Forum:My incredibly awesome Final Countdown deck...with one flaw

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There is one (well, there are a few more I guess, but Prohibition is in there to kill Royal Decree and Spell Canceller or even SSLV7 if anyone actually uses that anymore) flaw I have encountered when I play with this deck.

Milling myself to death.

Well, so far that hasn't actually happened (good ol' Avarice) but i've been really close to mill-death a lot of times, and I had to refrain from using draw power cards specifically so that I wouldn't mill to death.

There is also how I often find myself having the risk of too many cards in my hand (7+) but i've managed to avoid discarding most of the time. Most.

So I only really have two questions for this deck (but suggestions are welcome): Should I replace Upstart Goblin with something like Magical Mallet or Reload(the main point is to get Final Countdown on the field ASAP, and this deck is extremely resistant to dead draws), and do you think Infinite Cards would be worth adding to avoid discarding?

Oh and yes I do know that I am a total jerk to my opponents whenever I use this deck. (I got tired of extremely high chances of losing with my other, more casual decks, mostly against Evilswarm. Online, that is.) Tenebrae Candidae (talkcontribs) 23:43, June 28, 2013 (UTC)

I suggest putting a 3rd Countdown and removing Des Lacooda. Yes, extra Countdowns become dead draws once you have one active and running, but when your hand overflows it's simply obvious which card you discard first. 3 Countdowns let you get the clock running ASAP before you remotely face the threat of self-decking. --Gadjiltron (talkcontribs) 02:27, June 29, 2013 (UTC)

Another Duality would be good as well. Maybe drop a Prohibition? I'm not telling you to remove Prohibition, but it's better in the side deck. Only a few decks main Royal Decree, and none of them exist right now in the current meta game. I would move 2 Prohibition to the side, and use it to counter side against your opponent. --Dark Ace SP (Talk) 02:31, June 29, 2013 (UTC)

Des Lacooda turns out to be very usable in this deck though, unless you mean that I should remove it just to reduce milling speeds. I didn't think I would need another FC considering how Gold Sarcophagus pretty much makes it 5 FCs, but i'll try it out. Also I don't side deck anything here because of how I only do single matches with this deck (on duelingnetwork that is.) Is Jinzo at all common in the main deck? I recently had a significantly worse time with this deck specifically because he appeared (not that I was able to use Prohibition in that duel anyway, but still.) I also tend to hesitate with Morphing Jar a lot, since it's so hard to dead draw, my hand is almost always useful one way or another. Should I remove it due to how it's more situational with this deck than usual? Tenebrae Candidae (talkcontribs) 06:22, June 29, 2013 (UTC)

If certain monsters have been posing an issue, Lava Golem is an effective means of unstoppably removing them. Even if they negate the Summon, they're not getting the monsters back. --Gadjiltron (talkcontribs) 08:52, June 29, 2013 (UTC)

Only three monsters have really done anything relevant to me so far while playing, Jinzo, Slifer the Sky Dragon, and that one corn ship thing(which was only mildly annoying at worst.) It doesn't really seem worth adding Lava Golem due to its relative lack of relation to the rest of the deck, even if I am likely to defend against it well.

I have, however, found a card that solves a lot of problems.

Deck looks like this now:

Still wondering if Morphing Jar is worth keeping (It's helped me twice after I was running out of cards to use, but i've also had a hand with 2 Battle Faders, 3 Scarecrows, and 1 Morphing Jar before) and I think Solemn can take on whatever Prohibition would have (it can also deal with Jinzo if it's usable before Jinzo is fielded) though it does leave me even more vulnerable to burn damage. Waboku has been removed along with one Thunder of Ruler because they are trap cards (and y'know, Jinzo/Royal) for the sake of keeping Upstart Goblin and adding Exodius. Tenebrae Candidae (talkcontribs) 16:38, June 29, 2013 (UTC)

What wrong with "Messenger of Peace"? UltimateKuriboh and I ran that card in many different theme, even myself in my own "Troll Court" recipe (which was identifying to your, but only focus on one turn using card and get Final Countdown as soon as possible). --iFredCat 17:16, June 29, 2013 (UTC)

One problem with Messenger of Peace is that as a Continous Spell Card it can be removed from the field making its effect useless pretty easily, like Swords of Revealing Light, but the real reason why I didn't think of adding that is because I didn't know about it. >_> Tenebrae Candidae (talkcontribs) 00:03, June 30, 2013 (UTC)

It helps you to take less damage with very, very low price - like 100 LP each turn as tax. And if you have Exodius among with this card, you can block almost all monsters, ever 1450 or lower ATK (Exodius can easily gains 2000 ATK while that card is face-up then afterward, you can keep him there). --iFredCat 00:07, June 30, 2013 (UTC)

Exodius will always have 0 attack in this deck though, as there are no Normal Monsters. He only exists for the purpose of sending all monsters in the graveyard back to the deck, recycling them and preventing self-mill issues, possibly even twice if he himself goes back into the deck with Pot of Avarice. One problem I can see with Messenger of Peace is that it is in fact, still possible for things under 1500 attack to attack directly, thus it would always need some backup ready due to how vulnerable my life points are should any attack get through, that said, it isn't particularly difficult to have backup ready (either in my hand or the field) so I suppose it could be helpful in saving me some battle-skipping cards if for some reason i'm running low on them (it's happened before, though i've managed to get by every time I could.) Tenebrae Candidae (talkcontribs) 01:20, June 30, 2013 (UTC)

Then put him in DEF and equip him with "Heart of Clear Water", which get you an immunity while "Messenger of Peace" is face-up. --iFredCat 01:55, June 30, 2013 (UTC)

Considered Frozen Soul? Like the other Battle-skipping Traps, it lets you last another turn without taking any attacks, and is Chainable provided you're 2000 LP lower than your opponent - something easily accomplished when you've activated the timer already, taken some hits, activated several Upstarts, or any combination of the above. --Gadjiltron (talkcontribs) 02:18, June 30, 2013 (UTC)

Then wouldn't Hope for Escape be an interesting way to draw? --Dark Ace SP (Talk) 02:35, June 30, 2013 (UTC)
Also "Kuriphoton" to more protection, and "Self-Destruct Button" as a Plan B (I hate Final Countdown Decks that use it). --Missign0 (talkcontribs) 02:45, June 30, 2013 (UTC)

Heart of Clear Water is irrelevant to too many cards in my deck so I think it would kind of derail from the point (and it is a dead draw in most contexts.)

I dislike Frozen Soul because I don't actually need it (because if I DID want it, it would be the replacement of something else, rather than me just running out of Waboku/Thunder of Ruler/Threatening Roar/Something spaces) and because it's relevant to the next turn rather than the current one. it will also flop if the opponent ever does anything with a significant cost like, Solemn Judgement or something. Hope for Escape only works once and it's not too likely my life points will be that much lower, and I have a lot of draw power already. Self-Destruct button is pretty useless to me, because i'm playing in a context where either win or loss will benefit me, but ties give me nothing. Kuriphoton's life point cost along with only being usable once (in this deck) kind of bothers me, but i'll think about it (traps are preferably avoided so I could possibly replace traps with Kuriphoton.) Tenebrae Candidae (talkcontribs) 07:54, June 30, 2013 (UTC)