Difference between revisions of "Future Visions"
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(correcting effect type(s), lores added) |
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{{CardTable2 | {{CardTable2 | ||
| ar_name = رؤىٰ المستقبَل | | ar_name = رؤىٰ المستقبَل | ||
+ | | hr_name = Vizije Budućnosti | ||
+ | | fr_name = Vision du Futur | ||
| de_name = Zukunftsvisionen | | de_name = Zukunftsvisionen | ||
− | |||
| el_name = Μελλοντικά Οράματα | | el_name = Μελλοντικά Οράματα | ||
+ | | it_name = Visioni Future | ||
+ | | ko_name = 퓨처 비전 | ||
| pt_name = Visões do Futuro | | pt_name = Visões do Futuro | ||
| es_name = Visiones del Futuro | | es_name = Visiones del Futuro | ||
− | |||
− | |||
− | |||
| th_name = ฟิวเจอร์ วิชั่น | | th_name = ฟิวเจอร์ วิชั่น | ||
| ja_name = フューチャー・ヴィジョン | | ja_name = フューチャー・ヴィジョン | ||
Line 21: | Line 21: | ||
| typest = Field | | typest = Field | ||
| number = 87902575 | | number = 87902575 | ||
− | | effect_types = Trigger, Trigger | + | | effect_types = Trigger-like, Trigger-like |
| lore = When a [[Monster Card|monster]] is [[Normal Summon]]ed, [[banish|remove from play]] that monster. During the next [[Standby Phase]] of the [[controller]] who [[Summon]]ed that monster, [[return]] it to the [[field]] in [[face-up]] [[Attack Position]]. | | lore = When a [[Monster Card|monster]] is [[Normal Summon]]ed, [[banish|remove from play]] that monster. During the next [[Standby Phase]] of the [[controller]] who [[Summon]]ed that monster, [[return]] it to the [[field]] in [[face-up]] [[Attack Position]]. | ||
+ | | fr_lore = Lorsqu'un monstre est Invoqué Normalement, retirez du jeu ce monstre. Durant la prochaine Standby Phase du contrôleur qui a Invoqué ce monstre, renvoyez-le sur le Terrain en Position d'Attaque face recto. | ||
+ | | de_lore = Wenn ein Monster als Normalbeschwörung beschworen wird, entferne das Monster aus dem Spiel. Während der nächsten Standby Phase des Beherrschers, der das Monster beschworen hat, bringe es in offener Angriffsposition auf das Spielfeld zurück. | ||
| it_lore = Quando un mostro viene [[Normal Summon|Evocato Normal]]mente, [[banish|rimuovi dal gioco]] quel mostro. Durante la prossima [[Standby Phase]] del [[controller|controllore]] che ha [[Summon|Evocato]] quel mostro, fallo [[return|ritornare]] sul Terreno [[face-up|scoperto]] in [[Attack Position|Posizione di Attacco]]. | | it_lore = Quando un mostro viene [[Normal Summon|Evocato Normal]]mente, [[banish|rimuovi dal gioco]] quel mostro. Durante la prossima [[Standby Phase]] del [[controller|controllore]] che ha [[Summon|Evocato]] quel mostro, fallo [[return|ritornare]] sul Terreno [[face-up|scoperto]] in [[Attack Position|Posizione di Attacco]]. | ||
| pt_lore = Quando um monstro é Normal Summoned, remova-o do jogo. Durante a próxima Standby Phase do controlador daquele monstro, retorne o monstro removido ao campo virado para cima na Posição de Ataque. | | pt_lore = Quando um monstro é Normal Summoned, remova-o do jogo. Durante a próxima Standby Phase do controlador daquele monstro, retorne o monstro removido ao campo virado para cima na Posição de Ataque. | ||
+ | | es_lore = Cuando un monstruo es Invocado de Modo normal, retira del juego a ese monstruo. Durante la próxima Standby Phase del jugador que Invocó a ese monstruo, devuélvelo al Campo en Posición de Ataque boca arriba. | ||
| ja_lore = 自分または相手がモンスターの[[Normal Summon|召喚]]に成功した時、そのモンスター1体を[[banish|ゲームから除外する]]。召喚したモンスターの[[Controller|コントローラー]]から見て次の自分の[[Standby Phase|スタンバイフェイズ]]時に、このカードの効果で除外したモンスターを[[Face-up|表側]][[Attack Position|攻撃表示]]でフィールド上に戻す。 | | ja_lore = 自分または相手がモンスターの[[Normal Summon|召喚]]に成功した時、そのモンスター1体を[[banish|ゲームから除外する]]。召喚したモンスターの[[Controller|コントローラー]]から見て次の自分の[[Standby Phase|スタンバイフェイズ]]時に、このカードの効果で除外したモンスターを[[Face-up|表側]][[Attack Position|攻撃表示]]でフィールド上に戻す。 | ||
+ | | ko_lore = | ||
| en_sets = | | en_sets = | ||
{{Card table set/header|en}} | {{Card table set/header|en}} |
Revision as of 07:00, 5 January 2017
Future Visions
- Japanese
- フューチャー・ヴィジョン
- Rōmaji
- Fyūchā Vijon
- Translated
- Future Vision
Card type | Monster |
---|---|
Attribute | SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Effect types |
|
Status | |
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
Other languages
Language | Name | Card text |
---|---|---|
French | Vision du Futur | Lorsqu'un monstre est Invoqué Normalement, retirez du jeu ce monstre. Durant la prochaine Standby Phase du contrôleur qui a Invoqué ce monstre, renvoyez-le sur le Terrain en Position d'Attaque face recto. |
German | Zukunftsvisionen | Wenn ein Monster als Normalbeschwörung beschworen wird, entferne das Monster aus dem Spiel. Während der nächsten Standby Phase des Beherrschers, der das Monster beschworen hat, bringe es in offener Angriffsposition auf das Spielfeld zurück. |
Italian | Visioni Future | Quando un mostro viene Evocato Normalmente, rimuovi dal gioco quel mostro. Durante la prossima Standby Phase del controllore che ha Evocato quel mostro, fallo ritornare sul Terreno scoperto in Posizione di Attacco. |
Portuguese | Visões do Futuro | Quando um monstro é Normal Summoned, remova-o do jogo. Durante a próxima Standby Phase do controlador daquele monstro, retorne o monstro removido ao campo virado para cima na Posição de Ataque. |
Spanish | Visiones del Futuro | Cuando un monstruo es Invocado de Modo normal, retira del juego a ese monstruo. Durante la próxima Standby Phase del jugador que Invocó a ese monstruo, devuélvelo al Campo en Posición de Ataque boca arriba. |
Japanese | フューチャー・ヴィジョン | 自分または相手がモンスターの召喚に成功した時、そのモンスター1体をゲームから除外する。召喚したモンスターのコントローラーから見て次の自分のスタンバイフェイズ時に、このカードの効果で除外したモンスターを表側攻撃表示でフィールド上に戻す。 |
Fyūchā Vijon | ||
Future Vision | ||
Korean | 퓨처 비전 |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Future Visions (anime) | Anime | 2008-12-17 |
Future Visions (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Future Visions (Duel Links) | Yu-Gi-Oh! Duel Links |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- Old-style ((Unofficial name)) or ((Unofficial lore)) usage
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- Cards with a Portuguese name but no listed Portuguese release
- Cards with a Portuguese lore but no listed Portuguese release
- ((CardTable2)) transclusions using unknown parameters