Difference between revisions of "List of unofficial terms"

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(added some new terms)
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* '''[[Bounce]]''' - The act of returning a card from the field to the hand.
 
* '''[[Bounce]]''' - The act of returning a card from the field to the hand.
 
* '''Break / [[Pop]] / Blast''' - The act of destroying a card on the field.
 
* '''Break / [[Pop]] / Blast''' - The act of destroying a card on the field.
* '''[[Brick]] / Rot'''- A bad card combination in the hand that results in the player having to make a sub-optimal play.
+
* '''[[Brick]] / Rot '''- A bad card combination in the hand that results in the player having to make a sub-optimal play.
 
* '''[[Burn]]''' - [[Effect damage]] and the act of using it.
 
* '''[[Burn]]''' - [[Effect damage]] and the act of using it.
 
* '''Chimeratech''' - [[Multiple attacker]] in effect.
 
* '''Chimeratech''' - [[Multiple attacker]] in effect.
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* '''Flash''' - [[Spell Speed 2]].
 
* '''Flash''' - [[Spell Speed 2]].
 
* '''[[Floater|Floating]]''' - The act of a monster replacing itself upon being sent to the Graveyard.
 
* '''[[Floater|Floating]]''' - The act of a monster replacing itself upon being sent to the Graveyard.
 +
* '''Floodgate '''-''' '''A card with a continuous effect that restricts one or both players from performing some action.
 
* '''Fodder''' - A card that is used solely as a [[Tribute]] OR [[Material]] for a Summon / Card or effect's activation.
 
* '''Fodder''' - A card that is used solely as a [[Tribute]] OR [[Material]] for a Summon / Card or effect's activation.
 
* '''Lock / Bind '''- The act of keeping a monster useless on the field with difficulty in removing it.
 
* '''Lock / Bind '''- The act of keeping a monster useless on the field with difficulty in removing it.
 
* [[Loop|'''Loop''']] - A series of action that results in the same or at least similar effect that can be used over and over again.
 
* [[Loop|'''Loop''']] - A series of action that results in the same or at least similar effect that can be used over and over again.
 
* '''Lifelink''' - A negative effect that applies when a card [[leaves the field]].
 
* '''Lifelink''' - A negative effect that applies when a card [[leaves the field]].
 +
* '''Meta''' - Currently competitive decks.
 
* '''[[Mill]]''' - The act of sending cards from the top of a player's deck to the Graveyard.
 
* '''[[Mill]]''' - The act of sending cards from the top of a player's deck to the Graveyard.
 
* '''[[Mimic|Mimic]] / Copy''' - Having a card gain the property (usually [[Effect]] or [[ATK]]) of another card.
 
* '''[[Mimic|Mimic]] / Copy''' - Having a card gain the property (usually [[Effect]] or [[ATK]]) of another card.
 
* '''Minus''' - Decreasing the number of cards in one's hand/field.
 
* '''Minus''' - Decreasing the number of cards in one's hand/field.
 +
* '''Mirror Match '''- Two opposing Decks using the same Archetype, strategy or theme.
 
* '''Nerf ''' - A card had its usability reduced, either by ruling or card effect.
 
* '''Nerf ''' - A card had its usability reduced, either by ruling or card effect.
 
* '''[[Nuke]]''' - The act of destroying many/all cards on the field at once.
 
* '''[[Nuke]]''' - The act of destroying many/all cards on the field at once.
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* '''Tag Out''' - The act of a monster removing itself from the field and replacing itself with a different monster.
 
* '''Tag Out''' - The act of a monster removing itself from the field and replacing itself with a different monster.
 
* '''Tap / Rest '''- The act of changing card to Face-up [[Defense Position]].
 
* '''Tap / Rest '''- The act of changing card to Face-up [[Defense Position]].
 +
* '''Tech '''-''' '''A card placed in a Main Deck, Side Deck, or Extra Deck for the purpose of supporting a deck with cards that help it run smoother, deal with cards that would counter the deck, or to combat specific deck builds often run in the current Metagame.
 
* '''Time Bomb''' -  A card that will destroy itself at certain timing, with harmful effect upcoming from that.
 
* '''Time Bomb''' -  A card that will destroy itself at certain timing, with harmful effect upcoming from that.
 +
* '''Tier 0 '''-''' '''A deck that can only be beaten by itself.
 
* '''Throw''' - The act of placing a card on your opponent's field in order to hinder them.
 
* '''Throw''' - The act of placing a card on your opponent's field in order to hinder them.
 
* '''[[Piercing|Trample]] / Penetrate '''- The act of inflicting Piercing [[Battle Damage]].
 
* '''[[Piercing|Trample]] / Penetrate '''- The act of inflicting Piercing [[Battle Damage]].
 
* '''Topdeck''' - The top card of the deck '''OR''' The act of placing a card on top of the deck.
 
* '''Topdeck''' - The top card of the deck '''OR''' The act of placing a card on top of the deck.
 
* '''[[Top-Decking]]''' / '''Lucksacking''' - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor.
 
* '''[[Top-Decking]]''' / '''Lucksacking''' - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor.
 +
* '''OP (Overpowered) '''- A card that is too powerful compared to other cards.
 
* '''Wall '''- A monster card that is difficult to destroy by battle.
 
* '''Wall '''- A monster card that is difficult to destroy by battle.
  
 
[[Category:Sayings]]
 
[[Category:Sayings]]
 
[[Category:Real world]]
 
[[Category:Real world]]

Revision as of 13:57, 4 July 2017

The following words are commonly used by players to describe certain game mechanics but aren't official terminology in Yu-Gi-Oh!. These word usually came from other card games.

  • Absorb - The act of using monster as an Equip Card or Xyz Material and gains its power.
  • Ban - The act of forbidding a card from being used.
  • Book / Blanket - The act of flipping a monster to face-down defense position.
  • Boss - A strong monster whose summoning is a significant, if not main, focus of a Deck.
  • Bounce - The act of returning a card from the field to the hand.
  • Break / Pop / Blast - The act of destroying a card on the field.
  • Brick / Rot - A bad card combination in the hand that results in the player having to make a sub-optimal play.
  • Burn - Effect damage and the act of using it.
  • Chimeratech - Multiple attacker in effect.
  • Counter - Spell Speed 3 OR The act of using effect that would negate.
  • Deathtouch - An effect that destroys a monster during or after an attack.
  • Disrupt / Cancer - The continual use of Floodgate and/or Counter Trap Cards OR A card with an effect that hinders the opponent.
  • Flash - Spell Speed 2.
  • Floating - The act of a monster replacing itself upon being sent to the Graveyard.
  • Floodgate - A card with a continuous effect that restricts one or both players from performing some action.
  • Fodder - A card that is used solely as a Tribute OR Material for a Summon / Card or effect's activation.
  • Lock / Bind - The act of keeping a monster useless on the field with difficulty in removing it.
  • Loop - A series of action that results in the same or at least similar effect that can be used over and over again.
  • Lifelink - A negative effect that applies when a card leaves the field.
  • Meta - Currently competitive decks.
  • Mill - The act of sending cards from the top of a player's deck to the Graveyard.
  • Mimic / Copy - Having a card gain the property (usually Effect or ATK) of another card.
  • Minus - Decreasing the number of cards in one's hand/field.
  • Mirror Match - Two opposing Decks using the same Archetype, strategy or theme.
  • Nerf - A card had its usability reduced, either by ruling or card effect.
  • Nuke - The act of destroying many/all cards on the field at once.
  • Play - An action involving playing a card or cards, often a combo, e.g. "making a play."
  • Plus - Increasing the number of cards in one's hand/field.
  • Recycle - The act of adding cards from the Graveyard to the hand or deck.
  • Reload - The act of recovering cards to use them as fodder.
  • Reset - The act of having a card returned to its initial state when it is placed on the field.
  • Revive - The act of Special Summoning from the Graveyard.
  • Search / Tutor - The act of adding a card from your Deck to your hand, except by drawing.
  • Shadowstrike / Shadow Dive - Direct Attacker in effect.
  • Shut / Knock - The act of Negating. Whether temporary or permanently.
  • Spawn - The act of summoning the same monster, usually Token or low-Level Monster with another card from time to time.
  • Spectral Strike - Harmful effects that activates upon destroying Opponent's mosnter by battle.
  • Spin - The act of placing a card on the field on top of the deck.
  • Stall - The act of prolonging the game with a card effect.
  • Steal - The act of taking your opponent's monster, or their card's property for your own.
  • Suicide / Ramming / Crash - The act of intentionally attacking knowing the attacker will be destroyed.
  • Suppress - Prevent a card and/or effect from activating in a certain timing.
  • Surprise - A harmful effect is put in play at a certain timing without the opponent foreseeing it.
  • Swarm / Spam - The act of summoning many monsters in a turn.
  • Tag Out - The act of a monster removing itself from the field and replacing itself with a different monster.
  • Tap / Rest - The act of changing card to Face-up Defense Position.
  • Tech - A card placed in a Main Deck, Side Deck, or Extra Deck for the purpose of supporting a deck with cards that help it run smoother, deal with cards that would counter the deck, or to combat specific deck builds often run in the current Metagame.
  • Time Bomb - A card that will destroy itself at certain timing, with harmful effect upcoming from that.
  • Tier 0 - A deck that can only be beaten by itself.
  • Throw - The act of placing a card on your opponent's field in order to hinder them.
  • Trample / Penetrate - The act of inflicting Piercing Battle Damage.
  • Topdeck - The top card of the deck OR The act of placing a card on top of the deck.
  • Top-Decking / Lucksacking - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor.
  • OP (Overpowered) - A card that is too powerful compared to other cards.
  • Wall - A monster card that is difficult to destroy by battle.