Difference between revisions of "Card Rulings:Bait Doll"

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(Mention in the rulings for "Imperial Custom")
(Adding references)
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==TCG Rulings==
 
==TCG Rulings==
* If you use this card on a [[Trap Card]] that was just [[Set]] this turn, the timing is incorrect so the [[Trap Card|Trap]] is destroyed. If you use this card and activate a [[Trap Card]] with a cost, and that [[Trap Card]]'s activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the [[Trap Card]] is negated and destroyed.
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* If "[[Bait Doll]]" is activated and targets "[[Magic Jammer]]", "[[Magic Drain]]", etc. the opponent may chain the [[Trap Card]] to negate and destroy "[[Bait Doll]]". If he / she does not, the [[Trap Card]] will be destroyed since the activation timing is incorrect, and "[[Bait Doll]]" will be shuffled into your [[Deck]].<ref name="Netrep">[http://netrep.net/ Netrep]: Individual Card Rulings on [[Netrep]].</ref>
  
* If "[[Bait Doll]]" is activated and targets an "[[Imperial Order]]" the opponent may chain the "[[Imperial Order]]" which will negate the effect of "[[Bait Doll]]" and it will not be returned to your [[Deck]]. Or the opponent can allow "[[Bait Doll]]" to force the activation of "[[Imperial Order]]", and "[[Bait Doll]]" will be shuffled into the [[Deck]] and "[[Imperial Order]]" will remain active on the field because the timing of its activation was legitimate.
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* You cannot chain to a [[Trap Card]] that was forced to activate by the effect of "[[Bait Doll]]" since an existing Chain is in the middle of resolving.<ref name="Netrep"/>
  
* If "[[Bait Doll]]" is activated and targets "[[Magic Jammer]]", "[[Magic Drain]]", etc. the opponent may chain the [[Trap Card]] to negate and destroy "[[Bait Doll]]". If he / she does not, the [[Trap Card]] will be destroyed since the activation timing is incorrect, and "[[Bait Doll]]" will be shuffled into your [[Deck]].
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* If "[[Chain Burst]]" is active on the field and you use "[[Bait Doll]]" to activate the opponent's [[Trap Card]], and its timing is correct, the opponent takes the 1000 points of damage.<ref name="Netrep"/>
  
* You cannot chain to a [[Trap Card]] that was forced to activate by the effect of "[[Bait Doll]]" since an existing Chain is in the middle of resolving.
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* When "[[Bait Doll]]" is activated, "[[Fake Trap]]" cannot be activated because there is no guarantee that "[[Bait Doll]]" will destroy a Trap Card. <ref name="Netrep"/>
  
* If "[[Jinzo]]" is face-up on the field and the effect of "[[Bait Doll]]" forces the activation of a Normal or Counter [[Trap Card]], that [[Trap Card]]'s effect is negated and the [[Trap Card]] is destroyed. If a Continuous [[Trap Card]] is forced to activate by the effect of "[[Bait Doll]]" it will remain face-up on the field meaninglessly until "[[Jinzo]]" is destroyed.
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* If you use this card on a [[Trap Card]] that was just [[Set]] this turn, the timing is incorrect so the [[Trap]] is destroyed. If you use this card and activate a [[Trap Card]] with a cost, and that [[Trap Card]]'s activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the [[Trap Card]] is negated and destroyed.<ref name="Netrep"/>
  
* If the target of "[[Bait Doll]]" is no longer on the field (if it was sent to the [[Graveyard]] with "[[Emergency Provisions]]", or destroyed by "[[Mystical Space Typhoon]]", as a chain to the activation of "[[Bait Doll]]"), then "[[Bait Doll]]" is still shuffled back into the [[Deck]]. As long as the activation and effect of "[[Bait Doll]]" are not negated, the effect of "[[Bait Doll]]" that shuffles it back into the Deck still resolves.
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* If "[[Bait Doll]]" is activated and targets an "[[Imperial Order]]" the opponent may chain the "[[Imperial Order]]" which will negate the effect of "[[Bait Doll]]" and it will not be returned to your [[Deck]]. Or the opponent can allow "[[Bait Doll]]" to force the activation of "[[Imperial Order]]", and "[[Bait Doll]]" will be shuffled into the [[Deck]] and "[[Imperial Order]]" will remain active on the field because the timing of its activation was legitimate.<ref name="Netrep"/>
  
* If "[[Chain Burst]]" is active on the field and you use "[[Bait Doll]]" to activate the opponent's [[Trap Card]], and its timing is correct, the opponent takes the 1000 points of damage.
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* If "[[Jinzo]]" is face-up on the field and the effect of "[[Bait Doll]]" forces the activation of a Normal or Counter [[Trap Card]], that [[Trap Card]]'s effect is negated and the [[Trap Card]] is destroyed. If a Continuous [[Trap Card]] is forced to activate by the effect of "[[Bait Doll]]" it will remain face-up on the field meaninglessly until "[[Jinzo]]" is destroyed.<ref name="Netrep"/>
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* If the target of "[[Bait Doll]]" is no longer on the field (if it was sent to the [[Graveyard]] with "[[Emergency Provisions]]", or destroyed by "[[Mystical Space Typhoon]]", as a chain to the activation of "[[Bait Doll]]"), then "[[Bait Doll]]" is still shuffled back into the [[Deck]]. As long as the activation and effect of "[[Bait Doll]]" are not negated, the effect of "[[Bait Doll]]" that shuffles it back into the Deck still resolves.<ref name="Netrep"/>
  
 
===Mentions in Other Rulings===
 
===Mentions in Other Rulings===

Revision as of 04:05, 22 August 2009

TCG Rulings

  • You cannot chain to a Trap Card that was forced to activate by the effect of "Bait Doll" since an existing Chain is in the middle of resolving.[1]
  • If "Chain Burst" is active on the field and you use "Bait Doll" to activate the opponent's Trap Card, and its timing is correct, the opponent takes the 1000 points of damage.[1]
  • If you use this card on a Trap Card that was just Set this turn, the timing is incorrect so the Trap is destroyed. If you use this card and activate a Trap Card with a cost, and that Trap Card's activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the Trap Card is negated and destroyed.[1]
  • If "Jinzo" is face-up on the field and the effect of "Bait Doll" forces the activation of a Normal or Counter Trap Card, that Trap Card's effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of "Bait Doll" it will remain face-up on the field meaninglessly until "Jinzo" is destroyed.[1]

Mentions in Other Rulings

References

  1. a b c d e f g h Netrep: Individual Card Rulings on Netrep.