Difference between revisions of "Card Tips:Elemental HERO Neos Knight"

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* While this card is intended for a "[[Neos]]" Deck, you can easily put it into an "[[Elemental HERO]]" Deck since most of your monsters are [[Warrior]]-[[type]] and "[[King of the Swamp]]" can replace "[[Elemental HERO Neos]]".
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* While this card is intended for a "[[Neos]]" Deck, you can easily put it into an "[[Elemental HERO]]" Deck (or a "[[HERO]]" Deck in general) since most of the archetype's monsters are [[Warrior]]-[[type]] and "[[King of the Swamp]]" can replace "[[Elemental HERO Neos]]".
  
* Cards like "[[Ancient Rules]]" and "[[Fake Hero]]" can [[Special Summon]] "Elemental HERO Neos" from your hand. Afterwards, you can [[Normal Summon]] another Warrior-Type monster and use "[[Super Polymerization]]" to Summon this card so that nothing can counter the [[Fusion Summon]].
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* After Summoning "Elemental HERO Neos" (or [[Normal Summon]]/[[Normal Set|Set]] a [[Fusion Substitute Monster]]), "[[Super Polymerization]]" can be used to [[Fusion Summon]] this card by using an opponent's troublesome Warrior monster, such as "[[Baronne de Fleur]]" or "[[Destiny HERO - Destroyer Phoenix Enforcer]]".
** (Remember that "Super Polymerization" can use both sides of the field, so you can also [[Set]] this card and wait until your opponent [[Summon]]s a Warrior-Type monster, then activate "Super Polymerization".)
 
** "Super Polymerization" is especially effective if your opponent controls "[[Goyo Guardian]]" or other strong Warriors.
 
  
* Though "[[Rainbow Neos]]" is the strongest Warrior in the game and easy to put in the same Deck as this card, it is not a wise Fusion Material because it should be used for its effects. Another strong Warrior like "[[Gate Guardian]]" or "[[Black Luster Soldier]]" would make good ATK boosts.
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* This card can also be Special Summoned with "[[Miracle Contact]]" or "[[Favorite Contact]]", allowing you to recycle and re-use one of the various Warrior "[[Neos]]" Fusions from the GY.
  
 
* While this card cannot inflict [[battle damage]] or [[piercing]] damage, it can be useful for inflicting [[Effect damage|Burn]] damage, if equipped with "[[Armory Arm]]" or "[[Junk Barrage]]".
 
* While this card cannot inflict [[battle damage]] or [[piercing]] damage, it can be useful for inflicting [[Effect damage|Burn]] damage, if equipped with "[[Armory Arm]]" or "[[Junk Barrage]]".
 
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** If you really need to inflict some damage with this card, use "[[Forbidden Chalice]]". This can be done even during this card's second attack provided that "Forbidden Chalice" was activated during the [[Damage Step]] since it will not cancel out this card's attack due to having its effects negated (though this card's ATK gain effect will be lost).
* Since most cards in a "Neos" Deck are pretty weak in ATK strength, this card can cover the field while holding out for the stronger "Neos" Fusion Monsters.
 
 
 
* You can use this card with "[[Honest]]" to add even more power to it.
 
 
 
* If you really need to inflict some damage with this card, use "[[Forbidden Chalice]]".
 
 
 
* Use with "[[Elemental HERO Divine Neos]]" for a chance to clear the field.
 
 
 
* If you use "[[De-Fusion]]" after taking out your opponent's monsters with this card, you can attack directly twice for massive damage.
 
 
 
* A quick way to Summon this card with 3400 ATK is to Summon "[[Elemental HERO Stratos]]", search "Neos", and fuse them with "[[Polymerization]]".
 
** If you use the above "De-Fusion" tip, you can activate the effect of "Stratos" a second time when it returns to the field.
 
 
 
* Because this monster is a [[LIGHT]] Warrior-Type, you can equip it with "[[Light Laser]]" to banish any of your opponent's monsters it battled.
 

Latest revision as of 01:11, 26 February 2024

  • While this card cannot inflict battle damage or piercing damage, it can be useful for inflicting Burn damage, if equipped with "Armory Arm" or "Junk Barrage".
    • If you really need to inflict some damage with this card, use "Forbidden Chalice". This can be done even during this card's second attack provided that "Forbidden Chalice" was activated during the Damage Step since it will not cancel out this card's attack due to having its effects negated (though this card's ATK gain effect will be lost).