Difference between revisions of "Vision HERO"
Golden Key (talk | contribs) (→Playing style) |
m (→top: Fixing set names, replaced: V Jump Edition 1 → V Jump Edition) |
||
Line 12: | Line 12: | ||
| es_name = HÉROE Visión | | es_name = HÉROE Visión | ||
| sets = | | sets = | ||
− | * [[V Jump Edition | + | * [[V Jump Edition]] |
* [[Premium Pack 13]] | * [[Premium Pack 13]] | ||
* [[Generation Force]] | * [[Generation Force]] |
Revision as of 14:25, 23 April 2016
"Vision HERO" (
In the manga, they are referred to as "Visions" (
Design
Most "Vision HERO" monsters wear helmets with a singular lens where the face would be, and have an almost robotic appearance.
Playing style
The playing style of the archetype consists of essentially using the low-Level "Vision HERO" monsters to set the field to Summon the high-Level ones, either by Tribute Summon or Fusion Summon.
Most of the low-Level "Vision HERO" monsters have low ATK/DEF and share the following effects: when the player takes damage, they can be moved from the Graveyard to the player's Spell & Trap Card Zone as "visions" or "mirages" (in Japanese, Aster calls them "
The archetype contains several cards to send "Vision HERO" monsters to the Graveyard so that they can later become "visions", like "Vision HERO Faris", and to manipulate the "Vision HEROes" which are currently "visions", such as "Vision Release". Once the player gathers "Vision HERO" monsters in their Spell & Trap Card Zone, they can Special Summon them to Tribute Summon high-Level monsters such as "Vision HERO Witch Raider", or fuse them into powerful Fusion Monsters such as "Vision HERO Trinity".
So far, the only members of this archetype to be released in the TCG/OCG have been the Fusion Monsters, so they have been revamped to support "HERO" monsters in general rather than just "Vision HERO" monsters.