Forum:My Machina Gadget Deck (2013)!

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My deck is all about maintaining hand and field advantage and control. Anything I can do to improve this deck at all? NickTheForbiddenOne (talkcontribs) 13:59, May 14, 2013 (UTC)

You might want to try dropping Machina Armored Unit for 2 Double Summon. MAYBE drop an MST for a Pot of Avarice. ---Kungfu-mama (Talk) 14:16, May 15, 2013 (UTC)

I don't think so. I don't need Double Summon since I have Tin Goldfish, but maybe I could use Port of Avarice in place of Limiter Removal since I only need it if I don't have Ultimate Offering in my hand or on the field and using it. NickTheForbiddenOne (talkcontribs) 17:00, May 15, 2013 (UTC)

I'd try Unknown Synchron over Turbo, they both do the same thing, but Unknown gives you the ability to summon it first, then follow up with Tin Goldfish. Also, Gearspring Spirit might be a cool option for removal and a Rank 8 play. I'd also consider dropping Damage Gate for something like Pinpoint Guard (Released in 2 days in LOTG, it let's you get a Gadget effect and make a Rank 4 Xyz play later, plus you don't have to take damage to use it. Also why no Heavy Storm? If you're not running it to protect Armored Unit and Offering, then that's a real waste, there's no guarantee you won't be able to use it before you use the other cards, and at the same time, with 3 MST and Heavy floating around, Offering might not actually survive. --Dark Ace SP (Talk) 00:59, May 16, 2013 (UTC)

Huh... that's... freaking awesome. Thanks! And I guess you do have a point about not needing to worry about perserving Armored Unit and Offering. NickTheForbiddenOne (talkcontribs) 01:41, May 16, 2013 (UTC)