Difference between revisions of "Mythical Beast"

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"[[Mythical Beast]]" is an [[archetype]] of [[Spellcaster]] [[Monster Card|monsters]] that debuted in ''[[Structure Deck: Spellcaster's Judgment]]'', with further members and support introduced in the Booster Pack ''[[Extreme Force]]''. This archetype consists of "[[Mythical Beast Cerberus]]" and [[Pendulum Monster]]s based on it.
 
"[[Mythical Beast]]" is an [[archetype]] of [[Spellcaster]] [[Monster Card|monsters]] that debuted in ''[[Structure Deck: Spellcaster's Judgment]]'', with further members and support introduced in the Booster Pack ''[[Extreme Force]]''. This archetype consists of "[[Mythical Beast Cerberus]]" and [[Pendulum Monster]]s based on it.
 
"[[Gazelle the King of Mythical Beasts]]" and "[[Chimera the Flying Mythical Beast]]" are not members of the archetype. However, because support for this archetype only works on [[Pendulum Monster]]s in the [[Pendulum Zone]] or [[Extra Deck]], and [[Effect Monster]]s in the [[Main Deck]], neither will be an issue.
 
"[[Gazelle the King of Mythical Beasts]]" and "[[Chimera the Flying Mythical Beast]]" are not members of the archetype. However, because support for this archetype only works on [[Pendulum Monster]]s in the [[Pendulum Zone]] or [[Extra Deck]], and [[Effect Monster]]s in the [[Main Deck]], neither will be an issue.
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==Lore==
 
==Lore==
 
{{Main|Master Guide 6 card storylines#The "Mighty Master of Magic" Presses Forward with "Mythicalization" Experiments}}
 
{{Main|Master Guide 6 card storylines#The "Mighty Master of Magic" Presses Forward with "Mythicalization" Experiments}}
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==Playing style==
 
==Playing style==
The "Mythical Beast" archetype revolves around gaining [[Spell Counter]]s and removing them to activate monster effects. The "Mythical Beast" monsters have monster effects that gain Spell Counters each time a Spell Card is activated. The lower-Level monsters gain 1 per Spell Card activation, while the higher-Level monsters gain 2 per activation. Their individual monster effects, which require removing Spell Counters to activate, include searching, recovery, card negates, and card removal.
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The "Mythical Beast" archetype revolves around gaining [[Spell Counter]]s and removing them to activate monster effects. The "Mythical Beast" monsters have monster effects that gain Spell Counters each time a Spell Card is activated. The Level 4 and lower monsters gain 1 per Spell Card activation, while the Level 6 and higher monsters gain 2 per activation. Their individual monster effects, which require removing Spell Counters to activate, include searching ("[[Mythical Beast Jackal|Jackal]]"), recovery ("[[Mythical Beast Bashilisk|Bahilisk]]"), card negates ("[[Mythical Beast Jackal King|Jackal King]]"), and card removal ("[[Mythical Beast Master Cerberus|Master Cerberus]]" and ("[[Mythical Beast Garuda|Garuda]]").
Though the archetype consists primarily of [[Pendulum Monster]]s, it is very ineffective at performing [[Pendulum Summon]]s. All "Mythical Beast" Pendulum Monsters have the same [[Pendulum Scale]] of 4, making it impossible to Pendulum Summon with just these cards, and complicating Pendulum Summons with other Pendulum Scales since 4 is a middling number. Their nature as Pendulum Monsters is instead meant to support their Spell Counter playstyle, as they can be activated in the [[Pendulum Zone]] as Spell Cards to generate Spell Counters for "Mythical Beasts" in the [[Monster Zone]]s.
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The [[Pendulum Effect]]s of "Mythical Beast" Pendulum Monsters provide more searching, recovery, and a Spell/Trap removal. Their Pendulum Effects destroy the card itself as part of its effect, freeing up the Pendulum Zone for more activations. However, these Pendulum Effects can only be activated if the player controls no cards in the other [[Pendulum Zone]].
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Though the archetype consists primarily of [[Pendulum Monster]]s, it is very ineffective at performing [[Pendulum Summon]]s; all "Mythical Beast" Pendulum Monsters have the same [[Pendulum Scale]] of 4, making it impossible to Pendulum Summon with just these cards, and complicating Pendulum Summons with other Pendulum Scales since 4 is a middling number. Their nature as Pendulum Monsters is instead meant to support their Spell Counter playstyle, as they can be activated in the [[Pendulum Zone]] as Spell Cards to generate Spell Counters for "Mythical Beasts" in the [[Monster Zone]]s. The [[Pendulum Effect]]s of "Mythical Beast" Pendulum Monsters provide more searching ("Master Ceberus", recovery ("Jackal King" and "[[Mythical Beast Medusa|Medusa]]"), and a Spell/Trap removal ("Garuda"). Their Pendulum Effects destroy the card itself as part of its effect, freeing up the Pendulum Zone for more activations. However, these Pendulum Effects can only be activated if the player controls no cards in the other [[Pendulum Zone]].  
The archetype synergizes well with the "[[Endymion]]" archetype. "Endymion" provides better Pendulum Scales for Pendulum Summoning, has a need for Spell Counters which the "Mythical Beast" archetype can rapidly generate, and also revolves around Spellcaster-Type Pendulum Monsters that can have Spell Counters placed on them, opening up more combo plays.
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The destruction of the "Mythical Beast" cards can also fuel up Spell Counters for "[[Mythical Institution]]" which can then search or recover a monster that can have a Spell Counter.
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The archetype synergizes well with the "[[Endymion]]" archetype. "Endymion":
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 +
* Spellcaster-Type Pendulum Monsters that can have Spell Counters placed on them (thus allowing them to be searched or recovered by "Mythical Instituion").
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* Better Pendulum Scales for Pendulum Summoning
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* Fufill both archetypes' needs for Spell Counters which the "Mythical Beast" archetype and "[[Magical Citadel of Endymion]]" can rapidly generate.
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===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
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* [[Mythical Beast Master Cerberus]]
 
* [[Mythical Beast Master Cerberus]]
 
* [[Mythical Beast Medusa]]
 
* [[Mythical Beast Medusa]]
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* [[Endymion, the Mighty Master of Magic]]
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* [[Magister of Endymion]]
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* [[Reflection of Endymion]]
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* [[Servant of Endymion]]
 
* [[Magical Abductor]]
 
* [[Magical Abductor]]
 
* [[Odd-Eyes Pendulum Dragon]]
 
* [[Odd-Eyes Pendulum Dragon]]
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|link monsters =
 
|link monsters =
 
* [[Akashic Magician]]
 
* [[Akashic Magician]]
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* [[Beyond the Pendulum]]
 
* [[Day-Breaker the Shining Magical Warrior]]
 
* [[Day-Breaker the Shining Magical Warrior]]
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* [[Exceed the Pendulum]]
 
* [[Heavymetalfoes Electrumite]] (OCG or Traditional Format only)
 
* [[Heavymetalfoes Electrumite]] (OCG or Traditional Format only)
 
* [[Hip Hoshiningen]]
 
* [[Hip Hoshiningen]]
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* [[Selene, Queen of the Master Magicians]]
 
* [[Selene, Queen of the Master Magicians]]
 
* [[Wee Witch's Apprentice]]
 
* [[Wee Witch's Apprentice]]
|spells =
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|normal spells =
* [[Beast Magic Attack]]
 
* [[Mythical Institution]]
 
* [[Arcane Barrier]]
 
 
* [[Duelist Alliance]]
 
* [[Duelist Alliance]]
 
* [[Pendulum Paradox]]
 
* [[Pendulum Paradox]]
 
* [[Pendulum Rising]]
 
* [[Pendulum Rising]]
* [[Pendulum Shift]]
 
* [[Emergency Teleport]]
 
* [[Magical Citadel of Endymion]]
 
* [[Magical Dimension]]
 
 
* [[Miracle Synchro Fusion]]
 
* [[Miracle Synchro Fusion]]
 
* [[Mythical Bestiary]]
 
* [[Mythical Bestiary]]
* [[One Day of Peace]] / [[Upstart Goblin]]
 
 
* [[Spell Power Grasp]]
 
* [[Spell Power Grasp]]
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* [[Spell Power Mastery]]
 
* [[Terraforming]]
 
* [[Terraforming]]
 
* [[Toon Table of Contents]]
 
* [[Toon Table of Contents]]
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|continuous spells =
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* [[Mythical Institution]]
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* [[Arcane Barrier]]
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* [[Endymion's Lab]]
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|field spells =
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* [[Magical Citadel of Endymion]]
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|quick-play spells =
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* [[Beast Magic Attack]]
 
* [[Wavering Eyes]]
 
* [[Wavering Eyes]]
|traps =
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* [[Magical Dimension]]
* [[Extra Buck]]
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|normal traps =
 
* [[Magician's Circle]]
 
* [[Magician's Circle]]
 
* [[Magicians' Defense]]
 
* [[Magicians' Defense]]
 
* [[Metaverse]]
 
* [[Metaverse]]
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* [[Pendulum Reborn]]
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|continuous traps =
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* [[Extra Buck]]
 
* [[Mythical Bestiamorph]]
 
* [[Mythical Bestiamorph]]
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* [[Pendulum Switch]]
 
* [[Pitch-Black Power Stone]]
 
* [[Pitch-Black Power Stone]]
* [[Pendulum Reborn]]
 
* [[Pendulum Switch]]
 
 
}}
 
}}
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{{Archseries navbox}}
 
{{Archseries navbox}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 23:31, 19 January 2024

Mythical Beast
The creation of "Mythical Beast Garuda" in the artwork of "Mythical Bestiary"
The creation of "Mythical Beast Garuda" in the artwork of "Mythical Bestiary"
Japanese
  • 魔導獣マジックビースト
  • 魔導獣 (base)
  • マジックビースト (ruby)
  • Majikku Bīsuto (romanized)
  • Magic Beast (translated)
French
  • Bête Mythique
German
  • Mythisches Ungeheuer
Italian
  • Mitica Bestia
Korean
  • 매직비스트
  • Maejikbiseuteu (romanized)
Portuguese
  • Besta Mítica
Spanish
  • Bestia Mítica
Sets
TCG
OCG
Korean
Lists

"Mythical Beast" is an archetype of Spellcaster monsters that debuted in Structure Deck: Spellcaster's Judgment, with further members and support introduced in the Booster Pack Extreme Force. This archetype consists of "Mythical Beast Cerberus" and Pendulum Monsters based on it. "Gazelle the King of Mythical Beasts" and "Chimera the Flying Mythical Beast" are not members of the archetype. However, because support for this archetype only works on Pendulum Monsters in the Pendulum Zone or Extra Deck, and Effect Monsters in the Main Deck, neither will be an issue.

Lore[edit]

Playing style[edit]

The "Mythical Beast" archetype revolves around gaining Spell Counters and removing them to activate monster effects. The "Mythical Beast" monsters have monster effects that gain Spell Counters each time a Spell Card is activated. The Level 4 and lower monsters gain 1 per Spell Card activation, while the Level 6 and higher monsters gain 2 per activation. Their individual monster effects, which require removing Spell Counters to activate, include searching ("Jackal"), recovery ("Bahilisk"), card negates ("Jackal King"), and card removal ("Master Cerberus" and ("Garuda").

Though the archetype consists primarily of Pendulum Monsters, it is very ineffective at performing Pendulum Summons; all "Mythical Beast" Pendulum Monsters have the same Pendulum Scale of 4, making it impossible to Pendulum Summon with just these cards, and complicating Pendulum Summons with other Pendulum Scales since 4 is a middling number. Their nature as Pendulum Monsters is instead meant to support their Spell Counter playstyle, as they can be activated in the Pendulum Zone as Spell Cards to generate Spell Counters for "Mythical Beasts" in the Monster Zones. The Pendulum Effects of "Mythical Beast" Pendulum Monsters provide more searching ("Master Ceberus", recovery ("Jackal King" and "Medusa"), and a Spell/Trap removal ("Garuda"). Their Pendulum Effects destroy the card itself as part of its effect, freeing up the Pendulum Zone for more activations. However, these Pendulum Effects can only be activated if the player controls no cards in the other Pendulum Zone.

The destruction of the "Mythical Beast" cards can also fuel up Spell Counters for "Mythical Institution" which can then search or recover a monster that can have a Spell Counter.

The archetype synergizes well with the "Endymion" archetype. "Endymion":

  • Spellcaster-Type Pendulum Monsters that can have Spell Counters placed on them (thus allowing them to be searched or recovered by "Mythical Instituion").
  • Better Pendulum Scales for Pendulum Summoning
  • Fufill both archetypes' needs for Spell Counters which the "Mythical Beast" archetype and "Magical Citadel of Endymion" can rapidly generate.

Recommended cards[edit]

Recommended cards