Difference between revisions of "List of unofficial terms"
Vortexdome (talk | contribs) (added some new terms) |
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− | The following words are commonly used by players to describe certain game mechanics but aren't official terminology in ''Yu-Gi-Oh!''. These word usually came from other card games. | + | The following words are commonly used by players to describe certain game mechanics but aren't official terminology in ''Yu-Gi-Oh!''. These word usually came from other card games, or is a simplification for an entire action. |
* '''Absorb''' - The act of using monster as an [[Equip Card]] or [[Xyz Material]] and gains its power. | * '''Absorb''' - The act of using monster as an [[Equip Card]] or [[Xyz Material]] and gains its power. | ||
* '''Ban''' - The act of [[Forbidden|forbidding]] a card from being used. | * '''Ban''' - The act of [[Forbidden|forbidding]] a card from being used. | ||
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* '''Minus''' - Decreasing the number of cards in one's hand/field. | * '''Minus''' - Decreasing the number of cards in one's hand/field. | ||
* '''Mirror Match '''- Two opposing Decks using the same Archetype, strategy or theme. | * '''Mirror Match '''- Two opposing Decks using the same Archetype, strategy or theme. | ||
− | * '''Nerf ''' - A card had its usability reduced, either by ruling or card effect. | + | * '''Nerf''' - A card had its usability reduced, either by ruling or card effect. |
* '''[[Nuke]]''' - The act of destroying many/all cards on the field at once. | * '''[[Nuke]]''' - The act of destroying many/all cards on the field at once. | ||
+ | * '''OP / Overpowered / Broken '''- A card that is too powerful compared to other cards. | ||
* '''Play''' - An action involving playing a card or cards, often a combo, e.g. "making a play." | * '''Play''' - An action involving playing a card or cards, often a combo, e.g. "making a play." | ||
* '''Plus''' - Increasing the number of cards in one's hand/field. | * '''Plus''' - Increasing the number of cards in one's hand/field. | ||
* '''Recycle''' - The act of adding cards from the Graveyard to the hand or deck. | * '''Recycle''' - The act of adding cards from the Graveyard to the hand or deck. | ||
* '''Reload''' - The act of recovering cards to use them as fodder. | * '''Reload''' - The act of recovering cards to use them as fodder. | ||
− | * '''Reset ''' - The act of having a card returned to its initial state when it is placed on the field. | + | * '''Reset '''- The act of having a card returned to its initial state when it is placed on the field. |
* '''[[Revive]]''' - The act of [[Special Summon]]ing from the [[Graveyard]]. | * '''[[Revive]]''' - The act of [[Special Summon]]ing from the [[Graveyard]]. | ||
* '''Search''' / '''Tutor''' - The act of adding a card from your Deck to your hand, except by drawing. | * '''Search''' / '''Tutor''' - The act of adding a card from your Deck to your hand, except by drawing. | ||
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* '''Topdeck''' - The top card of the deck '''OR''' The act of placing a card on top of the deck. | * '''Topdeck''' - The top card of the deck '''OR''' The act of placing a card on top of the deck. | ||
* '''[[Top-Decking]]''' / '''Lucksacking''' - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor. | * '''[[Top-Decking]]''' / '''Lucksacking''' - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor. | ||
− | |||
* '''Wall '''- A monster card that is difficult to destroy by battle. | * '''Wall '''- A monster card that is difficult to destroy by battle. | ||
[[Category:Sayings]] | [[Category:Sayings]] | ||
[[Category:Real world]] | [[Category:Real world]] |
Revision as of 14:11, 4 July 2017
The following words are commonly used by players to describe certain game mechanics but aren't official terminology in Yu-Gi-Oh!. These word usually came from other card games, or is a simplification for an entire action.
- Absorb - The act of using monster as an Equip Card or Xyz Material and gains its power.
- Ban - The act of forbidding a card from being used.
- Book / Blanket - The act of flipping a monster to face-down defense position.
- Boss - A strong monster whose summoning is a significant, if not main, focus of a Deck.
- Bounce - The act of returning a card from the field to the hand.
- Break / Pop / Blast - The act of destroying a card on the field.
- Brick / Rot - A bad card combination in the hand that results in the player having to make a sub-optimal play.
- Burn - Effect damage and the act of using it.
- Chimeratech - Multiple attacker in effect.
- Counter - Spell Speed 3 OR The act of using effect that would negate.
- Deathtouch - An effect that destroys a monster during or after an attack.
- Disrupt / Cancer - The continual use of Floodgate and/or Counter Trap Cards OR A card with an effect that hinders the opponent.
- Flash - Spell Speed 2.
- Floating - The act of a monster replacing itself upon being sent to the Graveyard.
- Floodgate - A card with a continuous effect that restricts one or both players from performing some action.
- Fodder - A card that is used solely as a Tribute OR Material for a Summon / Card or effect's activation.
- Lock / Bind - The act of keeping a monster useless on the field with difficulty in removing it.
- Loop - A series of action that results in the same or at least similar effect that can be used over and over again.
- Lifelink - A negative effect that applies when a card leaves the field.
- Meta - Currently competitive decks.
- Mill - The act of sending cards from the top of a player's deck to the Graveyard.
- Mimic / Copy - Having a card gain the property (usually Effect or ATK) of another card.
- Minus - Decreasing the number of cards in one's hand/field.
- Mirror Match - Two opposing Decks using the same Archetype, strategy or theme.
- Nerf - A card had its usability reduced, either by ruling or card effect.
- Nuke - The act of destroying many/all cards on the field at once.
- OP / Overpowered / Broken - A card that is too powerful compared to other cards.
- Play - An action involving playing a card or cards, often a combo, e.g. "making a play."
- Plus - Increasing the number of cards in one's hand/field.
- Recycle - The act of adding cards from the Graveyard to the hand or deck.
- Reload - The act of recovering cards to use them as fodder.
- Reset - The act of having a card returned to its initial state when it is placed on the field.
- Revive - The act of Special Summoning from the Graveyard.
- Search / Tutor - The act of adding a card from your Deck to your hand, except by drawing.
- Shadowstrike / Shadow Dive - Direct Attacker in effect.
- Shut / Knock - The act of Negating. Whether temporary or permanently.
- Spawn - The act of summoning the same monster, usually Token or low-Level Monster with another card from time to time.
- Spectral Strike - Harmful effects that activates upon destroying Opponent's mosnter by battle.
- Spin - The act of placing a card on the field on top of the deck.
- Stall - The act of prolonging the game with a card effect.
- Steal - The act of taking your opponent's monster, or their card's property for your own.
- Suicide / Ramming / Crash - The act of intentionally attacking knowing the attacker will be destroyed.
- Suppress - Prevent a card and/or effect from activating in a certain timing.
- Surprise - A harmful effect is put in play at a certain timing without the opponent foreseeing it.
- Swarm / Spam - The act of summoning many monsters in a turn.
- Tag Out - The act of a monster removing itself from the field and replacing itself with a different monster.
- Tap / Rest - The act of changing card to Face-up Defense Position.
- Tech - A card placed in a Main Deck, Side Deck, or Extra Deck for the purpose of supporting a deck with cards that help it run smoother, deal with cards that would counter the deck, or to combat specific deck builds often run in the current Metagame.
- Time Bomb - A card that will destroy itself at certain timing, with harmful effect upcoming from that.
- Tier 0 - A deck that can only be beaten by itself.
- Throw - The act of placing a card on your opponent's field in order to hinder them.
- Trample / Penetrate - The act of inflicting Piercing Battle Damage.
- Topdeck - The top card of the deck OR The act of placing a card on top of the deck.
- Top-Decking / Lucksacking - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor.
- Wall - A monster card that is difficult to destroy by battle.