Difference between revisions of "Card Rulings:Bait Doll"

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{{Navigation}}
 
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==OCG Rulings==
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{{incomplete}}
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===Q&A Rulings===
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{{Ruling|I activate the effect of "[[Trickstar Light Stage]]" that targets a Set card in my opponent's Spell & Trap Zone and prevents my opponent from activating it until the End Phase. During the same turn, what happens if I activate "Bait Doll" and target that Set card?|If "Bait Doll" is activated and targets a Set card that the effect of "Trickstar Light Stage" was applied to, reveal the targeted card as usual. If it is not a [[Trap Card]], return it to its original state and shuffle "Bait Doll" into your Deck after it finishes resolving. If the targeted card is a Trap Card, it cannot be activated due to the effect of "Trickstar Light Stage", so the timing is incorrect and it will be destroyed by the effect of "Bait Doll". (Once again, "Bait Doll" is shuffled into your Deck after it finishes resolving.)| cite = 6115}}
  
 
==TCG Rulings==
 
==TCG Rulings==
* If "[[Bait Doll]]" is activated and targets "[[Magic Jammer]]", "[[Magic Drain]]", etc. the opponent may chain the [[Trap Card]] to negate and destroy "[[Bait Doll]]". If he / she does not, the [[Trap Card]] will be destroyed since the activation timing is incorrect, and "[[Bait Doll]]" will be shuffled into your [[Deck]].<ref name="Netrep">[http://netrep.net/ Netrep]: Individual Card Rulings on [[Netrep]].</ref>
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===Mentions in Other Rulings===
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* '''[[Card Rulings:G.B. Hunter|G.B. Hunter]]''': If "[[G.B. Hunter]]" is active, you cannot activate "[[Bait Doll]]" or "[[The Mask of Remnants]]."
  
* You cannot chain to a [[Trap Card]] that was forced to activate by the effect of "[[Bait Doll]]" since an existing Chain is in the middle of resolving.<ref name="Netrep"/>
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* '''[[Card Rulings:Imperial Custom|Imperial Custom]]''': If your opponent forces you to activate a 2<sup>nd</sup> "[[Imperial Custom]]" with "[[Bait Doll]]" while you already have 1 "[[Imperial Custom]]" face-up, the activation timing is incorrect and the Set "[[Imperial Custom]]" is destroyed.
  
* If "[[Chain Burst]]" is active on the field and you use "[[Bait Doll]]" to activate the opponent's [[Trap Card]], and its timing is correct, the opponent takes the 1000 points of damage.<ref name="Netrep"/>
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==Previously Official Rulings==
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{{Previously Official Rulings |UDE's Rulings =
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* If "[[Bait Doll]]" is activated and targets "[[Magic Jammer]]", "[[Magic Drain]]", etc. the opponent may chain the [[Trap Card]] to negate and destroy "[[Bait Doll]]". If he / she does not, the [[Trap Card]] will be destroyed since the activation timing is incorrect, and "[[Bait Doll]]" will be shuffled into your [[Deck]].
  
* When "[[Bait Doll]]" is activated, "[[Fake Trap]]" cannot be activated because there is no guarantee that "[[Bait Doll]]" will destroy a Trap Card. <ref name="Netrep"/>
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* You cannot chain to a [[Trap Card]] that was forced to activate by the effect of "[[Bait Doll]]" since an existing Chain is in the middle of resolving.
  
* If you use this card on a [[Trap Card]] that was just [[Set]] this turn, the timing is incorrect so the [[Trap]] is destroyed. If you use this card and activate a [[Trap Card]] with a cost, and that [[Trap Card]]'s activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the [[Trap Card]] is negated and destroyed.<ref name="Netrep"/>
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* If "[[Chain Burst]]" is active on the field and you use "[[Bait Doll]]" to activate the opponent's [[Trap Card]], and its timing is correct, the opponent takes the 1000 points of damage.
  
* If "[[Bait Doll]]" is activated and targets an "[[Imperial Order]]" the opponent may chain the "[[Imperial Order]]" which will negate the effect of "[[Bait Doll]]" and it will not be returned to your [[Deck]]. Or the opponent can allow "[[Bait Doll]]" to force the activation of "[[Imperial Order]]", and "[[Bait Doll]]" will be shuffled into the [[Deck]] and "[[Imperial Order]]" will remain active on the field because the timing of its activation was legitimate.<ref name="Netrep"/>
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* When "[[Bait Doll]]" is activated, "[[Fake Trap]]" cannot be activated because there is no guarantee that "[[Bait Doll]]" will destroy a Trap Card.
  
* If "[[Jinzo]]" is face-up on the field and the effect of "[[Bait Doll]]" forces the activation of a Normal or Counter [[Trap Card]], that [[Trap Card]]'s effect is negated and the [[Trap Card]] is destroyed. If a Continuous [[Trap Card]] is forced to activate by the effect of "[[Bait Doll]]" it will remain face-up on the field meaninglessly until "[[Jinzo]]" is destroyed.<ref name="Netrep"/>
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* If you use this card on a [[Trap Card]] that was just [[Set]] this turn, the timing is incorrect so the [[Trap]] is destroyed. If you use this card and activate a [[Trap Card]] with a cost, and that [[Trap Card]]'s activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the [[Trap Card]] is negated and destroyed.
  
* If the target of "[[Bait Doll]]" is no longer on the field (if it was sent to the [[Graveyard]] with "[[Emergency Provisions]]", or destroyed by "[[Mystical Space Typhoon]]", as a chain to the activation of "[[Bait Doll]]"), then "[[Bait Doll]]" is still shuffled back into the [[Deck]]. As long as the activation and effect of "[[Bait Doll]]" are not negated, the effect of "[[Bait Doll]]" that shuffles it back into the Deck still resolves.<ref name="Netrep"/>
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* If "[[Bait Doll]]" is activated and targets an "[[Imperial Order]]" the opponent may chain the "[[Imperial Order]]" which will negate the effect of "[[Bait Doll]]" and it will not be returned to your [[Deck]]. Or the opponent can allow "[[Bait Doll]]" to force the activation of "[[Imperial Order]]", and "[[Bait Doll]]" will be shuffled into the [[Deck]] and "[[Imperial Order]]" will remain active on the field because the timing of its activation was legitimate.
  
===Mentions in Other Rulings===
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* If "[[Jinzo]]" is face-up on the field and the effect of "[[Bait Doll]]" forces the activation of a Normal or Counter [[Trap Card]], that [[Trap Card]]'s effect is negated and the [[Trap Card]] is destroyed. If a Continuous [[Trap Card]] is forced to activate by the effect of "[[Bait Doll]]" it will remain face-up on the field meaninglessly until "[[Jinzo]]" is destroyed.
* '''[[Card Rulings:G.B. Hunter|G.B. Hunter]]''': If [[G.B. Hunter]]is active, you cannot activate [[Bait Doll]]” or “[[The Mask of Remnants]].
 
  
* '''[[Card Rulings:Imperial Custom|Imperial Custom]]''': If your opponent forces you to activate a 2nd "[[Imperial Custom]]" with "[[Bait Doll]]" while you already have 1 "[[Imperial Custom]]" face-up, the activation timing is incorrect and the [[Set]] "[[Imperial Custom]]" is destroyed.
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* If the target of "[[Bait Doll]]" is no longer on the field (if it was sent to the [[Graveyard]] with "[[Emergency Provisions]]", or destroyed by "[[Mystical Space Typhoon]]", as a chain to the activation of "[[Bait Doll]]"), then "[[Bait Doll]]" is still shuffled back into the [[Deck]]. As long as the activation and effect of "[[Bait Doll]]" are not negated, the effect of "[[Bait Doll]]" that shuffles it back into the Deck still resolves.
  
* '''[[Card Rulings:Judgment of Anubis|Judgment of Anubis]]''': ] You can activate "[[Judgment of Anubis]]" and select a [[Spell Card]] that negates the activation of a card and destroys it, like "[[My Body as a Shield]]" or "[[Bait Doll]]".
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===Mentions in Other Rulings===
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* '''[[Card Rulings:Judgment of Anubis|Judgment of Anubis]]''': You can activate "[[Judgment of Anubis]]" and select a [[Spell Card]] that negates the activation of a card and destroys it, like "[[My Body as a Shield]]" or "[[Bait Doll]]".
  
 
* '''[[Card Rulings:Kozaky's Self-Destruct Button|Kozaky's Self-Destruct Button]]''': If "[[Bait Doll]]" targets "[[Kozaky's Self-Destruct Button]]", nothing happens because the timing is inappropriate. However, "[[Kozaky's Self-Destruct Button]]" is then destroyed by "[[Bait Doll]]".
 
* '''[[Card Rulings:Kozaky's Self-Destruct Button|Kozaky's Self-Destruct Button]]''': If "[[Bait Doll]]" targets "[[Kozaky's Self-Destruct Button]]", nothing happens because the timing is inappropriate. However, "[[Kozaky's Self-Destruct Button]]" is then destroyed by "[[Bait Doll]]".
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* '''[[Card Rulings:Tornado Wall|Tornado Wall]]''': "[[Tornado Wall]]" may be [[Set]] on the field if "[[Umi]]" is not on the field, but it cannot be activated. If targeted by "[[Bait Doll]]" when face-down and "[[Umi]]" is not on the field, it is destroyed.
 
* '''[[Card Rulings:Tornado Wall|Tornado Wall]]''': "[[Tornado Wall]]" may be [[Set]] on the field if "[[Umi]]" is not on the field, but it cannot be activated. If targeted by "[[Bait Doll]]" when face-down and "[[Umi]]" is not on the field, it is destroyed.
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==References==
 
==References==
 
<references/>
 
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Latest revision as of 01:14, 28 March 2024

OCG Rulings

Q&A Rulings

  • Q: I activate the effect of "Trickstar Light Stage" that targets a Set card in my opponent's Spell & Trap Zone and prevents my opponent from activating it until the End Phase. During the same turn, what happens if I activate "Bait Doll" and target that Set card?
A: If "Bait Doll" is activated and targets a Set card that the effect of "Trickstar Light Stage" was applied to, reveal the targeted card as usual. If it is not a Trap Card, return it to its original state and shuffle "Bait Doll" into your Deck after it finishes resolving. If the targeted card is a Trap Card, it cannot be activated due to the effect of "Trickstar Light Stage", so the timing is incorrect and it will be destroyed by the effect of "Bait Doll". (Once again, "Bait Doll" is shuffled into your Deck after it finishes resolving.)[1]

TCG Rulings

Mentions in Other Rulings

Previously Official Rulings

  • You cannot chain to a Trap Card that was forced to activate by the effect of "Bait Doll" since an existing Chain is in the middle of resolving.
  • If "Chain Burst" is active on the field and you use "Bait Doll" to activate the opponent's Trap Card, and its timing is correct, the opponent takes the 1000 points of damage.
  • When "Bait Doll" is activated, "Fake Trap" cannot be activated because there is no guarantee that "Bait Doll" will destroy a Trap Card.
  • If you use this card on a Trap Card that was just Set this turn, the timing is incorrect so the Trap is destroyed. If you use this card and activate a Trap Card with a cost, and that Trap Card's activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the Trap Card is negated and destroyed.
  • If "Jinzo" is face-up on the field and the effect of "Bait Doll" forces the activation of a Normal or Counter Trap Card, that Trap Card's effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of "Bait Doll" it will remain face-up on the field meaninglessly until "Jinzo" is destroyed.

Mentions in Other Rulings


References

  1. Konami OCG Card Database: Ruling #6115
  2. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  3. UDE FAQ: Individual Card Rulings [A-C]
  4. UDE FAQ: Individual Card Rulings [D-E]
  5. UDE FAQ: Individual Card Rulings [F-H]
  6. UDE FAQ: Individual Card Rulings [I-K]
  7. UDE FAQ: Individual Card Rulings [L-O]
  8. UDE FAQ: Individual Card Rulings [P-R]
  9. UDE FAQ: Individual Card Rulings [S-T]
  10. UDE FAQ: Individual Card Rulings [U-Z]
  11. UDE FAQ: SPECIFIC CARDS RULINGS