Difference between revisions of "Card Tips:Archfiend's Roar"
(Adding a use for Archfiend's Roar in Dark Worlds. It's actually quite funny with Trance Archfiend.) |
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− | * Use this card to re-activate the | + | * Use this card to re-activate the effects of "[[Archfiend of Gilfer]]", "[[Archfiend Cavalry]]" and "[[Archfiend Empress]]". |
* If "[[Pandemonium]]" is on the field, you can use this card to [[Special Summon]] a High-Level "[[Archfiend]]" monster like "[[Skull Archfiend of Lightning]]", "[[Imprisoned Queen Archfiend]]", etc. and search for almost any "Archfiend" monster in your Deck at the [[End Phase]] of that turn. | * If "[[Pandemonium]]" is on the field, you can use this card to [[Special Summon]] a High-Level "[[Archfiend]]" monster like "[[Skull Archfiend of Lightning]]", "[[Imprisoned Queen Archfiend]]", etc. and search for almost any "Archfiend" monster in your Deck at the [[End Phase]] of that turn. | ||
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* Use this card in an "[[Infernity]]" Deck to revive "[[Infernity Archfiend]]" from your Graveyard and activate its effect to search for another "Infernity" card. | * Use this card in an "[[Infernity]]" Deck to revive "[[Infernity Archfiend]]" from your Graveyard and activate its effect to search for another "Infernity" card. | ||
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* This card can be useful in "[[Dark World]]" Decks running "[[Trance Archfiend]]". Use this card to Special Summon "Trance Archfiend" from your [[Graveyard]], then [[discard]] a "Dark World" monster using his effect to increase his [[ATK]] by 500 until the End Phase. You also get the effect of the "Dark World" monster you discarded, since "Trance Archfiend" discards by card effect. Then, when "Trance Archfiend" is [[destroyed]] during your End Phase, you can add one of your banished [[DARK]] monsters back to your hand. You can grab any of the [[Fiend]]-Type monsters you banished for the effect of "[[The Gates of Dark World]]" (provided it is DARK), or you can get back a "[[Grapha, Dragon Lord of Dark World]]" if your opponent managed to [[banish]] it from your Graveyard, such as with the effect of "[[D.D. Crow]]". | * This card can be useful in "[[Dark World]]" Decks running "[[Trance Archfiend]]". Use this card to Special Summon "Trance Archfiend" from your [[Graveyard]], then [[discard]] a "Dark World" monster using his effect to increase his [[ATK]] by 500 until the End Phase. You also get the effect of the "Dark World" monster you discarded, since "Trance Archfiend" discards by card effect. Then, when "Trance Archfiend" is [[destroyed]] during your End Phase, you can add one of your banished [[DARK]] monsters back to your hand. You can grab any of the [[Fiend]]-Type monsters you banished for the effect of "[[The Gates of Dark World]]" (provided it is DARK), or you can get back a "[[Grapha, Dragon Lord of Dark World]]" if your opponent managed to [[banish]] it from your Graveyard, such as with the effect of "[[D.D. Crow]]". | ||
** You can use this card during your opponent's turn to Special Summon a "Trance Archfiend" if necessary, such as if they activate "[[Heavy Storm]]" or target this [[Set]] card with "[[Mystical Space Typhoon]]". If your opponent doesn't remove the Special Summoned "Trance Archfiend" from the field by some means other than destroying it, or if your opponent doesn't do anything about it at all, you will at least be able to get back one of your banished DARK monsters. | ** You can use this card during your opponent's turn to Special Summon a "Trance Archfiend" if necessary, such as if they activate "[[Heavy Storm]]" or target this [[Set]] card with "[[Mystical Space Typhoon]]". If your opponent doesn't remove the Special Summoned "Trance Archfiend" from the field by some means other than destroying it, or if your opponent doesn't do anything about it at all, you will at least be able to get back one of your banished DARK monsters. |
Revision as of 06:17, 25 April 2013
- Use this card to re-activate the effects of "Archfiend of Gilfer", "Archfiend Cavalry" and "Archfiend Empress".
- If "Pandemonium" is on the field, you can use this card to Special Summon a High-Level "Archfiend" monster like "Skull Archfiend of Lightning", "Imprisoned Queen Archfiend", etc. and search for almost any "Archfiend" monster in your Deck at the End Phase of that turn.
- After you discard "Archfiend General" to search for "Pandemonium", you can play the Field Spell and use this card to summon it to the field. It won't last, but you can attack with it for one round and then use the second effect of "Pandemonium" when "Archfiend General" is destroyed.
- This card can be used to help revive "Red Dragon Archfiend" from your Graveyard to help Synchro Summon "Majestic Red Dragon" or "Red Nova Dragon".
- Special summon back a more powerful monster like "Thought Ruler Archfiend" and then activate "Staunch Defender" to make your opponent attack with all of their monsters.
- Use this card in an "Infernity" Deck to revive "Infernity Archfiend" from your Graveyard and activate its effect to search for another "Infernity" card.
- This card can be useful in "Dark World" Decks running "Trance Archfiend". Use this card to Special Summon "Trance Archfiend" from your Graveyard, then discard a "Dark World" monster using his effect to increase his ATK by 500 until the End Phase. You also get the effect of the "Dark World" monster you discarded, since "Trance Archfiend" discards by card effect. Then, when "Trance Archfiend" is destroyed during your End Phase, you can add one of your banished DARK monsters back to your hand. You can grab any of the Fiend-Type monsters you banished for the effect of "The Gates of Dark World" (provided it is DARK), or you can get back a "Grapha, Dragon Lord of Dark World" if your opponent managed to banish it from your Graveyard, such as with the effect of "D.D. Crow".
- You can use this card during your opponent's turn to Special Summon a "Trance Archfiend" if necessary, such as if they activate "Heavy Storm" or target this Set card with "Mystical Space Typhoon". If your opponent doesn't remove the Special Summoned "Trance Archfiend" from the field by some means other than destroying it, or if your opponent doesn't do anything about it at all, you will at least be able to get back one of your banished DARK monsters.