter and the monster Special Summoned by Cleric's effect to get Level 8 or Level 9 Synchro Monster and combining all of their strength for possibly OTK-move. A third option is to summon "[[Serene Psychic Witch]]" and once it is destroyed, banish "[[Esper Girl]]" or "[[Mental Seeker]]". During the next Standby Phase, Special Summon them to use their effect, then Normal Summon "[[Silent Psychic Wizard]]". to banish another Psychic monster in the Graveyard (Possibly the Serene Psychic Witch that was destroyed during the previous turn), then Synchro Summon a Level 6 or Level 7 Synchro Monster and summon back the Psychic Monster that was banished with Wizard's effect (ideally works with "[[Black Rose Dragon]]").
  
==Recommended Cards==
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=== Monsters ===
 
 
===Monster===
 
 
*[[Esper Girl]]
 
*[[Esper Girl]]
 
*[[Hushed Psychic Cleric]]
 
*[[Hushed Psychic Cleric]]
*[[Mental Seeker]]
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*[[Mental Seeker]]  
 
*[[Overdrive Teleporter]]
 
*[[Overdrive Teleporter]]
 
*[[Psychic Commander]]
 
*[[Psychic Commander]]
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*[[Silent Psychic Wizard]]
 
*[[Silent Psychic Wizard]]
 
*[[Serene Psychic Witch]]
 
*[[Serene Psychic Witch]]
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*[[Reinforced Human Psychic Borg]]
  
===Spell===
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=== Spell ===
 
*[[Emergency Teleport]]
 
*[[Emergency Teleport]]
*[[Miracle Synchro Fusion]]
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*[[Miracle Synchro Fusion]] (for [[Ultimate Axon Kicker]])
*[[Psychic Feel Zone]]
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*[[Psychokinesis]]  
*[[Psychokinesis]]
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*[[Psychic Feel Zone]]  
 
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===Trap===
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=== Trap ===
 
*[[Mind Over Matter]]
 
*[[Mind Over Matter]]
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*[[Brain Hazard]]
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*[[Psychic Reactor]]
  
===Extra===
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=== Extra ===
 
*[[Ultimate Axon Kicker]]
 
*[[Ultimate Axon Kicker]]
 
*[[Hyper Psychic Blaster]]
 
*[[Hyper Psychic Blaster]]
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*[[Naturia Barkion]]
 
*[[Naturia Barkion]]
 
*[[Naturia Beast]]
 
*[[Naturia Beast]]
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*[[Naturia Landoise]]
 
*[[Overmind Archfiend]]
 
*[[Overmind Archfiend]]
 
*[[Psychic Nightmare]]
 
*[[Psychic Nightmare]]
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*[[Leviair the Sea Dragon]]
 
*[[Leviair the Sea Dragon]]
  
==Weaknesses==
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== Psychic-Soil ==
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Due to many of the Psychic-Type monster are [[EARTH]] Attribute, they can also utilize another gigantic arsenal introduced in '''[[Return of the Duelist]]''', named "[[Grandsoil the Elemental Lord]]". Unlike most Psychic variants however, this build have more emphasis on speed for bringing out "[[Grandsoil the Elemental Lord]]", by including cards like "[[Card Trooper]]" and having less Trap Cards in order to quickly pressuring the opponent.
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=== Monsters ===
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*[[Grandsoil the Elemental Lord]]
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*[[Esper Girl]]
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*[[Psychic Commander]]
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*[[Psychic Jumper]]
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*[[Silent Psychic Wizard]]
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*[[Serene Psychic Witch]]
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*[[Card Trooper]]
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*[[Maxx "C"]]
  
Like all other Psychic Decks, one of their weakness is maintaining your life points as most of Psychic monsters needs to pay life points as a cost of their effects but this can be solved through [[Soul Absorption]] as it increases your life points every time cards are removed from play.
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=== Spell ===
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*[[Emergency Teleport]]
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*[[Psychokinesis]]
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=== Trap ===
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*[[Psychic Overload]]
  
Another weakness are cards like "[[Macro Cosmos]]" and "[[Dimensional Fissure]]" because even though these cards revolves around removing cards from play, this deck still needs the graveyard because that is where you get to remove your cards.
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=== Extra ===
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*[[Hyper Psychic Blaster]]
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*[[Magical Android]]
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*[[Naturia Barkion]]
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*[[Naturia Beast]]
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*[[Naturia Landoise]]
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*[[Psychic Nightmare]]
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*[[Psychic Lifetrancer]]
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*[[Thought Ruler Archfiend]]
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*[[Leviair the Sea Dragon]]
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*[[Soul of Silvermountain]]
  
[[Necrovalley]] poses a problem for this deck, because it will shut down the abilities that allow you to remove cards from your graveyard, and also [[Imperial Iron Wall]] can prevent you from removing from play your monsters.
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== Weaknesses ==
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Due to many of Psychic monster reliance on Graveyard ("[[Serene Psychic Witch]]", "[[Hushed Psychic Cleric]] and "[[Silent Psychic Wizard]]" in particular), "[[Dimensional Fissure]]" or "[[Macro Cosmos]]" can severely hampered this deck's progress. Ironically, "[[Imperial Iron Wall]]", which counteracts [[banish]]ing attempts, also giving the same results since even "[[Esper Girl]]" and "[[Mental Seeker]]" cannot activate their effects if they cannot be Summoned from the [[Banished Zone]]. "[[Necrovalley]]" also dangerous for the similar reasons.
  
To counter these cards, keep some [[Counter Trap]]s like "[[Royal Surrender]]" or "[[Dark Bribe]]" in your Main or Side deck.
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As with other [[Psychic]] strategies, this deck relies heavily on Synchro Summoning, which means Anti-Special Summon cards such as "[[Archlord Kristya]]" can force this deck into screeching halt. Effect negations like "[[Effect Veiler]]" and "[[Skill Drain]] are also troublesome, since they can stop"[[Overdrive Teleporter]]" and "[[Psychic Jumper]]" from activating their effects while you lose life points.
  
 
[[Category:Deck Type]]
 
[[Category:Deck Type]]

Latest revision as of 00:30, 19 February 2015

Banish Psychic, formerly known as Remove from play Psychic, is a Deck type that made its debut in Extreme Victory and is more supported in Generation Force and Photon Shockwave. This Deck type is composed of Psychic-Type monsters whose effects revolve around banishing Psychic monsters and taking advantage of them. Even before Extreme Victory, there were Psychic cards that revolved around banishing cards, such as "Genetic Woman" and "Psychic Lifetrancer". Despite its "banishment" title, this deck heavily relies on Graveyard access due to most of the cards banish monsters from the Graveyard (except a few like "Serene Psychic Witch"). "Serene Psychic Witch" is the primary card in the Deck, no matter the variant. It can pull "Esper Girl" and "Mental Seeker" from the Deck for activating their effects, while preparing combo set-up that can be utilized via "Silent Psychic Wizard" or "Hushed Psychic Cleric".

The monsters released in Extreme Victory seem to be wizard/witch-themed, while the ones released in Generation Force are time-themed.


Playing Style[edit]

The goal of this Deck type is for having as many as possible Psychic-type monsters Special Summoned from the Banished Zone. Esper Girl and Mental Seeker's effects activate when they are summoned from Banished Zone which can easily be done with Serene Psychic Witch or Silent Psychic Wizard. Then you can use them for Synchro Summoning many powerful Psychic-type Synchro monsters and gain advantage at the same time.

This Deck type can actually recover quickly with destruction cards like "Dark Hole" or "Black Rose Dragon" as when monsters like Hushed Psychic Cleric, Silent Psychic Wizard or the archetype's ace monster, Overmind Archfiend is sent to the Graveyard, they can replace themselves by monsters that was banished through their effects. They also get another deadly arsenal in the form of Miracle Synchro Fusion, which can fuse two of your Psychic monster (one of them must be a Synchro Monster) to Fusion Summon the type's ace Fusion Monster, Ultimate Axon Kicker.

Monsters[edit]

Spells[edit]

Traps[edit]

Extra Deck[edit]

Psychic Warp (Advance Format)[edit]

With the loss of Mind Master, Psychic deck have lost their valuable engine. In order to compensate this, Psychic decks have more focus on control (just like Infernity decks). The decks main focus and goal is to use "Psychic Jumper" to switch control of "Serene Psychic Witch" with your opponent's monster, destroy her to search for another Psychic Monster (mainly "Esper Girl"), and swarm the field with Naturia Synchros to take complete control the field. A secondary option of this deck is summoning out Overdrive Teleporter, paying 2000 Life Points to summon Mental Seeker or Psychic Commander and Hushed Psychic Cleric. If you discard for Cleric's effect and banish a Psychic-type Tuner, you can then Synchro Summon a Level 6 Synchro Monster. Then, you can Synchro Summon with Overdrive Teleporter and the monster Special Summoned by Cleric's effect to get Level 8 or Level 9 Synchro Monster and combining all of their strength for possibly OTK-move. A third option is to summon "Serene Psychic Witch" and once it is destroyed, banish "Esper Girl" or "Mental Seeker". During the next Standby Phase, Special Summon them to use their effect, then Normal Summon "Silent Psychic Wizard". to banish another Psychic monster in the Graveyard (Possibly the Serene Psychic Witch that was destroyed during the previous turn), then Synchro Summon a Level 6 or Level 7 Synchro Monster and summon back the Psychic Monster that was banished with Wizard's effect (ideally works with "Black Rose Dragon").

Monsters[edit]

Spell[edit]

Trap[edit]

Extra[edit]

Psychic-Soil[edit]

Due to many of the Psychic-Type monster are EARTH Attribute, they can also utilize another gigantic arsenal introduced in Return of the Duelist, named "Grandsoil the Elemental Lord". Unlike most Psychic variants however, this build have more emphasis on speed for bringing out "Grandsoil the Elemental Lord", by including cards like "Card Trooper" and having less Trap Cards in order to quickly pressuring the opponent.

Monsters[edit]

Spell[edit]

Trap[edit]

Extra[edit]

Weaknesses[edit]

Due to many of Psychic monster reliance on Graveyard ("Serene Psychic Witch", "Hushed Psychic Cleric and "Silent Psychic Wizard" in particular), "Dimensional Fissure" or "Macro Cosmos" can severely hampered this deck's progress. Ironically, "Imperial Iron Wall", which counteracts banishing attempts, also giving the same results since even "Esper Girl" and "Mental Seeker" cannot activate their effects if they cannot be Summoned from the Banished Zone. "Necrovalley" also dangerous for the similar reasons.

As with other Psychic strategies, this deck relies heavily on Synchro Summoning, which means Anti-Special Summon cards such as "Archlord Kristya" can force this deck into screeching halt. Effect negations like "Effect Veiler" and "Skill Drain are also troublesome, since they can stop"Overdrive Teleporter" and "Psychic Jumper" from activating their effects while you lose life points.