Forum:Lavals

From Yugipedia
Jump to: navigation, search


I'm wanting to build a Laval deck based on my old Flamvell deck, but I'm not sure what to shift in and what to shift out. All I know is that I want the mill engine fixing, so I can mill all the cards I want without saying bye-bye to my Rekindlings, as they are crucial to the deck.

I just bought Laval Lancelord x3 so I'm looking to fit him in somewhere. I'm looking to pretty much run a Red Nova deck, without the Archfiends (as a personal preferance - I never really liked Fiends, but Red Nova Dragon is too awesome a card to pass up). In contrast, a friend of mine is building what sounds like a Yusei deck (Junk/Shooting Star Dragon), so it'd be nice to be able to combat that setup, but I don't want to build the deck exclusively with that deck type in mind.

Also, remember that I'd like to keep my Rekindlings available, so if anyone's trying to figure out where to start, best to start with the Mill Engine (I'm well aware that a Laval-style Mill engine is on its way, but I'm not sure what to put in to take advantage of it, and I'm itching to get playing despite the cards not being out until December and early next year).

-=BEWARE=-

I like to critique people's choice in cards, but I try not to be mean (if it happens that I am being mean, it's a total accident ^^; I really don't intend on doing it). I will be also happy to recieve critique, once again, so long as you aren't mean about it (if you think a card should be removed, I want to know why, rather than just "durr, this card is s***", or worse, "durr, this archetype is s***". A little politeness goes a long way =) ).

(Just thought I'd put that because the last guy I critiqued on one of my deck-listings got rather miffed at my critiquing habits)

EDIT: Any of you admins see this? My Deck-box is invisible... am I doing something wrong with the coding?

Tazer Silverscar (talkcontribs) 09:06, November 18, 2011 (UTC)

The order of parameters must be exact. Fixed. -Falzar FZ- (talk page|useful stuff) 11:49, November 18, 2011 (UTC)

There are new, very useful Lavals. The most prominent is "Tender of the Laval Volcano", who can mill extra copies of herself to thin your Deck and set up for stuff. I'd recommend her consistency and speed over Garuda, Shaman or Origin. I also suggest "Laval Lancelord"; you can recruit it with Firedog.

Pretty good on the Spells. Maybe "Sweltering Heat Transmission Field" if you wanna run "Laval Lady of the Burning Lake".

I suggest you drop "Backfire". I don't think you necessarily should have FIRE monsters out for more than 1 turn, since you can Synchro and Xyz Summon quickly.

Designless Square (talkcontribs) 18:22, November 18, 2011 (UTC)

This is important: run 3 copies of Laval Lady of the Burning Lake and 3 copies of Sweltering Heat Transmission Field, along with more than one Tender of the Laval Volcano, some other tuners, and three copies of Laval Cannoneer. Also, use 3 Firedogs. With this kind of build, synchro summons are very easy, backrow cards are trivial to destroy thanks to Laval Lady, and you can win very quickly, overwhelming all defenses. Runer5h (talkcontribs) 20:19, November 18, 2011 (UTC)Runer5h

To Falzar FZ: Thanks, Falzar FZ, for the fix. I'll take note on the coding issue, but the thread on which the template is explained needs a bit more fixing. Maybe an example with all the additional features within it might help.

To Designless Square: Tender of the Laval Volcano sounds like a good idea, especially due to the sending effect (I agree, things that trigger on Send are ridiculously good, and Laval's are great for that).

I might drop Neo Flamvell Origin, but ONLY if Laval Forest Sprite is enough Lv2 tuner for the deck, which it's likely she isn't. But I agree on dropping Garuda and Shaman.

Laval Lady of the Burning Lake runs on Banishment, which while it would be nice to make Macro Cosmos and other Banish decks struggle, Lavals aren't that efficient with banishment themselves, as they are quite limited to what they can do. However, it's a good idea to run Sweltering Heat Transmission Field anyway, even if I don't run banishment, because it speeds up the overall setup. I guess I'll try the banishment part, but I dunno if I'll stick with it, seeing as it's a tad slow.

I guess Backfire is worth dropping. I might trade it in for one of the decent support cards that is well overdue for release.

To Runer5h: I'll look into your suggestion, Runer5h, but I gotta say I'm a little aprehnsive about using Cannoneer to bring stuff back from banishment. His effect is easily duped by most special summon effects (because most of them say 'face up' or 'in attack'), nobody really falls for baiting tactics anymore, and normal summoning is a tad on the slow side. I'll give it a go though.

What do you suggest I take out for these cards then?

Tazer Silverscar (talkcontribs) 03:39, November 19, 2011 (UTC)

Yes, Cannoneer is a good choice. Excellent for a quick Synchro Summon. I made a build last format that used 27-29 monsters, a few spells like Hand and Card Destruction to speed it up, and Magical Merchant to dump and retrieve Rekindling. Ryko and Card Trooper were there for extra mill. It was a pretty cool idea that could summon any of the big 3 Synchros really easily, that you basically got to pick which one you wanted (except sometimes not Quasar, as it needs at least 6 cards to summon it, meaning at least one card in your hand after Rekindling). So I would suggest 2-3 Magical Merchant instead of a few spells. Also, run at least one more Flamvell Counter, maybe even 2, as it's areally good card as well and will have many targets after a Merchant play. Lastly, Card Destruction and Pot of Duality are good choices for consistency. Just watch out for Dark World with Card Destruction. Hand Destruction does NOT trigger their effects on the other hand, but is not as reliable. Glow-Up Bulb and PSZ are good tuners in a pinch, due to the milling that the deck offers. These are just a few suggestions. Synchro Maniac10 (talkcontribs) 04:03, November 19, 2011 (UTC)

To Synchro Maniac10:

I've found Standard Mill (Ryko, Charge, Card Trooper) in itself highly ineffective for the main Laval play - this is because of the damage it does to ST cards, which are important to keep in control of as much as possible. Lavals in themselves have their own version of the Mill system, which only targets monsters, although at a disadvantage currently, because the key cards are not out yet. Merchant might be useful, but will fall short if the top card happens to be Spell or Trap, but on the other hand is a nice way to boost the hand by finding magic and trap cards easier, so I might get some. Duality is alright, but not amazing... especially if what you're looking for isn't in the three cards you pick up.

Tazer Silverscar (talkcontribs) 02:39, November 26, 2011 (UTC)

The term for sending specific cards to the Graveyard is "dumping". I deny that Duality is not amazing. Laval Lady banishes herself (and another buried Laval) as a cost for her own effect; you dump her and Tender with Transmission Field, use Tender's effect, then hit a Set Spell or Trap with Lady.
Designless Square (talkcontribs) 17:59, November 26, 2011 (UTC)

To Designless Square:

Duality is great in certain decks, but not in this one. The fact that it takes 3 cards from the top, and then you get to pick one, is not bad, but with my luck, I'll pull 3 cards I can't use at that given moment. That and it negates the very point of the deck - special summon. Lady's potential has dawned on me since my previous reply ^_^

Anyway...

Why nobody has suggested Gorz the Emissary of Darkness or Soaring Eagle Above the Searing Land yet is beyond me, given what they can do.

Tazer Silverscar (talkcontribs) 13:26, November 29, 2011 (UTC)

Don't know how nobody picked Gorz. As for Eagle, bleh. It's not a name in the Graveyard, it doesn't Special Summon itself from your hand, it can't fight, it's not a valid target for Rekindling, and all it really does is keep you from losing monsters to the End Phase effect. All it has going for it is searchability with Firedog. 207.233.120.2 (talk) 18:34, November 29, 2011 (UTC)


Ah, Lavals. They've got an amazingly good engine behind them. I'm a huge user of Lavals, so I'll throw in my two cents.
So, the deck is of course meant to be focused on milling all your Lavals out, while not losing important Spells or Traps. The other thing to remember is that Tender of the Laval Volcano's effect can miss the timing, which is sad - She won't get her effect if Synchro'd with or tributed.
The main advantage of any Laval deck is the possibility of Shooting Quasar Dragon... Even as early as the first or second turn, very sustainably. This is helped more by the fact that Laval Dual Slasher is a Level 5 Synchro Monster summonable with Rekindling. Dual Slasher's effects are very awesome as well - 3 or more Lavals in your Graveyard, and he's a piercing double-tapper with 2400.
My currently most successful build tears away from the toolbox Synchro strategy Lavals do so great, and instead focuses on the speed in which it can summon Quasar. Foolish Burial, One for One or Laval Magma Cannoneer are the cards I use as early as possible to dump any non-Tender Laval, and then Sweltering Heat dumps Tenders to fill the Graveyard quickly. As early as possible, you want a Laval Magma Cannoneer and 3 Tender in your Graveyard. As a Quasar-focused deck runs on their Level 5 Synchro Monsters, I had to take note of this when working on my monster lineup. The two Tuners I run are Tender and Laval Lady, both at 3. Tender's a Level 1, meaning she ends up tuning with Laval Cannoneer or Laval Magma Cannoneer, to get my 5. Laval Lady's 3, so I run, and I am not even kidding, Fox Fire - A Level 2 non-Tuner summonable with Rekindling. More often than not Laval Lady will banish pretty quickly through her effect, so Laval Cannoneer's effect gives me access to Level 7 Synchros, such as Laval Stannon or Black Rose Dragon.
The main card I find useful for Lavals, however, is Boost Warrior. A Level 1 non-tuner, who can Special Summon from the hand if you control a Tuner, and boosts Warriors by 300. And, for the fun of it, Rekindling can grab him. I only really run him to have access for Formula, but he allows access into Red Dragon Archfiend, Crimson Blader, or Brionac.
My one super-secret tech mill engine, however, is Magical Merchant. Nomatter what, you know it won't mill a Spell or Trap, so usually it will end up milling 2 or 3 monsters and dropping a Rekindling or Reborn into your hand. It seems like an odd addition, but it works massively.
The more successful Laval decks I've made run Royal Decree at 2, along with no other traps. This shuts off the opponent's Solemns, while MSTs kill off any annoying Spells and Laval Ladies can wipe their set monsters.


Okay, this post got way longer than I expected, so I'll sum it up:

Hope this annoyingly long post helped :D --AEtherchild (talkcontribs) 20:16, November 29, 2011 (UTC)

To Mr Random IP Address:

Firstly, who are you? Secondly, Soaring Eagle Above the Searing Land IS targetable by Rekindling. He's a Fire Attribute with 0 Def. He's also a Lv 1 tuner who can easily help with summoning Formula Synchron (using Laval Tokens). I'd call that pretty kickass, given the speed it'll summon the likes of Shooting Star Dragon, and even Shooting Quasar Dragon.

To AEtherchild:

Glad to see a fellow Laval user!

You know, I never even thought of Quasar... Might be because I don't have him XD I also thought of Dual Slasher as being an interference, because I focused on Red Nova Dragon.

You know, if you're looking at Tender, why not Soaring Eagle too?

Hmm... some very nice ideas... gotta ask though... why Flamvell Uruquizas?

Tazer Silverscar (talkcontribs) 22:40, November 29, 2011 (UTC)

Actually, Soaring Eagle isn't a Rekindling target - Rekindling has to summon monsters with exactly 200 defence :P
I only use Uruquizas because I'm fond of his piercing effect. Dual Slasher I find a lot more useful though. As my build is more focused on Quasar, the Level 5 Synchro monsters appeal much higher to me. Plus, the fact Dual Slasher can be revived with Rekindling is a HUGE plus. I do run Red Nova, but because I don't run Lancelord it's a little tricky - Usually my Red Dragon Archfiend is a Cannoneer + Laval Lady + Boost Warrior. Of course, Lancelord and Forest Sprite is probably the easiest Archfiend of all time.
But yeah, definitely give Magical Merchant a run. Never steered me wrong yet :D AEtherchild (talkcontribs) 22:52, November 29, 2011 (UTC)