Difference between revisions of "Card Tips:Allure of Darkness"

From Yugipedia
Jump to: navigation, search
m
Line 1: Line 1:
 
{{Navigation}}
 
{{Navigation}}
  
* Use this card in an "[[Infernity]]" Deck to put more "Infernity" [[monster]]s into your hand, make your hand count zero for "Infernity" monsters' effects or to use the effect of "[[Infernity Necromancer]]".
+
* Use this card in an "[[Infernity]]" Deck to put more "Infernity" [[monster]]s into your hand, make your hand count zero for "Infernity" monsters' effects, or to use the effect of "[[Infernity Necromancer]]".
** "[[Infernity Mirage]]" can be [[banish]]ed for this card's effect. Then it can be Special Summoned later with "[[Escape from the Dark Dimension]]" when your hand's empty.  
 
  
* "Escape from the Dark Dimension", "[[D.D.R. - Different Dimension Reincarnation]]", "[[Return from the Different Dimension]]" or "[[Dimension Fusion]]" can be used to return the banished monster. This card works well especially with high [[Level]] monsters such as "[[Dark Magician of Chaos]]".  
+
* Special Summon the [[banish]]ed [[DARK]] monster back with "[[Escape from the Dark Dimension]]".  
  
* "[[D.D. Scout Plane]]" can be banished from your hand with the effect of "Allure" to draw 2 cards and get a monster on the field during the [[End Phase]].
+
* "[[D.D.R. - Different Dimension Reincarnation]]" can be used to return the banished monster. This card works well especially with high [[Level]] monsters such as "[[Dark Magician of Chaos]]".  
  
* In case there are no [[DARK]] monster in your hand, use the effect of "[[Big Eye]]" to secure your chance of drawing a DARK Attribute monster.
+
* Banish "[[D.D. Scout Plane]]" to draw 2 cards and get a monster on the field during the [[End Phase]], for an overall +1 in [[card advantage]].
 +
 
 +
* In case there are no [[DARK]] monsters in your hand, use the effect of "[[Big Eye]]" to secure your chance of drawing a DARK Attribute monster to banish.
  
 
* This card can be used in a [[Zombie Deck]] with "[[Shutendoji]]". A [[Zombie]]-Type monster can be banished for the effect, and then return it to the top of your Deck.
 
* This card can be used in a [[Zombie Deck]] with "[[Shutendoji]]". A [[Zombie]]-Type monster can be banished for the effect, and then return it to the top of your Deck.
  
* This card is good for [[mill]]ing as it can be used with "[[Necroface]]" to eliminate 5 cards from both players' Decks and 2 cards get to be drawn as well.
+
* This card is good for [[mill]]ing as it can be used with "[[Necroface]]" to eliminate 5 cards from both players' Decks on top of drawing 2 cards.
  
 
* This card can increase the draw power of "[[Fortune Lady|Fortune Ladies]]". By banishing "[[Fortune Lady Dark]]", "[[Fortune's Future]]" can then be activated to place "Fortune Lady Dark" into the [[Graveyard]] to draw 2 cards again giving yourself a +1 advantage.
 
* This card can increase the draw power of "[[Fortune Lady|Fortune Ladies]]". By banishing "[[Fortune Lady Dark]]", "[[Fortune's Future]]" can then be activated to place "Fortune Lady Dark" into the [[Graveyard]] to draw 2 cards again giving yourself a +1 advantage.
  
* This card can be used with "[[Mystical Refpanel]]". It's risky, but your opponent could potentially send their entire hand to the Graveyard if there aren't any DARK monsters in their Deck. To make it safer for yourself, cards like "[[The Eye of Truth]]", "[[Mind on Air]]", "[[Ceremonial Bell]]" and "[[Respect Play]]" can be used to look all cards in the opponent's hand. Also, use "[[Convulsion of Nature]]" and "[[Ancient Telescope]]" to see the top cards of their Deck, and then choose if it's nice or not playing this combo.
+
* As an adventurous/risky move, use "[[Mystical Refpanel]]" to force your opponent to play this card, potentially making them send their entire hand to the Graveyard if they have no DARK monsters in their hand and don't draw any. (However, if they do, you will have just given yourself a potentially crippling -3 in card advantage.) To make this safer for yourself, cards like "[[The Eye of Truth]]", "[[Mind on Air]]", "[[Ceremonial Bell]]" and "[[Respect Play]]" can be used to look all cards in the opponent's hand, and "[[Convulsion of Nature]]" and "[[Ancient Telescope]]" can see the top cards of their Deck.
  
 
* This card can work wonders in a "[[Wight|Skull Servants]]" Deck. Banish any of the four "Servants" and use "[[Wightmare]]" to Special Summon "[[The Lady in Wight]]" or "[[King of the Skull Servants]]" with at least 1000 ATK more, or simply power up any "King of the Skull Servants" already in play.
 
* This card can work wonders in a "[[Wight|Skull Servants]]" Deck. Banish any of the four "Servants" and use "[[Wightmare]]" to Special Summon "[[The Lady in Wight]]" or "[[King of the Skull Servants]]" with at least 1000 ATK more, or simply power up any "King of the Skull Servants" already in play.
  
* Banish "[[Cyber Ouroboros]]" to draw 3 cards, although 1 card from your hand still have to be send to the Graveyard.
+
* Banish "[[Cyber Ouroboros]]" to draw a third card at the cost of having to send another card from your hand to the Graveyard. This can be useful for [[Deck thinning]] without affecting card advantage.
 +
 
 +
* Most "[[Forbidden One]]"/"[[Exodia]]" Decks use 3 copies of "[[Battle Fader]]", so if there is no need for one of them, then this card can be used for draw power, while not having to risk banishing or losing any of the "Exodia" limbs.
 +
 
 +
* Chain "[[Imperial Iron Wall]]" to avoid banishing anything, for a theoretical +1 in card advantage.<!-- Assuming Imperial Iron Wall later stops something of the opponent's or they have to use a card to get rid of IIW -->
  
* Most "[[Forbidden One]]"/"[[Exodia]]" Decks use 3 copies of "[[Battle Fader]]", so if there is no need for one of them, then this card can be used for draw power, so there are no risk on any of the "Exodia" limbs.
+
==Traditional Format==
 +
* Use "[[Return from the Different Dimension]]" or "[[Dimension Fusion]]" to bring back the banished monster.

Revision as of 23:39, 10 September 2016

  • Use this card in an "Infernity" Deck to put more "Infernity" monsters into your hand, make your hand count zero for "Infernity" monsters' effects, or to use the effect of "Infernity Necromancer".
  • In case there are no DARK monsters in your hand, use the effect of "Big Eye" to secure your chance of drawing a DARK Attribute monster to banish.
  • This card can be used in a Zombie Deck with "Shutendoji". A Zombie-Type monster can be banished for the effect, and then return it to the top of your Deck.
  • This card is good for milling as it can be used with "Necroface" to eliminate 5 cards from both players' Decks on top of drawing 2 cards.
  • As an adventurous/risky move, use "Mystical Refpanel" to force your opponent to play this card, potentially making them send their entire hand to the Graveyard if they have no DARK monsters in their hand and don't draw any. (However, if they do, you will have just given yourself a potentially crippling -3 in card advantage.) To make this safer for yourself, cards like "The Eye of Truth", "Mind on Air", "Ceremonial Bell" and "Respect Play" can be used to look all cards in the opponent's hand, and "Convulsion of Nature" and "Ancient Telescope" can see the top cards of their Deck.
  • Banish "Cyber Ouroboros" to draw a third card at the cost of having to send another card from your hand to the Graveyard. This can be useful for Deck thinning without affecting card advantage.
  • Most "Forbidden One"/"Exodia" Decks use 3 copies of "Battle Fader", so if there is no need for one of them, then this card can be used for draw power, while not having to risk banishing or losing any of the "Exodia" limbs.
  • Chain "Imperial Iron Wall" to avoid banishing anything, for a theoretical +1 in card advantage.

Traditional Format