Editing Battle City Rules
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* [[Replay]]s are not an established mechanic. While a direct attack is occurring because the attacked player controls no monsters, if the attacked player adds a monster to their side of the field, that monster intercepts the attack; if a monster is targeted for an attack, but it leaves the field before [[damage calculation]], the attack ends. | * [[Replay]]s are not an established mechanic. While a direct attack is occurring because the attacked player controls no monsters, if the attacked player adds a monster to their side of the field, that monster intercepts the attack; if a monster is targeted for an attack, but it leaves the field before [[damage calculation]], the attack ends. | ||
* Players can Set [[Field Spell Card]]s in their [[Spell & Trap Card Zone]]s, but when they activate them, they get moved to the [[Field Card Zone]].<ref name="ep68">{{episode|Yu-Gi-Oh!|68|ref}}</ref> | * Players can Set [[Field Spell Card]]s in their [[Spell & Trap Card Zone]]s, but when they activate them, they get moved to the [[Field Card Zone]].<ref name="ep68">{{episode|Yu-Gi-Oh!|68|ref}}</ref> | ||
− | * Spell Cards can be activated during the Battle Phase. | + | * Field Spell Cards can be activated during the Battle Phase. |
− | * Set Spell Cards can be activated during | + | * Spell Cards can be activated during the Battle Phase. |
+ | * Set Spell Cards can be activated during your opponent's turn (including non-[[Quick-Play Spell Card]]s). | ||
* When a Spell or Trap Card is destroyed by a card effect, its effect is negated even if the card that destroyed the Spell/Trap Card doesn't negate its effects. | * When a Spell or Trap Card is destroyed by a card effect, its effect is negated even if the card that destroyed the Spell/Trap Card doesn't negate its effects. | ||
* A monster that becomes an Equip Card is treated as both a Monster Card and an Equip Card. | * A monster that becomes an Equip Card is treated as both a Monster Card and an Equip Card. |