Difference between revisions of "Card Tips:Time Wizard"

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{{Navigation}}
 
{{Navigation}}
  
* This card can be [[Searcher|searched]] by "[[Desperado Barrel Dragon]]", "[[Fusion Deployment]]", "[[Arcana Reading]]", "[[Fusion Conscription]]", "[[Fusion Reserve]]", "[[Magician's Circle]]", "[[Apprentice Magician]]", "[[Thelematech Cratis]]", "[[Dragodies, the Empowered Warrior]]", "[[Arnis, the Empowered Warrior]]", "[[Spellbook of Judgment]]", "[[The Grand Spellbook Tower]]", "[[Spellbook Star Hall]]", "[[Lemon Magician Girl]]", "[[Lucky Loan]]", "[[Lyna the Light Charmer, Lustrous]]", "[[Shadow's Light]]", "[[Shining Angel]]", "[[Chaos Zone]]", "[[Rai-Mei]]", "[[Photon Veil]]", "[[Gigantic Spright]]", "[[Packet Link]]", "[[Mimiclay]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
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* This card can be [[Searcher|searched]] by "[[Desperado Barrel Dragon]]", "[[Fusion Deployment]]", "[[Arcana Reading]]", "[[Fusion Conscription]]", "[[Fusion Reserve]]", "[[Rciela, Wicked of the White Woods]]", "[[Magician's Circle]]", "[[Apprentice Magician]]", "[[Thelematech Clatis]]", "[[Dragodies, the Empowered Warrior]]", "[[Arnis, the Empowered Warrior]]", "[[Spellbook of Judgment]]", "[[The Grand Spellbook Tower]]", "[[Spellbook Star Hall]]", "[[Lemon Magician Girl]]", "[[Lucky Loan]]", "[[Lyna the Light Charmer, Lustrous]]", "[[Shadow's Light]]", "[[Shining Angel]]", "[[Chaos Zone]]", "[[Rai-Mei]]", "[[Photon Veil]]", "[[Gigantic Spright]]", "[[Small Scuffle]]", "[[Packet Link]]", "[[Mimiclay]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
 
* "[[Second Coin Toss]]" can be used to improve the chances of calling the coin toss right.
 
* "[[Second Coin Toss]]" can be used to improve the chances of calling the coin toss right.
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* In general, it is best to activate this card's effect while the opponent is the player that controls all the other monsters on the field, in order to minimize the consequences of an unlucky coin toss.
 
* In general, it is best to activate this card's effect while the opponent is the player that controls all the other monsters on the field, in order to minimize the consequences of an unlucky coin toss.
 
** However, this can be ignored when it is beneficial to have one's own monsters potentially destroyed by a card effect, in order to trigger certain card effects.
 
** However, this can be ignored when it is beneficial to have one's own monsters potentially destroyed by a card effect, in order to trigger certain card effects.
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* just in case you end up calling the coin toss incorrectly have Meklord Emperor Wisel in your hand so that way you can special summon it straight from your hand to compensate for it's negative downside.
  
 
==Traditional Format==
 
==Traditional Format==

Revision as of 22:12, 9 April 2024

  • "Second Coin Toss" can be used to improve the chances of calling the coin toss right.
    • This can be especially useful when attempting to Summon "Dark Sage"
  • In general, it is best to activate this card's effect while the opponent is the player that controls all the other monsters on the field, in order to minimize the consequences of an unlucky coin toss.
    • However, this can be ignored when it is beneficial to have one's own monsters potentially destroyed by a card effect, in order to trigger certain card effects.
  • just in case you end up calling the coin toss incorrectly have Meklord Emperor Wisel in your hand so that way you can special summon it straight from your hand to compensate for it's negative downside.

Traditional Format

  • This card can be searched by "Last Will".
  • If you use the underlined tip above while you have "Forced Requisition" and "Super Rejuvenation" active during the same turn(Although this is unlikely and should be taken with a grain of salt, given that a total of 6 cards are required), this will obliterate your opponent's hand while strengthening your own at the end of your turn.

Dungeon Dice Monsters

  • This card is one of the few sources of removing an opponent's monsters without battle that doesn't depend on their movement. Its nearly always more effective to use Time Wizard to remove an opponent's monster than trying to destroy it by battle, since it only requires Dimensioning a low level monster instead of a Dimension of a higher level monster, movement crests and an attack crest.
  • Run as many copies of Time Wizard as possible to overwhelm your opponent's ability to Dimension. This is especially potent against the AI, as it likes to lead with high level monsters it can rarely Dimension.
  • Despite its non-existent stats it may still deal damage to the Monster Lord and block most monsters from continuing toward yours.

Video Games