Difference between revisions of "Card Rulings:Bait Doll"

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* '''[[Card Rulings:Imperial Custom|Imperial Custom]]''': If your opponent forces you to activate a 2nd "[[Imperial Custom]]" with "[[Bait Doll]]" while you already have 1 "[[Imperial Custom]]" face-up, the activation timing is incorrect and the [[Set]] "[[Imperial Custom]]" is destroyed.
 
* '''[[Card Rulings:Imperial Custom|Imperial Custom]]''': If your opponent forces you to activate a 2nd "[[Imperial Custom]]" with "[[Bait Doll]]" while you already have 1 "[[Imperial Custom]]" face-up, the activation timing is incorrect and the [[Set]] "[[Imperial Custom]]" is destroyed.
  
* '''[[Card Rulings:Judgment of Anubis|Judgment of Anubis]]''': ] You can activate "[[Judgment of Anubis]]" and select a [[Spell Card]] that negates the activation of a card and destroys it, like "[[My Body as a Shield]]" or "[[Bait Doll]]".
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* '''[[Card Rulings:Judgment of Anubis|Judgment of Anubis]]''': You can activate "[[Judgment of Anubis]]" and select a [[Spell Card]] that negates the activation of a card and destroys it, like "[[My Body as a Shield]]" or "[[Bait Doll]]".
  
 
* '''[[Card Rulings:Kozaky's Self-Destruct Button|Kozaky's Self-Destruct Button]]''': If "[[Bait Doll]]" targets "[[Kozaky's Self-Destruct Button]]", nothing happens because the timing is inappropriate. However, "[[Kozaky's Self-Destruct Button]]" is then destroyed by "[[Bait Doll]]".
 
* '''[[Card Rulings:Kozaky's Self-Destruct Button|Kozaky's Self-Destruct Button]]''': If "[[Bait Doll]]" targets "[[Kozaky's Self-Destruct Button]]", nothing happens because the timing is inappropriate. However, "[[Kozaky's Self-Destruct Button]]" is then destroyed by "[[Bait Doll]]".

Revision as of 14:12, 17 July 2010

TCG Rulings

  • You cannot chain to a Trap Card that was forced to activate by the effect of "Bait Doll" since an existing Chain is in the middle of resolving.[1]
  • If "Chain Burst" is active on the field and you use "Bait Doll" to activate the opponent's Trap Card, and its timing is correct, the opponent takes the 1000 points of damage.[1]
  • If you use this card on a Trap Card that was just Set this turn, the timing is incorrect so the Trap is destroyed. If you use this card and activate a Trap Card with a cost, and that Trap Card's activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the Trap Card is negated and destroyed.[1]
  • If "Jinzo" is face-up on the field and the effect of "Bait Doll" forces the activation of a Normal or Counter Trap Card, that Trap Card's effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of "Bait Doll" it will remain face-up on the field meaninglessly until "Jinzo" is destroyed.[1]

Mentions in Other Rulings

References

  1. a b c d e f g h Netrep: Individual Card Rulings on Netrep.