Difference between revisions of "Zombie Deck"
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* [[Armageddon Knight]] (Used to dump DARK Zombies into the grave for later revival and/or use by Dark Armed Dragon.) | * [[Armageddon Knight]] (Used to dump DARK Zombies into the grave for later revival and/or use by Dark Armed Dragon.) | ||
* [[Kasha]] | * [[Kasha]] | ||
− | * [[Dark Armed Dragon]] (Another | + | * [[Dark Armed Dragon]] (Another unnecessary, but easily integrated. ) |
* [[Dark Grepher]] (^See Armageddon Knight^ Also, it is possible to get exactly 3 DARK monsters in the grave for DAD on the first turn.) | * [[Dark Grepher]] (^See Armageddon Knight^ Also, it is possible to get exactly 3 DARK monsters in the grave for DAD on the first turn.) | ||
Revision as of 05:14, 7 April 2010
There are a few main concepts for a Zombie Deck. One focuses on swarming the field with Zombies, usually from the Graveyard, and the other is milling your opponent's deck out , star cards include Il Blud, Mezuki, Goblin Zombie, Plaguespreader Zombie, Pyramid Turtle and Zombie Master.
Contents
Strength and Weaknesses
Depending on the type of deck its strength can vary, but the overall power of a Zombie Deck remains one: its ability to quickly swarm the field with monsters (it is not uncommon to clog up one's entire Monster Cards zone in one turn) and gaining quite powerful draw power through Allure of Darkness and/or the new release from Stardust Overdrive, Shutendoji.
Excluding the Zombie Mill variant, however, a Zombie Deck has some weaknesses. The most notable weakness of the deck is its dependence from the Graveyard. While the extreme swarming capabilities of the deck can overcome the aforementioned lack of sheer power, cards like Macro Cosmos, Dimensional Fissure, D.D. Crow and nearly every other card that can remove monsters from the game or lock the Graveyard can effectively put a Zombie player to severe disadvantage, if not outright disrupt one's strategy and cause the loss of a duel. Burial from a Different Dimension and Imperial Iron Wall can help to partially solve the problem (though the latter makes Mezuki and Book of Life completely useless as well).
Another weakness is the fact that Zombies tend to have low ATK power for their levels, compared to other Types (Examples include Il Blud and Vampire Lord). This can severely hamper a Zombie Deck player if his/her opponent uses high DEF monsters to stall the game.
The March Banlist has crippled the deck even further by moving Mezuki back to Limited and keeping the ban for Card of Safe Return, which continues to take away a major draw force in zombie decks. However, with the release of the Zombie World deck, it provides for the player to gain field, grave, and swarming advantage over his opponent making Zombies an extremely powerful and effective type.
Zombie Burn Deck
The Zombie burn deck can be played different ways, Combinations like Malevolent Mech Goku-en or Zombie Mammoth used with Vengeful Servant, Creature swap and Dark Room Of Nightmare is Effective To do massive amounts of damage easily but cards like Book Of Moon, Magic Jammer and Solemn Judgment can stop these effects all too easily. In addition if you are facing a zombie deck or a deck with zombies in it the strategy wont work. So it's suggested to use Skull Flame, Burning Skull Head, Everliving Underworld Cannon, and Dark Room Of Nightmare. They might not do as much damage but they are more effective because there are less card effects to stop the combination, as well as the fact that Skull Flame is easily summoned using Call Of The Mummy or Pyramid Turtle. Additionally, Goblin Zombies could be used to put Burning Skull Head in your hand (where it is most effective). There's also an FTK in the Zombie burn deck which consists of the following cards: Dark Room of Nightmare, 2 Meteor of Destruction, Malevolent Mech-Goku En, Creature Swap, and Vengeful Servant. Your opponent will take exactly 8000 life points.
Recommended Cards
Monsters
- Skull Conductor
- Skull Flame
- Supersonic Skull Flame
- Burning Skull Head
- Goblin Zombie
- Pyramid Turtle
- Shutendoji
- Kasha
- Il Blud
- Zombie Master
- Plaguespreader Zombie
- Mezuki
- Malevolent Mech-Goku En
Spells
- Call of the Mummy
- Everliving Underworld Cannon
- Dark Room of Nightmare
- Book of Life
- Meteor of Destruction
- Vengeful Servant
- Creature Swap
Extra Deck
ZombieSworn/Chaos Zombie Deck
With the new forbidden list from March 1st 2010 Chaos Sorcerer is now Limited, making this deck-type less effective.
Recommended Cards
Monsters
- Armageddon Knight
- Chaos Sorcerer
- Dark Armed Dragon
- Goblin Zombie
- Gorz the Emissary of Darkness
- Jain, Lightsworn Paladin
- Lyla, Lightsworn Sorceress
- Mezuki
- Ryko, Lightsworn Hunter
- Malevolent Mech - Goku En
- Paladin of the Cursed Dragon
- Plaguespreader Zombie
- Pyramid Turtle
- Zombie Master
- Il Blud
Spells
- Allure of Darkness
- Burial from a Different Dimension
- Book of Life
- Charge of the Light Brigade
- Foolish Burial
- Solar Recharge
Zombie World Deck
This deck type, as the name suggests, is based around the Field spell Zombie World. This deck is very versatile, as almost any of the Zombie staples can be splashed in. This deck can be brutally effective against many other decks, as Zombie World, as well as changing all your opponents monsters on the field and in the graveyard into Zombies, it also stops your opponent from tribute summoning anything other than a Zombie-type monster. This negatively affects many commonly used decks, such as Monarchs and Plants. Many cards are designed specifically to work with the field spell, such as Doomkaiser Dragon or Trap of the Imperial Tomb. These cards have very good effects, but are sometimes better to avoid, as they are useless without the field spell. Other cards indirectly have merit such as Getsu Fuhma or Marionette Mite or even Tutan Mask when used on your opponents to stop pesky spells or traps.
This deck has many Zombie Staples such as Pyramid Turtle, Zombie Master, Goblin Zombie or even Plaguespreader Zombie if you want to Synchro Summon. The key player in this deck is without a doubt Il Blud. Not only can he revive your monsters, filling up your field to optimize the power of Kasha, bringing back useful effects, but he also presents the opportunity to use your opponents monsters against them, as long as Zombie World is on the field.
Recommended Cards
Monsters
- Il Blud (It is usually best to have a max of 2 in a deck, otherwise it may slow the strategy down.)
- Zombie Master
- Pyramid Turtle
- Goblin Zombie
- Getsu Fuhma
- Marionette Mite
- Mezuki
- Plaguespreader Zombie
- Red-Eyes Zombie Dragon
- Paladin of the Cursed Dragon
- Spirit Reaper
- Ryu Kokki
- Shadowpriestess of Ohm (Not necessary, used to revive and burn. )
- Armageddon Knight (Used to dump DARK Zombies into the grave for later revival and/or use by Dark Armed Dragon.)
- Kasha
- Dark Armed Dragon (Another unnecessary, but easily integrated. )
- Dark Grepher (^See Armageddon Knight^ Also, it is possible to get exactly 3 DARK monsters in the grave for DAD on the first turn.)
Extra Deck
- Brionac, Dragon of the Ice Barrier
- Goyo Guardian
- Stardust Dragon
- Revived King Ha Des
- Archfiend Zombie-Skull
- Doomkaiser Dragon
Spells
Zombie D.D/Beat down Deck
This deck is about using 2 Shutendoji and Necroface combined with Soul Absorption. The purpose of this deck is to remove from play as many cards as you can in order to give Necroface extreme power. You can recycle your deck, gain 500 life points for each card removed from play using Soul Absorption and remove an exaggerated ammount of cards removing from play Necroface using Shutendoji's effect. The bad thing about this deck is that you might probably deck out quickly because of the removing from play from the top of your deck and the draw power u get with Shutendoji. But remember you can still recycle your deck with Necroface's effect.
Recommended Cards
Monsters
- Zombie Master
- Pyramid Turtle
- Mezuki
- Il Blud
- Goblin Zombie
- Shutendoji
- Necroface
- Plaguespreader Zombie
- Sangan
- Kasha